Upgrade Tree
/upgrades
Systems
Upgrade Tree
The upgrade tree holds 113 permanent upgrades bought with Originite between runs. Each is bought once; the number after a name is its cost.
- 113
- Upgrades
- 7,060
- Originite for all
Research
25 upgrades, 3,239 Originite in total
Unlocks the Fate Stone system. After Legendary Unlock.
Twin Stone can now appear on the C card. It grants 2 units. After Fate Stone Unlock.
Breeze Stone can now appear on the C card. It skips Advanced to aim for Rare. After Twin Stone. Crimson Hell cleared on Normal.
Omen Stone can now appear on the C card. Pick 1 of 3 candidates. After Breeze Stone. Crimson Hell cleared on Normal.
Special Stone can now appear on the B card. 15% chance of a Special unit. After Fate Stone Unlock.
Mastery Stone can now appear on the B card. The unit arrives at 2-Star. After Special Stone. Crimson Hell cleared on Normal.
Rift Stone can now appear on the B card. Normal, or Legendary / Prism. After Mastery Stone. Crimson Hell cleared on Normal.
Constellation Stone can now appear on the A card. It grants 3 units. After Fate Stone Unlock.
Sanctum Stone can now appear on the A card. Rare or better guaranteed. After Constellation Stone. Crimson Hell cleared on Normal.
Gambit Stone can now appear on the A card. Advanced, or Legendary / Prism. After Sanctum Stone. Crimson Hell cleared on Normal.
Reroll 1 stone quest per run. After Fate Stone Unlock. Lost Ruins cleared on Normal.
Before each run, buy 1 Fate Stone on the machine select screen. After Fate Stone Unlock. Crimson Hell cleared on Easy. 16 of the 23 research and Fate Stone upgrades bought.
The Stone Stand offers 1 more stone of any grade. After Stone Stand. Crimson Hell cleared on Normal. All 23 research and Fate Stone upgrades bought.
Advanced units begin to appear. After Sigil of Unsealing. Open Forest cleared on Easy.
Increases the appearance chance of advanced units. After Advanced Unlock.
Further increases the appearance chance of advanced units. After Advanced Research I.
Rare units begin to appear. After Advanced Research II. Wasteland cleared on Easy.
Increases the appearance chance of rare units. After Rare Unlock.
Further increases the appearance chance of rare units. After Rare Research I.
Legendary units begin to appear. After Rare Unlock. Lost Ruins cleared on Easy.
Increases the appearance chance of legendary units. After Legendary Unlock.
Further increases the appearance chance of legendary units. After Legendary Research I.
Prism units begin to appear. After Legendary Unlock. Crimson Hell cleared on Easy.
Increases the appearance chance of prism units. After Prism Unlock.
Further increases the appearance chance of prism units. After Prism Research I.
Supply
15 upgrades, 331 Originite in total
Increases maximum lives by 1. After Sigil of Unsealing.
Start with an additional 50 Gold. After Extra Life I.
Prevents the first life loss once during waves 1 to 4. After Extra Life I.
Start with an additional 50 Gold. After Initial Supply.
Gain 100 Gold after a defeat if the run continues. After Initial Supply.
After losing life, guarantee the next spin wins. Once per run. After Novice Shield.
Start each run with the expedition core "Merc Contract". After Initial Supply.
Recover 1 life after clearing a Judgment or Boss wave. After Comeback Lever.
Increases maximum lives by 1. After Retry Supply.
Merc Contract can be used one more time. After Expedition Supply. Open Forest cleared on Normal.
Start each run with 2 Essence. After Extra Life I. Deep Cave cleared on Normal. All 14 Supply upgrades bought.
Gain 5 Gold more each time you win a wave. After Tactical Interest. Deep Cave cleared on Normal.
The last spin of each wave costs 50 Gold less. After Victory Bonus. Wasteland cleared on Normal.
The Gold gained after a defeat, if the run continues, becomes 150. After Retry Supply. Deep Cave cleared on Normal.
At battle start, gain 10 Gold per 100 Gold held, up to 50 Gold. After Supply Warehouse.
Units
13 upgrades, 683 Originite in total
Increases the maximum number of deployed units by 1. After Sigil of Unsealing.
Unlocks the unit Awakening system. After Command Limit II.
On 3-star promotion, choose one of three candidates with different traits. After Command Limit I. All 11 Units upgrades bought.
