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Legendary Mage class

Archmage

Archmage is a 3-star Legendary Mage class. A Abyss Mage promotes into it on reaching 3 stars, at Absorb LV 20 or higher.
Archmage
Grade
Legendary
Unit type
Mage
Stars
3
Attack type
Ranged
Faction
Abyss
Class type
Striker
Imprint slots
4

Base stats

Class stats at Absorb LV 1

Health
220
Attack
110
Attack Speed
20
Attack Range
140
Move Speed
45
Stats when promoted at Absorb LV 20
Health
283
Attack
131
Attack Speed
22
Attack Range
140

Skill

Arcane Unleashing

Cooldown 6s · from 3 stars

Three beams that grow stronger deal a total of ATK 660% damage over 3 seconds. With few enemies, several beams focus on one enemy.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Clear Mind

I: Stuns and silences on you last 10% less time. II: Stuns and silences on you last 15% less time. III: Stuns and silences on you last 20% less time.

Shelter

I: With an ally right in front of you, take 8% less projectile damage. II: With an ally right in front of you, take 12% less projectile damage. III: With an ally right in front of you, take 16% less projectile damage.

Spell Ward

I: 1 ally beside you takes 8% less skill damage. II: 1 ally beside you takes 12% less skill damage. III: 1 ally beside you takes 16% less skill damage.

Unbind

I: 1 ally of a different family beside you suffers 25% weaker movement slows. II: 1 ally of a different family beside you suffers 35% weaker movement slows. III: 1 ally of a different family beside you suffers 45% weaker movement slows.

Magic Wall

I: Take 6% less projectile damage. Projectiles cannot pierce through you. II: Take 9% less projectile damage. Projectiles cannot pierce through you. III: Take 12% less projectile damage. Projectiles cannot pierce through you.

Frontline Aid

I: 1 melee ally of another family beside you deals 5% more basic attack damage. II: 1 melee ally of another family beside you deals 8% more basic attack damage. III: 1 melee ally of another family beside you deals 11% more basic attack damage.

Mixed Magic

I: Skill damage +3% for each other family beside you, up to 3 families. II: Skill damage +4% for each other family beside you, up to 3 families. III: Skill damage +5% for each other family beside you, up to 3 families.

Spell Weaken

I: Basic attacks reduce the target’s next skill damage by 6%. II: Basic attacks reduce the target’s next skill damage by 9%. III: Basic attacks reduce the target’s next skill damage by 12%.

Wound Guard

I: 1 most injured ally beside you takes 20% less poison, bleed, and burn damage. II: 1 most injured ally beside you takes 30% less poison, bleed, and burn damage. III: 1 most injured ally beside you takes 34% less poison, bleed, and burn damage.

Shared Ward

I: 2 allies beside you take 6% less area damage. II: 2 allies beside you take 9% less area damage. III: 2 allies beside you take 12% less area damage.

Reversed Beam

I: Arcane Unleashing starts at full strength and grows weaker. Total damage +5%. II: Arcane Unleashing starts at full strength and grows weaker. Total damage +8%. III: Arcane Unleashing starts at full strength and grows weaker. Total damage +10%.

Fourfold Unleashing

I: Arcane Unleashing splits into four beams. Total damage +5%. With fewer enemies, multiple beams focus on the same target. II: Arcane Unleashing splits into four beams. Total damage +8%. With fewer enemies, multiple beams focus on the same target. III: Arcane Unleashing splits into four beams. Total damage +10%. With fewer enemies, multiple beams focus on the same target.

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