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Rare Archer class

Cannoneer

Cannoneer is a 3-star Rare Archer class. A Artillerist promotes into it on reaching 3 stars, at Absorb LV 18 or higher.
Cannoneer
Grade
Rare
Unit type
Archer
Stars
3
Attack type
Ranged
Faction
Outlaw
Imprint slots
3

Base stats

Class stats at Absorb LV 1

Health
125
Attack
52
Attack Speed
16
Attack Range
160
Move Speed
45
Stats when promoted at Absorb LV 18
Health
157
Attack
61
Attack Speed
17
Attack Range
160

Skill

Shatter Cannon

Cooldown 6s · from 3 stars

Fires a powerful cannonball at the enemy with the longest Range, dealing 200% ATK damage and reducing their Range to 60 for 4 seconds.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Long Shot

I: Deal 5% more basic attack damage to distant enemies. II: Deal 8% more basic attack damage to distant enemies. III: Deal 10% more basic attack damage to distant enemies.

Close Shot

I: Deal 16% more basic attack damage to enemies beside you. II: Deal 22% more basic attack damage to enemies beside you. III: Deal 28% more basic attack damage to enemies beside you.

Focus Fire

I: Deal 6% more basic attack damage to enemies an ally is also attacking. II: Deal 9% more basic attack damage to enemies an ally is also attacking. III: Deal 12% more basic attack damage to enemies an ally is also attacking.

Solo Shot

I: Deal 8% more basic attack damage while no other ally is beside you. II: Deal 11% more basic attack damage while no other ally is beside you. III: Deal 14% more basic attack damage while no other ally is beside you.

Range Pressure

I: Your basic attacks reduce the ranged target’s basic attack Range by 18. II: Your basic attacks reduce the ranged target’s basic attack Range by 24. III: Your basic attacks reduce the ranged target’s basic attack Range by 32.

Long Reach

I: Basic attack Range +12. II: Basic attack Range +16. III: Basic attack Range +20.

Heavy Shot

I: Basic attack damage +15%. Attack Speed -10%. II: Basic attack damage +20%. Attack Speed -10%. III: Basic attack damage +25%. Attack Speed -10%.

Spread Out

I: Take 12% less area damage while no other ally is beside you. II: Take 18% less area damage while no other ally is beside you. III: Take 24% less area damage while no other ally is beside you.

Follow-up Shot

I: Fire 1 additional projectile at an enemy hit by your skill. Additional damage: 30% of your ATK. II: Fire 1 additional projectile at an enemy hit by your skill. Additional damage: 45% of your ATK. III: Fire 1 additional projectile at an enemy hit by your skill. Additional damage: 60% of your ATK.

Cannon Pursuit

I: Prioritize enemies suppressed by Shatter Cannon. Basic attack damage against them +10%. II: Prioritize enemies suppressed by Shatter Cannon. Basic attack damage against them +15%. III: Prioritize enemies suppressed by Shatter Cannon. Basic attack damage against them +20%.

Piercing Shell

I: Before reaching its target, Shatter Cannon deals 50% ATK damage to 1 other enemy in its path. II: Before reaching its target, Shatter Cannon deals 70% ATK damage to 1 other enemy in its path. III: Before reaching its target, Shatter Cannon deals 90% ATK damage to 1 other enemy in its path.

Imprint it gives

A unit that absorbs this one gains this imprint

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