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Patch v91.8

Großes Update

Großes UpdateClientServer

v91.8- Major version of Servers and Clients (Steam v91.6 - 07/09/2026

Die Patchnotes stehen auf Englisch, so wie Studio Wildcard sie veröffentlicht hat.

AnkündigungLumina Awakens!

Client

DLC: Dragontopia Day One Content Update

  • New Tameable Dragon

    • Lumina

      • The shadow meets its light. Lumina awakens in Dragontopia.

  • Umbra / Dragontopia Fixes

    • Fixed several issues on Umbra’s Dragonhorn

    • Fixed cases where Umbra’s AI struggled to hit its target

    • Fixed an issue that caused Umbra to use abilities when using the Spyglass/Tek Binoculars while mounted

    • Fixed several Gamepad issues with Umbra

    • Fixed Umbra’s Gamepad Sprint control on the HUD

    • Fixed Umbra appearing too low when displayed in a Display Case

    • Fixed Deep Diver milestone not progressing with Umbra

    • Fixed mindwipe not refunding Dragon Skill Points invested

    • Fixed Tracked Dragontopia Milestones all disappearing after completing one of them

General Fixes

  • Fixed inability to craft Cryopods/Cryofridges in Genesis Mission Terminals

  • Fixed creatures getting stuck in Cryopods after starting the Gauntlet missions

  • Fixed rain on the Genesis Ocean biome not refilling water stat or containers

  • Fixed an issue that could sometimes cause foliage interaction not to work correctly on Genesis

  • Fixed inaccuracies of player location on the Genesis Map

  • Fixed an issue on Xbox where audio could be lost

  • Fixed an entitlement issue with paid Cosmetics

  • Fixed some missing Mission icons in the Mission UI

  • Adjusted various Genesis Outpost mission text

  • Fixed issues with HLNA’s Ocean Teleports: NE, N, E, W teleporting to the same island

  • Fixed some localization issues with HLNA’s reactions

  • Added some missing HLNA sound cues

  • Adjusted some of Tides of Fortune’s Skill descriptions to be clearer

  • Adjusted scatter limits on dreadlocks hairstyle to make dye colors truer on dark hair

  • Increased Hand Cannon’s damage by 300%

  • Fixed Hand Cannon having no water interaction when hitting a water surface

  • Adjusted Grapeshot ammo crafting requirements to be more reasonable

  • Fixed Corrosive Ship Cannonball not having an icon/name/description

  • Improved Bounty Board’s map-specific creature whitelisting/blacklisting

  • Fixed Treasure Map Bottles being lumped with generic loot crates when using the Treasure Hunter skill

  • Prevented Bio-Grinder from working on mission creatures

  • Prevented Wisp of Industry skill being activated while seated

  • Fixed not being able to equip the Shovel when owning Tides of Fortune

  • Added the Tek Bunker to the Tek Replicator’s inventory

  • Megachelon Shell can now be grinded for Chitin

  • Fixed Astrocetus not force-landing when flying above the Lost King’s city in Lost Colony

  • Palaeoctopus

    • Improved Palaeoctopus attacks on low-performing servers

    • Increased melee swing radius on Palaeoctopus swipe attacks

    • Fixed an issue where Palaeoctopus would have weird targeting after being unclaimed

  • Bloodstalker

    • Fixed Bloodstalker not being cloneable

    • Fixed issue where Bloodstalker would correct its climbing location due to the climbing location being stuck inside terrain

    • Adjusted Gamepad controls for Bloodstalker's Submerge ability from LB + L3 → LB + RT

      • More comfortable control to press, and no longer toggles voice as it did in ASE.

  • Tidepup

    • Fixed Tidepup not retaining XP once evolving

    • Fixed missing "Ready To Evolve" VFX on Tidepup if it was activated on your shoulder in first-person view

    • Fixed shoulder-mounted dino HUD elements overlapping with shoulder-mounted Tidepup

  • Genesis untameable ocean dino spawners will now not spawn close to shores or in playable underwater areas

  • Untameable wild creatures are now named “Feral” instead of “Wild” on their floating name

  • Fixed enemies sometimes spawning clipping the mesh during The Final Test Boss

  • Hover Skiff

    • Fixed Hover Skiff’s ramp having no damage overlay

    • Fixed Hover Skiff damage overlay not displaying correctly

    • Fixed being unable to build on Hover Skiff sometimes

    • Fixed Hoverskiff not having a destructible mesh when destroyed

  • Fixed Ammo Box looking filled visually in some languages

  • Fixed Hammock Skin being automatically awarded on Tides of Fortune ownership

  • Fixed an issue with orbit cam rotation when tapping on the Aquarium structure

  • Revised settings for Aquarium SFX

  • Skill Tree Menu hotbar highlight will now appear in the appropriate color for that Skill Tree when dragging an active skill

  • Fixed issues where Lost Colony Activatable skills would cause ghost items to fill the player inventory

