Skip to content
WikilyWIKILY
All games39 Wikis · pick your game
RosterUnits

Switch game

39 Wikis · pick your game
Slotbound in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app
Advanced Mage class

Primitive Mage

Primitive Mage is a 3-star Advanced Mage class. A Wild Mage promotes into it on reaching 3 stars, at Absorb LV 14 or higher.
Primitive Mage
Grade
Advanced
Unit type
Mage
Stars
3
Attack type
Melee
Faction
Tribe
Imprint slots
2

Base stats

Class stats at Absorb LV 1

Health
230
Attack
75
Attack Speed
18
Attack Range
50
Move Speed
45
Stats when promoted at Absorb LV 14
Health
275
Attack
85
Attack Speed
19
Attack Range
50

Skill

Mountain Roar

Cooldown 10s · from 3 stars

Summons a bear that taunts nearby enemies on arrival. If one already exists, restores its HP.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Clear Mind

I: Stuns and silences on you last 10% less time. II: Stuns and silences on you last 15% less time. III: Stuns and silences on you last 20% less time.

Shelter

I: With an ally right in front of you, take 8% less projectile damage. II: With an ally right in front of you, take 12% less projectile damage. III: With an ally right in front of you, take 16% less projectile damage.

Spell Ward

I: 1 ally beside you takes 8% less skill damage. II: 1 ally beside you takes 12% less skill damage. III: 1 ally beside you takes 16% less skill damage.

Unbind

I: 1 ally of a different family beside you suffers 25% weaker movement slows. II: 1 ally of a different family beside you suffers 35% weaker movement slows. III: 1 ally of a different family beside you suffers 45% weaker movement slows.

Magic Wall

I: Take 6% less projectile damage. Projectiles cannot pierce through you. II: Take 9% less projectile damage. Projectiles cannot pierce through you. III: Take 12% less projectile damage. Projectiles cannot pierce through you.

Frontline Aid

I: 1 melee ally of another family beside you deals 5% more basic attack damage. II: 1 melee ally of another family beside you deals 8% more basic attack damage. III: 1 melee ally of another family beside you deals 11% more basic attack damage.

Successor

I: Your next summon appears where the previous summon fell. It gains a shield equal to 8% of its max HP. II: Your next summon appears where the previous summon fell. It gains a shield equal to 12% of its max HP. III: Your next summon appears where the previous summon fell. It gains a shield equal to 16% of its max HP.

Quick Arrival

I: Your summons gain 15% Move Speed. II: Your summons gain 22% Move Speed. III: Your summons gain 30% Move Speed.

Summoned Guard

I: 1 of your summons prioritizes enemies attacking you. It deals 6% more basic attack damage to those enemies. II: 1 of your summons prioritizes enemies attacking you. It deals 9% more basic attack damage to those enemies. III: 1 of your summons prioritizes enemies attacking you. It deals 12% more basic attack damage to those enemies.

Pack Defense

I: A summon takes 10% less damage while at least 2 enemies are beside it. II: A summon takes 14% less damage while at least 2 enemies are beside it. III: A summon takes 18% less damage while at least 2 enemies are beside it.

Close Guard

I: Take 8% less damage while your summon is beside you. II: Take 12% less damage while your summon is beside you. III: Take 16% less damage while your summon is beside you.

Join the creator communityThe people who build the Slotbound wiki are on our Discord. Ask questions, suggest pages or help build it with us.Join Discord (opens Discord in a new tab)