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Prism Warrior class

Phantom

Phantom is a 3-star Prism Warrior class. A Dullahan promotes into it on reaching 3 stars, at Absorb LV 28 or higher.
Phantom
Grade
Prism
Unit type
Warrior
Stars
3
Attack type
Melee
Faction
Undead
Class type
Swift
Imprint slots
5

Base stats

Class stats at Absorb LV 1

Health
520
Attack
72
Attack Speed
52
Attack Range
50
Move Speed
55
Stats when promoted at Absorb LV 28
Health
731
Attack
91
Attack Speed
59
Attack Range
50

Skill

Flash Barrage

Passive · from 3 stars

Every 7 basic attacks, teleports between enemies, slashing up to 3 different enemies in turn before returning.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Front Guard

I: Take 15% less damage from enemy projectiles coming from the front. II: Take 20% less damage from enemy projectiles coming from the front. III: Take 25% less damage from enemy projectiles coming from the front.

Riposte

I: After taking an enemy hit, your next basic attack deals 5% more damage. II: After taking an enemy hit, your next basic attack deals 8% more damage. III: After taking an enemy hit, your next basic attack deals 10% more damage.

Rear Guard

I: 1 ally right behind you takes 12% less projectile damage. II: 1 ally right behind you takes 18% less projectile damage. III: 1 ally right behind you takes 24% less projectile damage.

Breakout

I: Deal 10% more basic attack damage while at least 2 enemies are beside you. II: Deal 15% more basic attack damage while at least 2 enemies are beside you. III: Deal 20% more basic attack damage while at least 2 enemies are beside you.

Single Focus

I: When your basic attack hits only 1 enemy, basic attack damage +5%. II: When your basic attack hits only 1 enemy, basic attack damage +8%. III: When your basic attack hits only 1 enemy, basic attack damage +10%.

Bodyguard

I: Take 12% of the damage meant for 1 ally right behind you. II: Take 18% of the damage meant for 1 ally right behind you. III: Take 24% of the damage meant for 1 ally right behind you.

Counterblow

I: When hit by an enemy attack, reflect 8% of the damage taken. II: When hit by an enemy attack, reflect 12% of the damage taken. III: When hit by an enemy attack, reflect 16% of the damage taken.

Rescue Shield

I: Grant 1 ally beside you at 35% HP or lower a shield equal to 10% of their max HP. 1 use per battle. II: Grant 1 ally beside you at 35% HP or lower a shield equal to 14% of their max HP. 1 use per battle. III: Grant 1 ally beside you at 35% HP or lower a shield equal to 18% of their max HP. 1 use per battle.

Crowd Guard

I: Take 10% less damage while at least 2 enemies are beside you. II: Take 14% less damage while at least 2 enemies are beside you. III: Take 18% less damage while at least 2 enemies are beside you.

Finisher

I: Deal 20% more basic attack damage to enemies at 30% HP or lower. II: Deal 25% more basic attack damage to enemies at 30% HP or lower. III: Deal 30% more basic attack damage to enemies at 30% HP or lower.

Twin Flash

I: Flash Barrage strikes only 2 enemies. First: 340% ATK. Second: 150%. II: Flash Barrage strikes only 2 enemies. First: 375% ATK. Second: 170%. III: Flash Barrage strikes only 2 enemies. First: 410% ATK. Second: 190%.

Gathered Afterimages

I: If Flash Barrage lacks enough targets, add 20% of its unused slash power to the first slash. II: If Flash Barrage lacks enough targets, add 30% of its unused slash power to the first slash. III: If Flash Barrage lacks enough targets, add 40% of its unused slash power to the first slash.

Imprint it gives

A unit that absorbs this one gains this imprint

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