  • Fixed several exploits

  • Fixed several crashes

Ship Fixes

  • Optimized & improved ship physics

  • Improved ship buoyancy

  • Reduced Sloop’s max speed and steering forced by approximately 10%

  • Fixed Shipyard not correctly checking for obstruction when placing

  • Fixed an issue that could cause a docked ship to be destroyed too easily from the Shipyard

  • Fixed an issue with the Shipyard where ships could teleport to previous dock teleport location when launching

  • Fixed custom keybindings preventing Ship functionality

  • Fixed Steam gamepad controls not working with custom KBM keybindings

  • Fixed Ship Skill: Smokescreen not working against Outpost NPC Pirate Ships

  • Fixed NPC Pirate Ship’s inventory being accessible

  • Fixed an issue that caused newly crafted ships to not auto-collect floating cargo

  • Fixed ships crafted at Shipyard anchored visually and don't unanchor after moving on Singleplayer

  • Fixed desync that could occur while piloting a ship

  • Fixed a rare issue that caused structures to appear invisible on ships

  • Fixed an issue that could prevent snapping structures on top of each other on a ship

  • Fixed damage overlay not displaying on the ship’s decks correctly

  • Fixed an issue that could cause the ship’s steering wheel to take damage

  • Fixed inability to use Soap on ships

  • Fixed a location near the ladder of ships that could cause you to control the cannons instead of using the ladder

  • Fixed various Vacuum Compartment incorrect snapping logic

  • Fixed water post-process not being removed when entering a Vacuum compartment placed in the Genesis Ocean biome

  • Fixed a jitter that would happen when a player observed a character with armor on an anchored or docked ship

  • Fixed Ships Ladder Cover not being destroyed when ships go out of replication range

  • Fixed other tribes being able to steal Outpost mission loot with ships on PVE

  • Players can now fire the cannons while in first-person view on the ship wheel, for a more immersive experience

  • Repair resources required are now displayed on the Shipyard’s repair MUW option

  • The cannon selection pulse has been disabled; the glow indicating selected cannons on ships is now static.

  • Fixed combat music during ship combat not advancing sometimes

  • Removed Vehicle HUD tooltip from ships

  • NPC Pirate Ships and Outpost Towers now target Rafts and can be damaged by player-built Cannons using Regular Cannonballs

  • Fixed custom-painted structure not displaying correctly with cosmetic mod attached

  • Fixed Structure cosmetics displaying as black or flickering

  • Fixed a crash related to mods on PlayStation

  • Fixed an issue where vehicles could be healed by dino abilities

  • Performed a one-time cleanup of Feroxes to address an exploit and remove any unintended advantage gained from it.

  • Raised Brigantine structure limit to 200

  • Raised Sloop structure limit to 75

Server

DLC: Dragontopia Day One Content Update

  • New Tameable Dragon

    • Lumina

      • The shadow meets its light. Lumina awakens in Dragontopia.

  • Umbra / Dragontopia Fixes

    • Fixed several issues on Umbra’s Dragonhorn

    • Fixed cases where Umbra’s AI struggled to hit its target

    • Fixed an issue that caused Umbra to use abilities when using the Spyglass/Tek Binoculars while mounted

    • Fixed several Gamepad issues with Umbra

    • Fixed Umbra’s Gamepad Sprint control on the HUD

    • Fixed Umbra appearing too low when displayed in a Display Case

    • Fixed Deep Diver milestone not progressing with Umbra

    • Fixed mindwipe not refunding Dragon Skill Points invested

    • Fixed Tracked Dragontopia Milestones all disappearing after completing one of them

General Fixes

  • Fixed inability to craft Cryopods/Cryofridges in Genesis Mission Terminals

  • Fixed creatures getting stuck in Cryopods after starting the Gauntlet missions

  • Fixed rain on the Genesis Ocean biome not refilling water stat or containers

  • Fixed an issue that could sometimes cause foliage interaction not to work correctly on Genesis

  • Fixed inaccuracies of player location on the Genesis Map

  • Fixed an issue on Xbox where audio could be lost

  • Fixed an entitlement issue with paid Cosmetics

  • Fixed some missing Mission icons in the Mission UI

  • Adjusted various Genesis Outpost mission text

  • Fixed issues with HLNA’s Ocean Teleports: NE, N, E, W teleporting to the same island

  • Fixed some localization issues with HLNA’s reactions

  • Added some missing HLNA sound cues

  • Adjusted some of Tides of Fortune’s Skill descriptions to be clearer

  • Adjusted scatter limits on dreadlocks hairstyle to make dye colors truer on dark hair

  • Increased Hand Cannon’s damage by 300%

  • Fixed Hand Cannon having no water interaction when hitting a water surface

  • Adjusted Grapeshot ammo crafting requirements to be more reasonable

  • Fixed Corrosive Ship Cannonball not having an icon/name/description

  • Improved Bounty Board’s map-specific creature whitelisting/blacklisting

  • Fixed Treasure Map Bottles being lumped with generic loot crates when using the Treasure Hunter skill

