Roles
Teacher Traps
Surveillance cameras and a radio. Only the teacher can switch them on, and only during class.
Trap uses
The teacher earns trap uses as the students make mischief: one use at 25%, 50% and 75% of the mischief target at default rules. The room rule Trick Progress for Mechanisms moves the first point, and the second and third come at two and three times it; points above 100% are dropped. Switching on a camera or the radio spends one use. Uses stack, and all of them reset when the class ends. With the room rule Enable Traps set to No the teacher gets no uses.
Surveillance camera
- -75° to 75°
- Sweep
- 20°/s
- Turn speed
- 5 s
- Pause at each end
- 30°
- Field of view
- 12 m
- Range
- 5 s
- Alarm
Once switched on with Enable it works for the rest of the class, checking every 0.5 seconds. It raises the alarm when it sees a player student doing one of the things below. Every classroom has 2 cameras; the Dormitory has 4.
Caught by the camera
Radio
Every classroom has one radio. A teacher switches it on with Enable from up to 2 m away; then no one else can, and for the rest of the class only that teacher sees an arrow towards each student making a mischief sound, pointing at their latest sound for 1 second.