Gaze
- Legendary
- Warrior
- 3
- Melee
- Abyss
- Amplifier
- 4
Base stats
Class stats at Absorb LV 1
- 340
- 78
- 34
- 50
- 55
- 437
- 93
- 37
- 50
Skill
Arcane Collapse
Cooldown 7s · from 3 stars
Hurls a green orb at the farthest enemy. The orb pulls in up to 2 nearby enemies, then explodes, dealing ATK 90% damage to each.
Promotes from
Awakening
Options offered at 3 stars from Absorb LV 30, 60 and 100
Front Guard
I: Take 15% less damage from enemy projectiles coming from the front. II: Take 20% less damage from enemy projectiles coming from the front. III: Take 25% less damage from enemy projectiles coming from the front.
Riposte
I: After taking an enemy hit, your next basic attack deals 5% more damage. II: After taking an enemy hit, your next basic attack deals 8% more damage. III: After taking an enemy hit, your next basic attack deals 10% more damage.
Rear Guard
I: 1 ally right behind you takes 12% less projectile damage. II: 1 ally right behind you takes 18% less projectile damage. III: 1 ally right behind you takes 24% less projectile damage.
Breakout
I: Deal 10% more basic attack damage while at least 2 enemies are beside you. II: Deal 15% more basic attack damage while at least 2 enemies are beside you. III: Deal 20% more basic attack damage while at least 2 enemies are beside you.
Single Focus
I: When your basic attack hits only 1 enemy, basic attack damage +5%. II: When your basic attack hits only 1 enemy, basic attack damage +8%. III: When your basic attack hits only 1 enemy, basic attack damage +10%.
Bodyguard
I: Take 12% of the damage meant for 1 ally right behind you. II: Take 18% of the damage meant for 1 ally right behind you. III: Take 24% of the damage meant for 1 ally right behind you.
Counterblow
I: When hit by an enemy attack, reflect 8% of the damage taken. II: When hit by an enemy attack, reflect 12% of the damage taken. III: When hit by an enemy attack, reflect 16% of the damage taken.
Rescue Shield
I: Grant 1 ally beside you at 35% HP or lower a shield equal to 10% of their max HP. 1 use per battle. II: Grant 1 ally beside you at 35% HP or lower a shield equal to 14% of their max HP. 1 use per battle. III: Grant 1 ally beside you at 35% HP or lower a shield equal to 18% of their max HP. 1 use per battle.
Crowd Guard
I: Take 10% less damage while at least 2 enemies are beside you. II: Take 14% less damage while at least 2 enemies are beside you. III: Take 18% less damage while at least 2 enemies are beside you.
Finisher
I: Deal 20% more basic attack damage to enemies at 30% HP or lower. II: Deal 25% more basic attack damage to enemies at 30% HP or lower. III: Deal 30% more basic attack damage to enemies at 30% HP or lower.
Frontline Collapse
I: Arcane Collapse targets the nearest enemy. Pull area +10%. II: Arcane Collapse targets the nearest enemy. Pull area +15%. III: Arcane Collapse targets the nearest enemy. Pull area +20%.
Core Rupture
I: Arcane Collapse deals an extra 30% ATK damage to its central target. II: Arcane Collapse deals an extra 45% ATK damage to its central target. III: Arcane Collapse deals an extra 60% ATK damage to its central target.
Imprint it gives
A unit that absorbs this one gains this imprint
Works with
Items and cores that work on this unit
Class tree
The 1-star unit and every class it can promote into