  • Prevented Bio-Grinder from working on mission creatures

  • Prevented Wisp of Industry skill being activated while seated

  • Fixed not being able to equip the Shovel when owning Tides of Fortune

  • Added the Tek Bunker to the Tek Replicator’s inventory

  • Megachelon Shell can now be grinded for Chitin

  • Fixed Astrocetus not force-landing when flying above the Lost King’s city in Lost Colony

  • Palaeoctopus

    • Improved Palaeoctopus attacks on low-performing servers

    • Increased melee swing radius on Palaeoctopus swipe attacks

    • Fixed an issue where Palaeoctopus would have weird targeting after being unclaimed

  • Bloodstalker

    • Fixed Bloodstalker not being cloneable

    • Fixed issue where Bloodstalker would correct its climbing location due to the climbing location being stuck inside terrain

    • Adjusted Gamepad controls for Bloodstalker's Submerge ability from LB + L3 → LB + RT

      • More comfortable control to press, and no longer toggles voice as it did in ASE.

  • Tidepup

    • Fixed Tidepup not retaining XP once evolving

    • Fixed missing "Ready To Evolve" VFX on Tidepup if it was activated on your shoulder in first-person view

    • Fixed shoulder-mounted dino HUD elements overlapping with shoulder-mounted Tidepup

  • Genesis untameable ocean dino spawners will now not spawn close to shores or in playable underwater areas

  • Untameable wild creatures are now named “Feral” instead of “Wild” on their floating name

  • Fixed enemies sometimes spawning clipping the mesh during The Final Test Boss

  • Hover Skiff

    • Fixed Hover Skiff’s ramp having no damage overlay

    • Fixed Hover Skiff damage overlay not displaying correctly

    • Fixed being unable to build on Hover Skiff sometimes

    • Fixed Hoverskiff not having a destructible mesh when destroyed

  • Fixed Ammo Box looking filled visually in some languages

  • Fixed Hammock Skin being automatically awarded on Tides of Fortune ownership

  • Fixed an issue with orbit cam rotation when tapping on the Aquarium structure

  • Revised settings for Aquarium SFX

  • Skill Tree Menu hotbar highlight will now appear in the appropriate color for that Skill Tree when dragging an active skill

  • Fixed issues where Lost Colony Activatable skills would cause ghost items to fill the player inventory

  • NPC Pirate Ships and Outpost Towers now target Rafts and can be damaged by player-built Cannons using Regular Cannonballs

  • Fixed custom-painted structure not displaying correctly with cosmetic mod attached

  • Fixed Structure cosmetics displaying as black or flickering

  • Fixed a crash related to mods on PlayStation

  • Fixed an issue where vehicles could be healed by dino abilities

  • Performed a one-time cleanup of Feroxes to address an exploit and remove any unintended advantage gained from it.

  • Fixed several exploits

  • Fixed several crashes

Ship Fixes

  • Optimized & improved ship physics

  • Improved ship buoyancy

  • Reduced Sloop’s max speed and steering forced by approximately 10%

  • Fixed Shipyard not correctly checking for obstruction when placing

  • Fixed an issue that could cause a docked ship to be destroyed too easily from the Shipyard

  • Fixed an issue with the Shipyard where ships could teleport to previous dock teleport location when launching

  • Fixed custom keybindings preventing Ship functionality

  • Fixed Steam gamepad controls not working with custom KBM keybindings

  • Fixed Ship Skill: Smokescreen not working against Outpost NPC Pirate Ships

  • Fixed NPC Pirate Ship’s inventory being accessible

  • Fixed an issue that caused newly crafted ships to not auto-collect floating cargo

  • Fixed ships crafted at Shipyard anchored visually and don't unanchor after moving on Singleplayer

  • Fixed desync that could occur while piloting a ship

  • Fixed a rare issue that caused structures to appear invisible on ships

  • Fixed an issue that could prevent snapping structures on top of each other on a ship

  • Fixed damage overlay not displaying on the ship’s decks correctly

  • Fixed an issue that could cause the ship’s steering wheel to take damage

  • Fixed inability to use Soap on ships

  • Fixed a location near the ladder of ships that could cause you to control the cannons instead of using the ladder

  • Fixed various Vacuum Compartment incorrect snapping logic

  • Fixed water post-process not being removed when entering a Vacuum compartment placed in the Genesis Ocean biome

  • Fixed a jitter that would happen when a player observed a character with armor on an anchored or docked ship

  • Fixed Ships Ladder Cover not being destroyed when ships go out of replication range

  • Fixed other tribes being able to steal Outpost mission loot with ships on PVE

  • Players can now fire the cannons while in first-person view on the ship wheel, for a more immersive experience

  • Repair resources required are now displayed on the Shipyard’s repair MUW option

  • The cannon selection pulse has been disabled; the glow indicating selected cannons on ships is now static.

  • Fixed combat music during ship combat not advancing sometimes

  • Removed Vehicle HUD tooltip from ships

  • NPC Pirate Ships and Outpost Towers now target Rafts and can be damaged by player-built Cannons using Regular Cannonballs

  • Raised Brigantine structure limit to 200

  • Raised Sloop structure limit to 75