Room Rules
/room-rules
The class
Room Rules
The host sets the room rules during Break. Each rule shows its default and the range the slider allows.
Class Rules
Default 1. Range 1 to room size - 1. Number of teachers per round.
Default 480 s. Range 60 s to 1200 s. Class duration in seconds.
Default 100%. Range 10% to 400%. Mischief target multiplier. Higher means harder to complete.
Default 25%. Range 0% to 100%. Sets the trick progress percentage required to unlock the first mechanism. Later unlock thresholds are based on this value.
Default Yes. Range Yes or No. Allow traps this round.
Teacher Settings
Default 1.8. Range 1 to 3. Teacher movement speed. Higher means faster.
Default 1. Range 0 to 10. Stamina cost per catch action.
Default 1.45. Range 1 to 2. Teacher sprint speed relative to walking speed. 1.3 means 30% faster.
Default 4. Range 0 to 12. Extra stamina points per second of teacher sprinting. Set to 0 for no extra cost.
Default 100%. Range 0% to 400%. Teacher stamina automatically lost per second during class.
Default 100%. Range 0% to 400%. Stamina restored per second using the blackboard or teaching plan.
Default 1.5 s. Range 0.5 s to 5 s. Time between chalk attacks, in seconds.
Default 8. Range 0 to 30. Stamina cost per chalk throw.
Default 1.5 s. Range 0.5 s to 5 s. Time between horizontal slashes (seconds). Vertical slash has a separate cooldown.
Default 10. Range 0 to 30. Stamina spent per attack during class (Horizontal Slash Stamina Cost). Zero means no cost.
Default 40 s. Range 0 s to 120 s. Vertical Slash Cooldown in seconds, used by both the HUD and host validation. Zero means no cooldown.
Default 20. Range 0 to 60. Stamina spent per attack during class (Vertical Slash Stamina Cost). Zero means no cost.
Default 30 s. Range 0 s to 120 s. Eraser Cooldown in seconds, used by both the HUD and host validation. Zero means no cooldown.
Default 20. Range 0 to 60. Stamina spent per attack during class (Eraser Stamina Cost). Zero means no cost.
Default 100%. Range 10% to 400%. Stun duration multiplier for chalk, horizontal slash, vertical slash and eraser hits on students. Total duration = base seconds for the current human student count × this percentage, including recovery.
Student Settings
Default 2. Range 1 to 3. Student movement speed. Higher means faster.
Default 0.42. Range 0.1 to 1. Crawl speed relative to normal movement speed.
Default 1. Range 0.2 to 4. Eating duration multiplier. Higher means slower eating.
Default 0.4 s. Range 0.1 s to 3 s. Base time to rescue a caught student, in seconds.
Default 0.3 s. Range 0 s to 2 s. Extra rescue seconds per uncaught student.
Default 15 s. Range 5 s to 60 s. Balloon cooldown after use, in seconds.
Item Spawn Chance
One slider per item, 0% to 400%, default 100%. Higher means the item is drawn more often; at 0% it never appears. Items with a slider: Cola, Bubble Gum, Phone, Smoke Grenade, Flashbang, Ink, Banana, Blowpipe, Invisibility Potion, Shrinking Potion, Fake Dismissal Bell, Drone Controller, Pliers.