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Status effect

Encumbered

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Shown when you carry more than your carry capacity. Encumbered above 30% over, Very encumbered above 55%, Hampered (red) above 85%. The moodle shows the encumbrance percent.

Stages

  • Heavy loadCarrying a bit much for comfort.
  • EncumberedCarrying too much. Stamina and mobility decreased. Passively gain STR/RES.
  • Very encumberedCarrying way too much. Stamina and mobility highly decreased. Passively gain STR/RES.
  • HamperedPractically unable to move. Carrying WAY, way too much. Passively gain STR/RES.

Effects

  • Slower movementMovement x(1 - overload squared), so x0.91 at 30% over and x0.28 at 85% over.
  • Slower Stamina regenerationx(1 - 0.7 x overload), so x0.79 at 30% over.
  • Actions cost more StaminaJumps, walking and attacks cost x(1 + overload); attack cooldown is longer by the same factor.
  • Over 15% while walking, skill XPStrength and Resilience +0.2 XP each per second.
  • Carry capacity is 11 at base+0.5 per level above 10 of the lower of Strength and Resilience. Hunger, Thirst, Sickness and being underweight change it.
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