How a Class Works
/how-a-class-works
The class
How a Class Works
A room holds 2 to 8 players. At default rules one of them is the teacher and the rest are students; the room rule Teacher Count allows more teachers. Every class adds 20 computer-controlled classmates.
Phases
Players walk the floor and pick a role at the wardrobes. It lasts until someone rings the bell with Start Class. Room rules can be changed only now, and only by the host.
30 seconds. The classroom nearest the bell sets the floor, players on other floors are moved there, a desk layout is picked at random and 20 classmates appear.
480 seconds at default rules, set from 60 to 1200 with Class Duration. The mischief count and the traps start fresh.
15 seconds. Everyone on a dunce pillar is released and banana peels are cleared. Then the room returns to Break and the teacher becomes a student again.
Winning
The class reaches the mischief target.
Every player student is hung on a dunce pillar. A student being carried does not count.
The class timer runs out.
Mischief target
- 10
- 1 student
- 25
- 2 students
- 50
- 3 students
- 80
- 4 students
- 120
- 5 students
- 150
- 6 students
- 200
- 7 students
At default rules. The room rule Mischief Target multiplies it from 10% to 400%.
Score multiplier
Every point of mischief a student earns is multiplied by (students ÷ free students) to the power 0.65, capped at 2.5. A student who is carried or hung on a pillar is not free, so mischief is worth more the more of the team is caught.
| Students | All free | 1 caught | 2 caught | 3 caught | 4 caught | 5 caught | 6 caught |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 2.5 | |||||
| 2 | 1 | 1.5692 | 2.5 | ||||
| 3 | 1 | 1.3015 | 2.0423 | 2.5 | |||
| 4 | 1 | 1.2056 | 1.5692 | 2.4623 | 2.5 | ||
| 5 | 1 | 1.1561 | 1.3938 | 1.8141 | 2.5 | 2.5 | |
| 6 | 1 | 1.1258 | 1.3015 | 1.5692 | 2.0423 | 2.5 | 2.5 |
| 7 | 1 | 1.1054 | 1.2445 | 1.4387 | 1.7345 | 2.2576 | 2.5 |
Who becomes the teacher
During Break the wardrobes offer Become a Teacher, Be a Female Teacher and Become a Student. During Prepare a teacher can still switch between the two teachers.
The room rule sets how many teachers a class has, from 1 up to one less than the room size.
When the bell rings, teacher places go first to players dressed as the Female Teacher, then to other players dressed as a teacher. With one teacher and no volunteer, it goes to a player who was not the teacher last class. Everyone else becomes a student.
End screen
The class total against the target.
Caught students against all students.
For each teacher, the students on a pillar or being carried at the end that this teacher caught.
Each student's own mischief.
Moving between floors
The elevator stays shut until the first class of the room is over; then it opens to every floor. Its buttons do not work during class, and it only moves when everyone on the floor is inside.