Increases the maximum deployed unit count by 1 more. After Command Limit I.
Increases the maximum deployed unit count by 1 more. After Command Limit II.
In Endless Mode, Fast Forward can go up to x3. After Command Limit III. Split Space cleared on Easy.
Units can now roll this trait. After Calculated Luck. Deep Cave cleared on Normal.
Units can now roll this trait. After Dormant Power. Open Forest cleared on Normal.
Units can now roll this trait. After Bloodbath. Deep Cave cleared on Normal.
Units can now roll this trait. After Rapid Strikes. Lost Ruins cleared on Normal.
Units can now roll this trait. After Predatory Instinct. Wasteland cleared on Normal.
Units can now roll this trait. After Calculated Luck. Deep Cave cleared on Normal.
Units can now roll this trait. After Anchored Stance. Wasteland cleared on Normal.
Shop
17 upgrades, 939 Originite in total
This item can now appear in the shop. After Shop Reroll.
This item can now appear in the shop. After Dust Cloak. Open Forest cleared on Normal.
This item can now appear in the shop. After Shield Manual. Deep Cave cleared on Normal.
This item can now appear in the shop. After Cursed Mushroom. Deep Cave cleared on Normal.
This item can now appear in the shop. After Shield Manual. Wasteland cleared on Normal.
This item can now appear in the shop. After Tunnel. Lost Ruins cleared on Normal.
This item can now appear in the shop. After Ricochet Stone. Wasteland cleared on Normal.
This item can now appear in the shop. After Magic Circle. Wasteland cleared on Normal.
This item can now appear in the shop. After Cursed Mushroom. Open Forest cleared on Normal.
This item can now appear in the shop. After Healing Spring. Deep Cave cleared on Normal.
This item can now appear in the shop. After Reaper’s Hourglass. Lost Ruins cleared on Normal.
This item can now appear in the shop. After Overflowing Chalice. Lost Ruins cleared on Normal.
Shop reroll cost is reduced by 1. After Advanced Unlock.
Item slots increase by 1. After Shop Reroll. 8 of the 15 Shop upgrades bought.
Item deletion refund rate increases from 50% to 80%. After Dust Cloak.
Once per run, one shop item costs 1 Essence less. After Recycling Ledger. Wasteland cleared on Normal.
Item slots increase by 1. After Item Slot Expansion I. All 15 Shop upgrades bought.
Core
28 upgrades, 1,142 Originite in total
If a nudge creates no new win, the next spin costs 50 Gold less. After Early Pick.
This core can now appear in core choices. After Gold Tooth.
This core can now appear in core choices. After Black Note.
This core can now appear in core choices. After Resonant Anvil. Open Forest cleared on Normal.
This core can now appear in core choices. After Black Note. Open Forest cleared on Normal.
This core can now appear in core choices. After Wildcard. Open Forest cleared on Normal.
This core can now appear in core choices. After Trickster's Cube. Deep Cave cleared on Normal.
This core can now appear in core choices. After Crooked Fang. Deep Cave cleared on Normal.
This core can now appear in core choices. After Four-Leaf Clover. Wasteland cleared on Normal.
This core can now appear in core choices. After Joker's Grin. Open Forest cleared on Normal.
This core can now appear in core choices. After Gold Tooth.
This core can now appear in core choices. After Chalice of Greed. Open Forest cleared on Normal.
This core can now appear in core choices. After Magic Lamp. Deep Cave cleared on Normal.
This core can now appear in core choices. After Core Reroll.
This core can now appear in core choices. After Golden Lever. Lost Ruins cleared on Normal.
This core can now appear in core choices. After Cycle Bell. Open Forest cleared on Normal.
This core can now appear in core choices. After Greedy Pearl. Open Forest cleared on Normal.
This core can now appear in core choices. After Reverse Axis. Open Forest cleared on Normal.
This core can now appear in core choices. After Nudge Mastery.
This core can now appear in core choices. After Rebound Axis. Deep Cave cleared on Normal.
This core can now appear in core choices. After Jester's Candle. Wasteland cleared on Normal.
You can reroll core choices once per run for free. After Advanced Unlock.
Reduces the spins required for the first core choice by 1. After Core Reroll.
Guarantees 1 uncommon-or-higher core in the first core choices. After Early Pick.
