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Prism Mage class

Oracle

Oracle is a 3-star Prism Mage class. A Diviner promotes into it on reaching 3 stars, at Absorb LV 28 or higher.
Oracle
Grade
Prism
Unit type
Mage
Stars
3
Attack type
Ranged
Faction
Arcane
Class type
Support
Imprint slots
5

Base stats

Class stats at Absorb LV 1

Health
320
Attack
112
Attack Speed
24
Attack Range
150
Move Speed
45
Stats when promoted at Absorb LV 28
Health
450
Attack
142
Attack Speed
27
Attack Range
150

Skill

Prophetic Mirror

Cooldown 9s · from 3 stars

Up to 2 allies each cast their next attack spell once more. The copied spells strike at 80% power, based on your own ATK.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Clear Mind

I: Stuns and silences on you last 10% less time. II: Stuns and silences on you last 15% less time. III: Stuns and silences on you last 20% less time.

Shelter

I: With an ally right in front of you, take 8% less projectile damage. II: With an ally right in front of you, take 12% less projectile damage. III: With an ally right in front of you, take 16% less projectile damage.

Spell Ward

I: 1 ally beside you takes 8% less skill damage. II: 1 ally beside you takes 12% less skill damage. III: 1 ally beside you takes 16% less skill damage.

Unbind

I: 1 ally of a different family beside you suffers 25% weaker movement slows. II: 1 ally of a different family beside you suffers 35% weaker movement slows. III: 1 ally of a different family beside you suffers 45% weaker movement slows.

Magic Wall

I: Take 6% less projectile damage. Projectiles cannot pierce through you. II: Take 9% less projectile damage. Projectiles cannot pierce through you. III: Take 12% less projectile damage. Projectiles cannot pierce through you.

Frontline Aid

I: 1 melee ally of another family beside you deals 5% more basic attack damage. II: 1 melee ally of another family beside you deals 8% more basic attack damage. III: 1 melee ally of another family beside you deals 11% more basic attack damage.

Mixed Magic

I: Skill damage +3% for each other family beside you, up to 3 families. II: Skill damage +4% for each other family beside you, up to 3 families. III: Skill damage +5% for each other family beside you, up to 3 families.

Spell Weaken

I: Basic attacks reduce the target’s next skill damage by 6%. II: Basic attacks reduce the target’s next skill damage by 9%. III: Basic attacks reduce the target’s next skill damage by 12%.

Wound Guard

I: 1 most injured ally beside you takes 20% less poison, bleed, and burn damage. II: 1 most injured ally beside you takes 30% less poison, bleed, and burn damage. III: 1 most injured ally beside you takes 34% less poison, bleed, and burn damage.

Shared Ward

I: 2 allies beside you take 6% less area damage. II: 2 allies beside you take 9% less area damage. III: 2 allies beside you take 12% less area damage.

Single Prophecy

I: Copy an attack spell from 1 ally: the nearest. Copy power: 120%, based on your ATK. II: Copy an attack spell from 1 ally: the nearest. Copy power: 130%, based on your ATK. III: Copy an attack spell from 1 ally: the nearest. Copy power: 140%, based on your ATK.

Swift Prophecy

I: Prophetic Mirror: cooldown becomes 8 seconds. II: Prophetic Mirror: cooldown becomes 7.5 seconds. III: Prophetic Mirror: cooldown becomes 7 seconds.

Imprint it gives

A unit that absorbs this one gains this imprint

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