Arch-Shaman
- Normal
- Mage
- 3
- Ranged
- Tribe
- 1
Base stats
Class stats at Absorb LV 1
- 140
- 36
- 24
- 150
- 45
- 163
- 40
- 25
- 150
Skill
Arcane Core
Cooldown 4s · from 2 stars
Creates an arcane core that continuously deals ATK 40% damage to nearby enemies for 2 seconds.
Promotes from
Awakening
Options offered at 3 stars from Absorb LV 30, 60 and 100
Clear Mind
I: Stuns and silences on you last 10% less time. II: Stuns and silences on you last 15% less time. III: Stuns and silences on you last 20% less time.
Shelter
I: With an ally right in front of you, take 8% less projectile damage. II: With an ally right in front of you, take 12% less projectile damage. III: With an ally right in front of you, take 16% less projectile damage.
Spell Ward
I: 1 ally beside you takes 8% less skill damage. II: 1 ally beside you takes 12% less skill damage. III: 1 ally beside you takes 16% less skill damage.
Unbind
I: 1 ally of a different family beside you suffers 25% weaker movement slows. II: 1 ally of a different family beside you suffers 35% weaker movement slows. III: 1 ally of a different family beside you suffers 45% weaker movement slows.
Magic Wall
I: Take 6% less projectile damage. Projectiles cannot pierce through you. II: Take 9% less projectile damage. Projectiles cannot pierce through you. III: Take 12% less projectile damage. Projectiles cannot pierce through you.
Frontline Aid
I: 1 melee ally of another family beside you deals 5% more basic attack damage. II: 1 melee ally of another family beside you deals 8% more basic attack damage. III: 1 melee ally of another family beside you deals 11% more basic attack damage.
Wide Spell
I: Attack skill area +10%. II: Attack skill area +15%. III: Attack skill area +20%.
Mixed Magic
I: Skill damage +3% for each other family beside you, up to 3 families. II: Skill damage +4% for each other family beside you, up to 3 families. III: Skill damage +5% for each other family beside you, up to 3 families.
Core Burst
I: When the Arcane Core disappears, it explodes. The blast hits 2 enemies near the core for 25% of your ATK. II: When the Arcane Core disappears, it explodes. The blast hits 2 enemies near the core for 32% of your ATK. III: When the Arcane Core disappears, it explodes. The blast hits 2 enemies near the core for 40% of your ATK.
Spell Weaken
I: Basic attacks reduce the target’s next skill damage by 6%. II: Basic attacks reduce the target’s next skill damage by 9%. III: Basic attacks reduce the target’s next skill damage by 12%.
Imprint it gives
A unit that absorbs this one gains this imprint
Works with
Items and cores that work on this unit
Class tree
The 1-star unit and every class it can promote into














