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Status effect

Sickness

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Shown when Sickness is above 10. Nauseous above 30, Sick above 50, Grossly sick above 75 (red above 95). Playing as Dune, Sickness is held at 0.

Stages

  • QueasyFeeling discomfort. Minorly sick.
  • NauseousConfused, uncomfortable around the stomach. Prone to vomiting.
  • SickLethargic, tired and in major discomfort. Very prone to vomiting.
  • Grossly sickDangerously sick. Something is VERY wrong on the inside. Weak, confused and in a world of pain.

Effects

  • VomitingThe vomit timer fills by 0.0025 per second per point, 4 times faster above 50; you vomit at 60.
  • What vomiting costsMood -2.5, Hunger -17, Thirst -10, Sickness -8, Blood volume -1.
  • Faster Energy drain+2% per point.
  • Mood -0.1 per pointAbove 20, Mood also sinks by up to 0.05 per second.
  • Carry capacity -0.025 per point
  • Consciousness capped at 150 minus Sickness
  • Immunity -0.8 per point
  • At 95 the Abdomen gets infected
  • Above 55 wakes youWhen Energy is above 40. At 80 or more you can't nap.
  • Falls 0.06 per second
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