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Legendary Cavalry class

Crescent Queen

Crescent Queen is a 3-star Legendary Cavalry class. A Moon Priestess promotes into it on reaching 3 stars, at Absorb LV 20 or higher.
Crescent Queen
Grade
Legendary
Unit type
Cavalry
Stars
3
Attack type
Ranged
Faction
Celestial
Class type
Support
Imprint slots
4

Base stats

Class stats at Absorb LV 1

Health
320
Attack
70
Attack Speed
26
Attack Range
160
Move Speed
70
Stats when promoted at Absorb LV 20
Health
411
Attack
83
Attack Speed
28
Attack Range
160

Skill

Crescent Requital

Cooldown 9s · from 3 stars

For 5 seconds, moonlight remembers 35% of the direct damage allies take. When it ends, the remembered damage heals up to 3 allies, and half of it strikes the enemy with the highest health.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Mobile Vanguard

I: Gain 10% Move Speed. II: Gain 15% Move Speed. III: Gain 20% Move Speed.

Steady Charge

I: You cannot be knocked back while moving. Take 4% less damage while moving. II: You cannot be knocked back while moving. Take 6% less damage while moving. III: You cannot be knocked back while moving. Take 8% less damage while moving.

Lead Guard

I: With an ally right behind you, take 6% less damage. II: With an ally right behind you, take 9% less damage. III: With an ally right behind you, take 12% less damage.

Ranged Hunter

I: Deal 10% more basic attack damage to ranged enemies. II: Deal 15% more basic attack damage to ranged enemies. III: Deal 20% more basic attack damage to ranged enemies.

Trample

I: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 20% of your ATK. II: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 30% of your ATK. III: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 40% of your ATK.

Side by Side

I: Deal 5% more basic attack damage while another ally is beside you. II: Deal 8% more basic attack damage while another ally is beside you. III: Deal 10% more basic attack damage while another ally is beside you.

Pursuit

I: Basic attacks aimed at moving enemies deal 20% more damage. II: Basic attacks aimed at moving enemies deal 25% more damage. III: Basic attacks aimed at moving enemies deal 30% more damage.

Mobility

I: Movement slows on you are 20% weaker. II: Movement slows on you are 30% weaker. III: Movement slows on you are 40% weaker.

Pathfinder

I: 1 ally right behind you: Move Speed +15%. II: 1 ally right behind you: Move Speed +22%. III: 1 ally right behind you: Move Speed +30%.

Formation Guard

I: You and 1 melee ally beside you take 6% less projectile damage. II: You and 1 melee ally beside you take 9% less projectile damage. III: You and 1 melee ally beside you take 12% less projectile damage.

Lunar Veil

I: Crescent Requital divides 15% of its stored amount into shields for its healing targets. II: Crescent Requital divides 20% of its stored amount into shields for its healing targets. III: Crescent Requital divides 25% of its stored amount into shields for its healing targets.

Cradled Moon

I: Crescent Requital heals only 1 ally: the one with the lowest HP percentage. Total healing: 110%. II: Crescent Requital heals only 1 ally: the one with the lowest HP percentage. Total healing: 115%. III: Crescent Requital heals only 1 ally: the one with the lowest HP percentage. Total healing: 120%.

Imprint it gives

A unit that absorbs this one gains this imprint

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