Old machinery (spike trap)
Stats
Health
- 800
Uses
- 1
Spike reach
- 6 blocks
Hit chance
- 50% per limb
What it does
- Stabs up when anything steps inAny loose object or body entering it fires the spike. An item that sets it off drops to 0 condition.
- The spike wounds the limbs aboveEvery limb on a 6-block line above it is hit with a 50% chance: Skin health -50 to 80, Muscle health -30 to 50, bleeding +0 to 40 and pain +70 to 100, all divided by armor; Adrenaline 100; fracture chance 30% divided by armor.
- Knocks you downWithin 15 blocks of it you flinch.
- A head hit knocks you outConsciousness 0, then a 50% chance of Brain integrity -5 to 70 and disfigurement, otherwise you lose an eye. Head or Thorax hits add 16 to 30 internal bleeding. Disfigurement and eye loss happen only with the Enable disfigurement run setting on.
- Works onceAfterwards it reads: Looks like it's harmless now.