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Advanced Duelist class

Frankenstein

Frankenstein is a 3-star Advanced Duelist class. A Victor promotes into it on reaching 3 stars, at Absorb LV 14 or higher.
Frankenstein
Grade
Advanced
Unit type
Duelist
Stars
3
Attack type
Melee
Faction
Engineer
Imprint slots
2

Base stats

Class stats at Absorb LV 1

Health
280
Attack
65
Attack Speed
24
Attack Range
60
Move Speed
55
Stats when promoted at Absorb LV 14
Health
335
Attack
73
Attack Speed
26
Attack Range
60

Skill

Overload Discharge

Cooldown 5s · from 3 stars

Deals 90% ATK damage to up to 4 enemies. Kills chain 45% ATK damage to up to 2 nearby enemies.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Focus

I: Each consecutive basic attack against the same enemy increases basic attack damage by 2%. Stacks up to 5 times. II: Each consecutive basic attack against the same enemy increases basic attack damage by 3%. Stacks up to 5 times. III: Each consecutive basic attack against the same enemy increases basic attack damage by 4%. Stacks up to 5 times.

Exploit Opening

I: Deal 20% more basic attack damage to enemies using a skill. II: Deal 28% more basic attack damage to enemies using a skill. III: Deal 35% more basic attack damage to enemies using a skill.

Isolation

I: Deal 8% more basic attack damage to enemies separated from other enemies. II: Deal 12% more basic attack damage to enemies separated from other enemies. III: Deal 16% more basic attack damage to enemies separated from other enemies.

Paired Strike

I: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 8% of your ATK to that enemy. II: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 12% of your ATK to that enemy. III: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 16% of your ATK to that enemy.

Face-off

I: Deal 6% more basic attack damage to enemies attacking you. II: Deal 9% more basic attack damage to enemies attacking you. III: Deal 12% more basic attack damage to enemies attacking you.

Impact Guard

I: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 10%. II: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 15%. III: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 20%.

Blade Focus

I: Basic attack damage +5%. II: Basic attack damage +7%. III: Basic attack damage +10%.

Isolated Guard

I: Take 8% less damage from enemies separated from other enemies. II: Take 12% less damage from enemies separated from other enemies. III: Take 16% less damage from enemies separated from other enemies.

Back to Back

I: With an ally right behind you, take 10% less melee damage. II: With an ally right behind you, take 13% less melee damage. III: With an ally right behind you, take 16% less melee damage.

Ranged Guard

I: Take 10% less projectile damage. II: Take 15% less projectile damage. III: Take 20% less projectile damage.

Imprint it gives

A unit that absorbs this one gains this imprint

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