The class
How a Class Works
2 to 8 players per room, plus 20 computer-controlled classmates in every class. One teacher at default rules.
Phases
Players walk the floor and pick a role at the wardrobes. It lasts until someone rings the bell with Start Class. Room rules can be changed only now, and only by the host.
30 seconds. The classroom nearest the bell sets the floor, players on other floors are moved there, a desk layout is picked at random and 20 classmates appear.
480 seconds at default rules, set from 60 to 1200 with Class Duration. The mischief count and the traps start fresh.
15 seconds. Everyone on a dunce pillar is released and banana peels are cleared. Then the room returns to Break and the teacher becomes a student again.
Winning
Mischief target
- 10
- 1 student
- 25
- 2 students
- 50
- 3 students
- 80
- 4 students
- 120
- 5 students
- 150
- 6 students
- 200
- 7 students
At default rules. The room rule Mischief Target multiplies it from 10% to 400%.
Score multiplier
Every point of mischief a student earns is multiplied by (students ÷ free students) to the power 0.65, capped at 2.5. Carried and hung students are not free.
1 caught x1.57
1 caught x1.30, 2 caught x2.04
1 caught x1.21, 2 caught x1.57, 3 caught x2.46
1 caught x1.16, 2 caught x1.39, 3 caught x1.81, 4 caught x2.50
1 caught x1.13, 2 caught x1.30, 3 caught x1.57, 4 caught x2.04, 5 caught x2.50
1 caught x1.11, 2 caught x1.24, 3 caught x1.44, 4 caught x1.73, 5 caught x2.26, 6 caught x2.50
Teacher selection
During Break the wardrobes offer Become a Teacher, Be a Female Teacher and Become a Student. During Prepare a teacher can still switch between the two teachers.
The room rule sets how many teachers a class has, from 1 up to one less than Max Players, and never more than one less than the players in the room.
When the bell rings, teacher places go first to players dressed as the Female Teacher, then to other players dressed as a teacher. With one teacher and no volunteer, it goes to a player who was not the teacher last class. Everyone else becomes a student.
End screen
The class total against the target.
Caught students against all students.
For each teacher, the students on a pillar or being carried at the end that this teacher caught.
Each student's own mischief.
Elevator
The elevator stays shut until the first class of the room is over; then it opens to every floor. During class its Open and Close buttons only show Class ongoing, so it stays where it is. Outside class it only leaves when every player on the floor is inside.
Pressing the floor buttons 9, 3, 1, 2, 1, 2 in a row shows the message Happy!
The menu button Unstuck takes you back to the elevator's return point on the floor. During Prepare and Class it only works when you are more than 1 m above or below that point, and never inside a moving elevator.