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Advanced Spearman class

High Elf Infantry

High Elf Infantry is a 3-star Advanced Spearman class. A Elf Infantry promotes into it on reaching 3 stars, at Absorb LV 14 or higher.
High Elf Infantry
Grade
Advanced
Unit type
Spearman
Stars
3
Attack type
Melee
Faction
Forest
Imprint slots
2

Base stats

Class stats at Absorb LV 1

Health
290
Attack
30
Attack Speed
32
Attack Range
55
Move Speed
40
Stats when promoted at Absorb LV 14
Health
347
Attack
34
Attack Speed
34
Attack Range
55

Skill

Ironwall Challenge

Cooldown 5s · from 3 stars

Taunts up to 4 nearby enemies for 3 seconds and blocks all damage with a shield for 1.5 seconds.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Spear Tip

I: Deal 6% more basic attack damage to enemies not beside you. II: Deal 9% more basic attack damage to enemies not beside you. III: Deal 12% more basic attack damage to enemies not beside you.

Second Rank

I: With an ally right in front of you, deal 5% more basic attack damage. II: With an ally right in front of you, deal 8% more basic attack damage. III: With an ally right in front of you, deal 10% more basic attack damage.

Brace for Impact

I: Take 20% less damage from each enemy's first melee attack. Slightly knock that attacker back. II: Take 30% less damage from each enemy's first melee attack. Slightly knock that attacker back. III: Take 40% less damage from each enemy's first melee attack. Slightly knock that attacker back.

Pierce

I: Basic attacks also hit 1 enemy behind the target for 10% of your ATK. II: Basic attacks also hit 1 enemy behind the target for 15% of your ATK. III: Basic attacks also hit 1 enemy behind the target for 20% of your ATK.

Break the Front

I: Deal 20% more basic attack damage to enemies at 70% HP or higher. II: Deal 25% more basic attack damage to enemies at 70% HP or higher. III: Deal 30% more basic attack damage to enemies at 70% HP or higher.

Rear Cover

I: 1 ally right behind you takes 6% less melee damage. II: 1 ally right behind you takes 9% less melee damage. III: 1 ally right behind you takes 12% less melee damage.

Long Thrust

I: With an ally right in front of you, basic attack Range +8. II: With an ally right in front of you, basic attack Range +12. III: With an ally right in front of you, basic attack Range +16.

Ally Guard

I: 1 melee ally beside you takes 12% less projectile damage. II: 1 melee ally beside you takes 18% less projectile damage. III: 1 melee ally beside you takes 24% less projectile damage.

Guard Piercer

I: Basic attacks ignore 40% of enemy defenses. II: Basic attacks ignore 60% of enemy defenses. III: Basic attacks ignore 80% of enemy defenses.

Side Thrust

I: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 8% of your ATK. II: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 12% of your ATK. III: Basic attacks also hit 1 other enemy beside the target for extra damage equal to 16% of your ATK.

Shield Riposte

I: Your first basic attack after a shield skill deals extra damage equal to 25% of your ATK. II: Your first basic attack after a shield skill deals extra damage equal to 35% of your ATK. III: Your first basic attack after a shield skill deals extra damage equal to 45% of your ATK.

Imprint it gives

A unit that absorbs this one gains this imprint

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