Primitive Mage
- Advanced
- Mage
- 3
- Melee
- Tribe
- 2
Base stats
Class stats at Absorb LV 1
- 230
- 75
- 18
- 50
- 45
- 275
- 85
- 19
- 50
Skill
Mountain Roar
Cooldown 10s · from 3 stars
Summons a bear that taunts nearby enemies on arrival. If one already exists, restores its HP.
Promotes from
Awakening
Options offered at 3 stars from Absorb LV 30, 60 and 100
Clear Mind
I: Stuns and silences on you last 10% less time. II: Stuns and silences on you last 15% less time. III: Stuns and silences on you last 20% less time.
Shelter
I: With an ally right in front of you, take 8% less projectile damage. II: With an ally right in front of you, take 12% less projectile damage. III: With an ally right in front of you, take 16% less projectile damage.
Spell Ward
I: 1 ally beside you takes 8% less skill damage. II: 1 ally beside you takes 12% less skill damage. III: 1 ally beside you takes 16% less skill damage.
Unbind
I: 1 ally of a different family beside you suffers 25% weaker movement slows. II: 1 ally of a different family beside you suffers 35% weaker movement slows. III: 1 ally of a different family beside you suffers 45% weaker movement slows.
Magic Wall
I: Take 6% less projectile damage. Projectiles cannot pierce through you. II: Take 9% less projectile damage. Projectiles cannot pierce through you. III: Take 12% less projectile damage. Projectiles cannot pierce through you.
Frontline Aid
I: 1 melee ally of another family beside you deals 5% more basic attack damage. II: 1 melee ally of another family beside you deals 8% more basic attack damage. III: 1 melee ally of another family beside you deals 11% more basic attack damage.
Successor
I: Your next summon appears where the previous summon fell. It gains a shield equal to 8% of its max HP. II: Your next summon appears where the previous summon fell. It gains a shield equal to 12% of its max HP. III: Your next summon appears where the previous summon fell. It gains a shield equal to 16% of its max HP.
Quick Arrival
I: Your summons gain 15% Move Speed. II: Your summons gain 22% Move Speed. III: Your summons gain 30% Move Speed.
Summoned Guard
I: 1 of your summons prioritizes enemies attacking you. It deals 6% more basic attack damage to those enemies. II: 1 of your summons prioritizes enemies attacking you. It deals 9% more basic attack damage to those enemies. III: 1 of your summons prioritizes enemies attacking you. It deals 12% more basic attack damage to those enemies.
Pack Defense
I: A summon takes 10% less damage while at least 2 enemies are beside it. II: A summon takes 14% less damage while at least 2 enemies are beside it. III: A summon takes 18% less damage while at least 2 enemies are beside it.
Close Guard
I: Take 8% less damage while your summon is beside you. II: Take 12% less damage while your summon is beside you. III: Take 16% less damage while your summon is beside you.
Imprint it gives
A unit that absorbs this one gains this imprint
Works with
Items and cores that work on this unit
Class tree
The 1-star unit and every class it can promote into











