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Normal Archer class

Marksman

Marksman is a 3-star Normal Archer class. A Patroller promotes into it on reaching 3 stars, at Absorb LV 12 or higher.
Marksman
Grade
Normal
Unit type
Archer
Stars
3
Attack type
Ranged
Faction
Tribe
Imprint slots
1

Base stats

Class stats at Absorb LV 1

Health
110
Attack
24
Attack Speed
30
Attack Range
150
Move Speed
45
Stats when promoted at Absorb LV 12
Health
128
Attack
27
Attack Speed
32
Attack Range
150

Skill

Headshot

Cooldown 4s · from 2 stars

Aims at an enemy's weak point, dealing ATK 200% damage and bonus damage if the enemy is at or below HP 50%.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Long Shot

I: Deal 5% more basic attack damage to distant enemies. II: Deal 8% more basic attack damage to distant enemies. III: Deal 10% more basic attack damage to distant enemies.

Close Shot

I: Deal 16% more basic attack damage to enemies beside you. II: Deal 22% more basic attack damage to enemies beside you. III: Deal 28% more basic attack damage to enemies beside you.

Focus Fire

I: Deal 6% more basic attack damage to enemies an ally is also attacking. II: Deal 9% more basic attack damage to enemies an ally is also attacking. III: Deal 12% more basic attack damage to enemies an ally is also attacking.

Solo Shot

I: Deal 8% more basic attack damage while no other ally is beside you. II: Deal 11% more basic attack damage while no other ally is beside you. III: Deal 14% more basic attack damage while no other ally is beside you.

Range Pressure

I: Your basic attacks reduce the ranged target’s basic attack Range by 18. II: Your basic attacks reduce the ranged target’s basic attack Range by 24. III: Your basic attacks reduce the ranged target’s basic attack Range by 32.

Long Reach

I: Basic attack Range +12. II: Basic attack Range +16. III: Basic attack Range +20.

Heavy Shot

I: Basic attack damage +15%. Attack Speed -10%. II: Basic attack damage +20%. Attack Speed -10%. III: Basic attack damage +25%. Attack Speed -10%.

Spread Out

I: Take 12% less area damage while no other ally is beside you. II: Take 18% less area damage while no other ally is beside you. III: Take 24% less area damage while no other ally is beside you.

Follow-up Shot

I: Fire 1 additional projectile at an enemy hit by your skill. Additional damage: 30% of your ATK. II: Fire 1 additional projectile at an enemy hit by your skill. Additional damage: 45% of your ATK. III: Fire 1 additional projectile at an enemy hit by your skill. Additional damage: 60% of your ATK.

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