Rolled once per runThe roll happens while you are unconscious with Brain integrity 15 or below. The chance depends on your Mood from 9 to 10 minutes before. The Infinite last stands run setting allows more rolls.
Brain integrity set to 75 to 90
Heart and lungs resetHeart rate 120, Blood pressure 135, SpO2 100, Respiratory rate 100. Fibrillation, stroke and pulmonary embolism are cleared.
Energy and Stamina set to 100Core temperature is set to 37.
Bleeding and infection cut to 5%Limb bleeding, limb infection and internal bleeding are multiplied by 0.05; Hemothorax is halved.
Blood volume at least 50
Hunger and Thirst move halfway to 100
Opioids clearedOpioid amount and tolerance are set to 0; sleeping pills and antidepressants are removed.
Venom cleared
Radiation sickness cut to 20%Sepsis is cut to 40%.
Muscle health moves 30% toward 100On every limb. Skin health is then set 30% of the way from that new Muscle health to 100.
Mood set to 10Sickness and body mass move 30% and 15% toward 0, dirt -50, claw health at least 80.
Running timed effects endEvery timed effect still running stops, from drinks, injections, sutures and bruise kits, for example Braingrow, Oxyline or Amiodarone.
Nearby magma coolsMagma at 256 random spots within 5 blocks turns into obsidian.
Energized for 200 secondsImmunity +70 for 120 seconds.
Adrenaline rises 5 per secondFor the 5 minutes of Last stand.