Angel of Ruin
- Prism
- Duelist
- 3
- Melee
- Abyss
- Area
- 5
Base stats
Class stats at Absorb LV 1
- 560
- 108
- 18
- 65
- 55
- 787
- 137
- 20
- 65
Skill
Doom Resonance
Cooldown 9s · from 3 stars
Plunges down, dealing 200% ATK damage to each of up to 4 enemies. A shockwave bursts from each enemy hit, dealing 60% ATK damage to the other enemies hit nearby.
Promotes from
Awakening
Options offered at 3 stars from Absorb LV 30, 60 and 100
Focus
I: Each consecutive basic attack against the same enemy increases basic attack damage by 2%. Stacks up to 5 times. II: Each consecutive basic attack against the same enemy increases basic attack damage by 3%. Stacks up to 5 times. III: Each consecutive basic attack against the same enemy increases basic attack damage by 4%. Stacks up to 5 times.
Exploit Opening
I: Deal 20% more basic attack damage to enemies using a skill. II: Deal 28% more basic attack damage to enemies using a skill. III: Deal 35% more basic attack damage to enemies using a skill.
Isolation
I: Deal 8% more basic attack damage to enemies separated from other enemies. II: Deal 12% more basic attack damage to enemies separated from other enemies. III: Deal 16% more basic attack damage to enemies separated from other enemies.
Paired Strike
I: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 8% of your ATK to that enemy. II: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 12% of your ATK to that enemy. III: When using basic attacks against the same enemy as a melee ally beside you, deal extra damage equal to 16% of your ATK to that enemy.
Face-off
I: Deal 6% more basic attack damage to enemies attacking you. II: Deal 9% more basic attack damage to enemies attacking you. III: Deal 12% more basic attack damage to enemies attacking you.
Impact Guard
I: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 10%. II: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 15%. III: If a single hit would deal at least 10% of your max HP, reduce that hit's damage by 20%.
Blade Focus
I: Basic attack damage +5%. II: Basic attack damage +7%. III: Basic attack damage +10%.
Isolated Guard
I: Take 8% less damage from enemies separated from other enemies. II: Take 12% less damage from enemies separated from other enemies. III: Take 16% less damage from enemies separated from other enemies.
Back to Back
I: With an ally right behind you, take 10% less melee damage. II: With an ally right behind you, take 13% less melee damage. III: With an ally right behind you, take 16% less melee damage.
Ranged Guard
I: Take 10% less projectile damage. II: Take 15% less projectile damage. III: Take 20% less projectile damage.
Empowered Descent
I: Doom Resonance: landing slam damage +15%. II: Doom Resonance: landing slam damage +20%. III: Doom Resonance: landing slam damage +25%.
Ruinous Landing
I: Doom Resonance landing slam area +5%. II: Doom Resonance landing slam area +10%. III: Doom Resonance landing slam area +15%.
Imprint it gives
A unit that absorbs this one gains this imprint
Works with
Items and cores that work on this unit
Class tree
The 1-star unit and every class it can promote into












