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Advanced Warrior class

Elf Knight

Elf Knight is a 3-star Advanced Warrior class. A Elf Soldier promotes into it on reaching 3 stars, at Absorb LV 14 or higher.
Elf Knight
Grade
Advanced
Unit type
Warrior
Stars
3
Attack type
Melee
Faction
Forest
Imprint slots
2

Base stats

Class stats at Absorb LV 1

Health
320
Attack
32
Attack Speed
30
Attack Range
50
Move Speed
55
Stats when promoted at Absorb LV 14
Health
382
Attack
36
Attack Speed
32
Attack Range
50

Skill

Guardblade

Cooldown 4s · from 3 stars

Strikes up to 2 enemies for 100% ATK damage and takes 20% less damage for 2 seconds.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Front Guard

I: Take 15% less damage from enemy projectiles coming from the front. II: Take 20% less damage from enemy projectiles coming from the front. III: Take 25% less damage from enemy projectiles coming from the front.

Riposte

I: After taking an enemy hit, your next basic attack deals 5% more damage. II: After taking an enemy hit, your next basic attack deals 8% more damage. III: After taking an enemy hit, your next basic attack deals 10% more damage.

Rear Guard

I: 1 ally right behind you takes 12% less projectile damage. II: 1 ally right behind you takes 18% less projectile damage. III: 1 ally right behind you takes 24% less projectile damage.

Breakout

I: Deal 10% more basic attack damage while at least 2 enemies are beside you. II: Deal 15% more basic attack damage while at least 2 enemies are beside you. III: Deal 20% more basic attack damage while at least 2 enemies are beside you.

Single Focus

I: When your basic attack hits only 1 enemy, basic attack damage +5%. II: When your basic attack hits only 1 enemy, basic attack damage +8%. III: When your basic attack hits only 1 enemy, basic attack damage +10%.

Bodyguard

I: Take 12% of the damage meant for 1 ally right behind you. II: Take 18% of the damage meant for 1 ally right behind you. III: Take 24% of the damage meant for 1 ally right behind you.

Counterblow

I: When hit by an enemy attack, reflect 8% of the damage taken. II: When hit by an enemy attack, reflect 12% of the damage taken. III: When hit by an enemy attack, reflect 16% of the damage taken.

Rescue Shield

I: Grant 1 ally beside you at 35% HP or lower a shield equal to 10% of their max HP. 1 use per battle. II: Grant 1 ally beside you at 35% HP or lower a shield equal to 14% of their max HP. 1 use per battle. III: Grant 1 ally beside you at 35% HP or lower a shield equal to 18% of their max HP. 1 use per battle.

Crowd Guard

I: Take 10% less damage while at least 2 enemies are beside you. II: Take 14% less damage while at least 2 enemies are beside you. III: Take 18% less damage while at least 2 enemies are beside you.

Finisher

I: Deal 20% more basic attack damage to enemies at 30% HP or lower. II: Deal 25% more basic attack damage to enemies at 30% HP or lower. III: Deal 30% more basic attack damage to enemies at 30% HP or lower.

Guarding Shield

I: While your defensive skill is active, 1 ally right behind you takes 10% less damage. II: While your defensive skill is active, 1 ally right behind you takes 15% less damage. III: While your defensive skill is active, 1 ally right behind you takes 20% less damage.

Wide Cleave

I: Area attacks hit 1 additional enemy. Additional damage: 15% of your ATK. II: Area attacks hit 1 additional enemy. Additional damage: 20% of your ATK. III: Area attacks hit 1 additional enemy. Additional damage: 25% of your ATK.

Guardbreaker

I: Basic attacks ignore 40% of enemy defenses. II: Basic attacks ignore 60% of enemy defenses. III: Basic attacks ignore 80% of enemy defenses.

Covering Offense

I: 1 ally right behind you: basic attack damage +6%. II: 1 ally right behind you: basic attack damage +9%. III: 1 ally right behind you: basic attack damage +12%.

Imprint it gives

A unit that absorbs this one gains this imprint

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