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Prism Spearman class

Lance Master

Lance Master is a 3-star Prism Spearman class. A Spear Adept promotes into it on reaching 3 stars, at Absorb LV 28 or higher.
Lance Master
Grade
Prism
Unit type
Spearman
Stars
3
Attack type
Melee
Faction
Empire
Class type
Area
Imprint slots
5

Base stats

Class stats at Absorb LV 1

Health
380
Attack
110
Attack Speed
22
Attack Range
90
Move Speed
40
Stats when promoted at Absorb LV 28
Health
534
Attack
140
Attack Speed
25
Attack Range
90

Skill

Peerless Spear

Cooldown 8s · from 3 stars

For 4 seconds, the spear lengthens and basic attacks pierce up to 3 enemies ahead. Deals ATK 130% damage to the main target and 60% to each enemy behind.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Spear Tip

I: Deal 6% more basic attack damage to enemies not beside you. II: Deal 9% more basic attack damage to enemies not beside you. III: Deal 12% more basic attack damage to enemies not beside you.

Second Rank

I: With an ally right in front of you, deal 5% more basic attack damage. II: With an ally right in front of you, deal 8% more basic attack damage. III: With an ally right in front of you, deal 10% more basic attack damage.

Brace for Impact

I: Take 20% less damage from each enemy's first melee attack. Slightly knock that attacker back. II: Take 30% less damage from each enemy's first melee attack. Slightly knock that attacker back. III: Take 40% less damage from each enemy's first melee attack. Slightly knock that attacker back.

Slowing Presence

I: Enemies beside you lose 10% Move Speed. II: Enemies beside you lose 15% Move Speed. III: Enemies beside you lose 20% Move Speed.

Pierce

I: Basic attacks also hit 1 enemy behind the target for 10% of your ATK. II: Basic attacks also hit 1 enemy behind the target for 15% of your ATK. III: Basic attacks also hit 1 enemy behind the target for 20% of your ATK.

Break the Front

I: Deal 20% more basic attack damage to enemies at 70% HP or higher. II: Deal 25% more basic attack damage to enemies at 70% HP or higher. III: Deal 30% more basic attack damage to enemies at 70% HP or higher.

Rear Cover

I: 1 ally right behind you takes 6% less melee damage. II: 1 ally right behind you takes 9% less melee damage. III: 1 ally right behind you takes 12% less melee damage.

Long Thrust

I: With an ally right in front of you, basic attack Range +8. II: With an ally right in front of you, basic attack Range +12. III: With an ally right in front of you, basic attack Range +16.

Guard Piercer

I: Basic attacks ignore 40% of enemy defenses. II: Basic attacks ignore 60% of enemy defenses. III: Basic attacks ignore 80% of enemy defenses.

Side Thrust

I: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 8% of your ATK. II: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 12% of your ATK. III: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 16% of your ATK.

Focused Spear

I: During Peerless Spear, basic attacks hit only 1 enemy for 160% ATK damage. II: During Peerless Spear, basic attacks hit only 1 enemy for 175% ATK damage. III: During Peerless Spear, basic attacks hit only 1 enemy for 190% ATK damage.

Unshaken Spear

I: During Peerless Spear, resist knockback and take 8% less direct damage. II: During Peerless Spear, resist knockback and take 12% less direct damage. III: During Peerless Spear, resist knockback and take 16% less direct damage.

Imprint it gives

A unit that absorbs this one gains this imprint

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