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Rare Warrior class

Flare

Flare is a 3-star Rare Warrior class. A Flame Fighter promotes into it on reaching 3 stars, at Absorb LV 18 or higher.
Flare
Grade
Rare
Unit type
Warrior
Stars
3
Attack type
Melee
Faction
Arcane
Imprint slots
3

Base stats

Class stats at Absorb LV 1

Health
260
Attack
64
Attack Speed
34
Attack Range
50
Move Speed
55
Stats when promoted at Absorb LV 18
Health
326
Attack
75
Attack Speed
37
Attack Range
50

Skill

Combustion Blast

Cooldown 6s · from 3 stars

Launches flames that deal 100% ATK damage and inflict Burn on each of up to 3 enemies. On enemies already affected by Burn, the Burn explodes, dealing an additional 80% ATK damage.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Front Guard

I: Take 15% less damage from enemy projectiles coming from the front. II: Take 20% less damage from enemy projectiles coming from the front. III: Take 25% less damage from enemy projectiles coming from the front.

Riposte

I: After taking an enemy hit, your next basic attack deals 5% more damage. II: After taking an enemy hit, your next basic attack deals 8% more damage. III: After taking an enemy hit, your next basic attack deals 10% more damage.

Breakout

I: Deal 10% more basic attack damage while at least 2 enemies are beside you. II: Deal 15% more basic attack damage while at least 2 enemies are beside you. III: Deal 20% more basic attack damage while at least 2 enemies are beside you.

Counterblow

I: When hit by an enemy attack, reflect 8% of the damage taken. II: When hit by an enemy attack, reflect 12% of the damage taken. III: When hit by an enemy attack, reflect 16% of the damage taken.

Rescue Shield

I: Grant 1 ally beside you at 35% HP or lower a shield equal to 10% of their max HP. 1 use per battle. II: Grant 1 ally beside you at 35% HP or lower a shield equal to 14% of their max HP. 1 use per battle. III: Grant 1 ally beside you at 35% HP or lower a shield equal to 18% of their max HP. 1 use per battle.

Crowd Guard

I: Take 10% less damage while at least 2 enemies are beside you. II: Take 14% less damage while at least 2 enemies are beside you. III: Take 18% less damage while at least 2 enemies are beside you.

Finisher

I: Deal 20% more basic attack damage to enemies at 30% HP or lower. II: Deal 25% more basic attack damage to enemies at 30% HP or lower. III: Deal 30% more basic attack damage to enemies at 30% HP or lower.

Wide Cleave

I: Area attacks hit 1 additional enemy. Additional damage: 15% of your ATK. II: Area attacks hit 1 additional enemy. Additional damage: 20% of your ATK. III: Area attacks hit 1 additional enemy. Additional damage: 25% of your ATK.

Spreading Fire

I: Burns you inflict spread to 1 nearby enemy. Spread burn damage: 40% of the original. II: Burns you inflict spread to 1 nearby enemy. Spread burn damage: 50% of the original. III: Burns you inflict spread to 1 nearby enemy. Spread burn damage: 60% of the original.

Guardbreaker

I: Basic attacks ignore 40% of enemy defenses. II: Basic attacks ignore 60% of enemy defenses. III: Basic attacks ignore 80% of enemy defenses.

Blazing Blade

I: Basic attacks burn their main target for 3 seconds. Burn damage: 5% ATK each second. II: Basic attacks burn their main target for 3 seconds. Burn damage: 7% ATK each second. III: Basic attacks burn their main target for 3 seconds. Burn damage: 10% ATK each second.

Fuel Burst

I: Combustion Blast: direct damage +15%. II: Combustion Blast: direct damage +22%. III: Combustion Blast: direct damage +30%.

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