You can reroll core choices one more time per run for free. After Core Reroll. Open Forest cleared on Normal.
The second core choices also guarantee 1 uncommon-or-higher core. After Radiant First Pick. Wasteland cleared on Normal.
Choose 1 rate-up core before a run. It shows up far more often. After Core Reroll II. Lost Ruins cleared on Normal. All 20 core unlocks bought.
Choose 1 more rate-up core. After Core Reroll II. Crimson Hell cleared on Normal. All 8 Blast upgrades bought.
Blast
8 upgrades, 407 Originite in total
This core can now appear in core choices. After Blast Slot Machine Unlock. Deep Cave cleared on Normal.
This core can now appear in core choices. After Blast Cart. Deep Cave cleared on Normal.
This core can now appear in core choices. After Updraft Feather. Deep Cave cleared on Normal.
This core can now appear in core choices. After Spore Shroom. Wasteland cleared on Normal.
This core can now appear in core choices. After Arsonist's Lighter. Wasteland cleared on Normal.
This core can now appear in core choices. After Powder Keg. Lost Ruins cleared on Normal.
Unlocks the new Blast Slot Machine. After Sigil of Unsealing. Deep Cave cleared on Normal.
If a blast creates no new win, the next spin costs 50 Gold less. After Blast Slot Machine Unlock. Deep Cave cleared on Normal.
Other
7 upgrades, 319 Originite in total
Unlocks the Faction Synergy system. After Sigil of Unsealing.
Unlocks the Collection. After Sigil of Unsealing.
Unlocks the Arcane faction. After Crest of Alliance. Deep Cave cleared on Normal.
Unlocks the Abyss faction. After Arcane. Wasteland cleared on Normal.
Unlocks the Undead faction. After Abyss. Wasteland cleared on Normal.
Unlocks the Celestial faction. After Undead. Lost Ruins cleared on Easy.
The seal on upgrades is broken.
Group requirements
The upgrades each group requirement counts
Needed by Emergency Essence. Extra Life I, Extra Life II, Novice Shield, Comeback Lever, Gate Recovery, Initial Supply, Supply Warehouse, Expedition Supply, Contract Extension, Retry Supply, Retry Supply II, Tactical Interest, Victory Bonus, Spare Change Spin.
Needed by Growth Branch. Command Limit I, Command Limit II, Command Limit III, Dormant Power, Calculated Luck, Bloodbath, Predatory Instinct, Rapid Strikes, Versatile, Anchored Stance, Heavyweight.
Needed by Stone Stand and Stone Stand +1. Advanced Unlock, Advanced Research I, Advanced Research II, Rare Unlock, Rare Research I, Rare Research II, Legendary Unlock, Legendary Research I, Legendary Research II, Prism Unlock, Prism Research I, Prism Research II, Fate Stone Unlock, Twin Stone, Breeze Stone, Omen Stone, Special Stone, Mastery Stone, Rift Stone, Constellation Stone, Sanctum Stone, Gambit Stone, Quest Reroll.
Needed by Core Rate-Up. Gold Tooth, Witch's Torch, Chalice of Greed, Joker's Grin, Black Note, Resonant Anvil, Crooked Fang, Magic Lamp, Four-Leaf Clover, Trickster's Cube, Hammer of Fate, Wildcard, Golden Lever, Echo Shell, Greedy Pearl, Reverse Axis, Cycle Bell, Rebound Axis, Jester's Candle, Golden Crest.
Needed by Core Rate-Up II. Blast Slot Machine Unlock, Blast Mastery, Blast Cart, Updraft Feather, Spore Shroom, Arsonist's Lighter, Powder Keg, Burstberry.
Needed by Item Slot Expansion I and Item Slot Expansion II. Shop Reroll, Recycling Ledger, Regular's Discount, Dust Cloak, Cursed Mushroom, Shield Manual, Ricochet Stone, Tunnel, Reaper’s Hourglass, Healing Spring, Magic Circle, Guardian Totem, Peddler’s Pack, Overflowing Chalice, Burning Heart.
















































































































