Medical-grade stimulant
Effects
- Stimulant for 240 s per 100 mL injectedEach second stamina +3, consciousness +3.5 and adrenaline +25.
- Stimulant for 200 s per 100 mL drunkEach second stamina +3, consciousness +3.5 and adrenaline +25.
- Faster movement and attacks while active
- Overdose past 320 s of stacked timeShaking, falling over, sudden loss of consciousness, reversed controls and slower movement.
- Energy -10 when it wears offOnly after a dose over 80 s. Past 320 s it is a further energy -30 and vomiting.
Stats
Trade value
- 32 per litre