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Traits

/traits

Systems

Traits

Every summoned unit rolls 1 random trait. Each class option offered at a promotion shows 1 more, never a duplicate. A unit holds at most 5 traits.

How a trait is rolled

1. Tier

On summon: Common 70%, Rare 25%, Legend 5%. On a promotion to 2 stars: Common 60%, Rare 38%, Legend 2%. To 3 stars: Common 40%, Rare 50%, Legend 10%.

2. Trait

One trait of that tier, all with the same chance.

3. Value

Its value by the chances listed on each trait.

Common traits

Battle Instinct
Battle Instinct

ATK +6 to 10% Rolls on summon. Values: +6% 40% / +7% 25% / +8% 18% / +9% 12% / +10% 5%

Survival Instinct
Survival Instinct

HP +8 to 12% Rolls on summon. Values: +8% 40% / +9% 25% / +10% 18% / +11% 12% / +12% 5%

Reflexes
Reflexes

Attack Speed +4 to 8% Rolls on summon. Values: +4% 40% / +5% 25% / +6% 18% / +7% 12% / +8% 5%

Opening Strike
Opening Strike

First attack ATK +60 to 120% Rolls on summon and promotion. Values: +60% 40% / +75% 25% / +90% 18% / +105% 12% / +120% 5%

Finishing Blow
Finishing Blow

Damage to the last remaining enemy: ATK +12 to 24% Rolls on summon and promotion. Values: +12% 40% / +15% 25% / +18% 18% / +21% 12% / +24% 5%

Undying
Undying

On death: survive once for 1s at 1 HP Rolls on summon and promotion.

Lunchbox
Lunchbox

When this unit is absorbed: Absorb LV +1 to 5 Rolls on summon. Only Normal, Advanced, Rare units. Values: +1 40% / +2 25% / +3 18% / +4 12% / +5 5%

Golden Egg
Golden Egg

When this unit is absorbed: +1 to 5 Essence Rolls on summon. Only Normal, Advanced, Rare units. Values: +1 40% / +2 25% / +3 18% / +4 12% / +5 5%

Growth Acceleration
Growth Acceleration

When this unit is absorbed: +50 to 250 Gold Rolls on summon. Only Normal, Advanced, Rare units. Values: +50 40% / +75 25% / +100 18% / +150 12% / +250 5%

Combat Experience
Combat Experience

Every 10 enemies killed: basic attack damage +1%. Rolls on summon.

Opportunity Strikes
Opportunity Strikes

Basic attack damage +15 to 35% against debuffed enemies. Rolls on summon and promotion. Values: +15% 40% / +20% 25% / +25% 18% / +30% 12% / +35% 5%

Bounty
Bounty

Gain +5 to 9 Gold for each enemy killed. Rolls on summon and promotion. Values: +5 40% / +6 25% / +7 18% / +8 12% / +9 5%

Rare traits

Kill Haste
Kill Haste

On kill: Attack Speed +15 to 35% for 5s Rolls on summon and promotion. Values: +15% 40% / +20% 25% / +25% 18% / +30% 12% / +35% 5%

Frenzy
Frenzy

ATK +18 to 32% / Damage Taken +10 to 18% Rolls on summon and promotion. Values: +18% 40% / +22% 25% / +26% 18% / +29% 12% / +32% 5%

Blood Feud
Blood Feud

Missing HP grants up to ATK +25 to 45% Rolls on summon and promotion. Values: +25% 40% / +30% 25% / +35% 18% / +40% 12% / +45% 5%

Battle Fervor
Battle Fervor

Every 2s after battle starts: ATK +3 to 7% (max 5 stacks) Rolls on summon and promotion. Values: +3% 40% / +4% 25% / +5% 18% / +6% 12% / +7% 5%

Bloodbath
Bloodbath

ATK +4 to 8% per fallen ally Rolls on summon and promotion. Needs its Trait Unlock upgrade. Values: +4% 40% / +5% 25% / +6% 18% / +7% 12% / +8% 5%

Kill Recovery
Kill Recovery

On kill, restore 4 to 8% of max HP. Up to 3 times per battle Rolls on summon and promotion. Values: 4% 40% / 5% 25% / 6% 18% / 7% 12% / 8% 5%

Lone Wolf
Lone Wolf

If there are no other allies of the same family: ATK +8 to 16%, damage taken -3 to 7% Rolls on promotion only. Values: +8% 40% / +10% 25% / +12% 18% / +14% 12% / +16% 5%

Base Guardian
Base Guardian

Prioritize enemies near the base and deal ATK +15 to 35% damage to that enemy Rolls on promotion only. Values: +15% 40% / +20% 25% / +25% 18% / +30% 12% / +35% 5%

Skill Acceleration
Skill Acceleration

Active skill cooldown -8 to 16% Rolls on promotion only. Values: -8% 40% / -10% 25% / -12% 18% / -14% 12% / -16% 5%

Calculated Luck
Calculated Luck

Every 2 nudges or blasts that create a new winning line grant ATK +1%. Rolls on summon. Needs its Trait Unlock upgrade.

Predatory Instinct
Predatory Instinct

Basic attacks prioritize the attackable enemy with the lowest current HP. Rolls on summon and promotion. Needs its Trait Unlock upgrade.

Rapid Strikes
Rapid Strikes

Attack Speed +40%. ATK -30%. Rolls on promotion only. Needs its Trait Unlock upgrade.

Anchored Stance
Anchored Stance

Cannot move voluntarily. Range +40, ATK +15%. Rolls on promotion only. Needs its Trait Unlock upgrade.

Chain Casting
Chain Casting

Kills with an attack skill reduce its remaining cooldown by 15 to 35%. Once per cast. Rolls on promotion only. Values: -15% 40% / -20% 25% / -25% 18% / -30% 12% / -35% 5%

Heavyweight
Heavyweight

Occupies 2 unit slots. HP +50%, ATK +35%. Rolls on promotion only. Needs its Trait Unlock upgrade.

Legend traits

Combat Shift
Combat Shift

Above 50% HP: ATK +20%. At 50% HP or below: Damage Taken -20% Rolls on promotion only.

Rear Guard
Rear Guard

ATK +30 to 50% in Judgment Wave Rolls on summon and promotion. Values: +30% 40% / +35% 25% / +40% 18% / +45% 12% / +50% 5%

Solitude
Solitude

ATK +30 to 50% in Boss Wave Rolls on summon and promotion. Values: +30% 40% / +35% 25% / +40% 18% / +45% 12% / +50% 5%

Versatile
Versatile

Receives the effects of every family's basic training manuals you own, regardless of its own family. Rolls on promotion only. Needs its Trait Unlock upgrade.