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Legendary Archer class

Mirage

Mirage is a 3-star Legendary Archer class. A Illusion Archer promotes into it on reaching 3 stars, at Absorb LV 20 or higher.
Mirage
Grade
Legendary
Unit type
Archer
Stars
3
Attack type
Ranged
Faction
Undead
Class type
Striker
Imprint slots
4

Base stats

Class stats at Absorb LV 1

Health
175
Attack
112
Attack Speed
16
Attack Range
160
Move Speed
45
Stats when promoted at Absorb LV 20
Health
225
Attack
133
Attack Speed
18
Attack Range
160

Skill

Devouring Arrow

Cooldown 8s · from 3 stars

Fires a giant illusion arrow that deals ATK 240% damage. In flight it devours up to 3 enemy basic-attack projectiles and grows stronger.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Long Shot

I: Deal 5% more basic attack damage to distant enemies. II: Deal 8% more basic attack damage to distant enemies. III: Deal 10% more basic attack damage to distant enemies.

Close Shot

I: Deal 16% more basic attack damage to enemies beside you. II: Deal 22% more basic attack damage to enemies beside you. III: Deal 28% more basic attack damage to enemies beside you.

Focus Fire

I: Deal 6% more basic attack damage to enemies an ally is also attacking. II: Deal 9% more basic attack damage to enemies an ally is also attacking. III: Deal 12% more basic attack damage to enemies an ally is also attacking.

Solo Shot

I: Deal 8% more basic attack damage while no other ally is beside you. II: Deal 11% more basic attack damage while no other ally is beside you. III: Deal 14% more basic attack damage while no other ally is beside you.

Range Pressure

I: Your basic attacks reduce the ranged target’s basic attack Range by 18. II: Your basic attacks reduce the ranged target’s basic attack Range by 24. III: Your basic attacks reduce the ranged target’s basic attack Range by 32.

Long Reach

I: Basic attack Range +12. II: Basic attack Range +16. III: Basic attack Range +20.

Heavy Shot

I: Basic attack damage +15%. Attack Speed -10%. II: Basic attack damage +20%. Attack Speed -10%. III: Basic attack damage +25%. Attack Speed -10%.

Spread Out

I: Take 12% less area damage while no other ally is beside you. II: Take 18% less area damage while no other ally is beside you. III: Take 24% less area damage while no other ally is beside you.

Follow-up Shot

I: Fire 1 additional projectile at an enemy hit by your skill. Additional damage: 30% of your ATK. II: Fire 1 additional projectile at an enemy hit by your skill. Additional damage: 45% of your ATK. III: Fire 1 additional projectile at an enemy hit by your skill. Additional damage: 60% of your ATK.

Devouring Ward

I: When Devouring Arrow hits an enemy, gain a shield equal to 8% of your max HP. II: When Devouring Arrow hits an enemy, gain a shield equal to 10% of your max HP. III: When Devouring Arrow hits an enemy, gain a shield equal to 12% of your max HP.

Void Pierce

I: Devouring Arrow pierces its first enemy and deals 50% ATK damage to 1 enemy behind it. II: Devouring Arrow pierces its first enemy and deals 75% ATK damage to 1 enemy behind it. III: Devouring Arrow pierces its first enemy and deals 100% ATK damage to 1 enemy behind it.

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