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Items

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Items

Slotbound Items

All 63 shop items of Slotbound. Items are bought with Essence and level up when bought again.

63 entries
Ancient Boomerang

Every 5th basic attack of a ranged ally also throws a boomerang that deals 50% of the ally's ATK to every enemy on its way to the target and back.

Ankle Trap

The first basic attack to hit each moving enemy roots them for 0.8s.

Antidote Fruit

Immediately removes poison and stat reductions when an ally receives them. Triggers once every 8 seconds per ally.

Archer Manual

Archers Attack Speed +5%.

Blast Shield

Enemy self-destructs deal 25% less damage to allies and 25% more to other enemies.

Branching Bloom

Allied attack skills that can hit at least 2 enemies hit 1 additional enemy for 50% damage.

Brimstone Gust

When an enemy first drops to 30% HP or less, a brimstone gust pushes it back 40. Bosses are never pushed.

Broken Piper Mask

The ally with the highest ATK gains 20% max HP. Its first charm, fear or petrification breaks the mask and is removed.

Broken Shield

When an ally's shield breaks, one other ally with the lowest HP percentage gains a shield of 6% of max HP.

Burning Heart

Allies' basic attacks deal 50% more damage, but their max HP is -20%.

Cavalry Manual

Cavalry HP and ATK +4%.

Command Banner

Every 6 seconds, all allies focus their attacks on the foremost enemy for 2 seconds.

Crossfire Flare

When a melee ally kills an enemy, the ranged ally with the highest ATK immediately attacks. Ranged kills trigger the reverse. Triggers once every 4s.

Cursed Mushroom

When an enemy dies with poison, bleed, or burn, 60% of its remaining damage over time transfers to one nearby enemy.

Dark Hood

When one lane is cleared of enemies, up to 2 melee allies there cross to the opposite lane 1 s later. Once per battle.

Decoy Dummy

Place a decoy dummy on the front line at the start of battle. Enemies prioritize attacking it. The first hit it takes alerts all allies to enemies.

Demon Pact

The 2 allies with an active skill and the highest ATK start with their first skill ready. In return, each pays 15% of their current HP when first using it.

Drowned Scepter

When an ally in a marsh uses a skill, 2 enemies in that marsh sink into the mud and stop for 1 s. Once every 8 s for the whole squad. Bosses never sink.

Duelist Manual

Duelists ATK +6%.

Dust Cloak

Each battle, ranged allies completely block the first enemy ranged basic attack that hits them.

Escape Cloak

The first time each ally falls to 30% HP or lower, they retreat toward the base and gain a shield equal to 8% of their maximum HP.

Eye of Confusion

Enemy ranged basic attacks also deal 15% of the shooter's ATK to the first other enemy crossed along their path. The original target is still hit normally.

First Aid

Once per battle, instantly heals the first ally to fall to 30% HP or less for 20% of max HP.

Frontline Armor

The ally placed furthest forward takes 10% less damage.

Gale Sword

A melee ally with no enemy close enough to strike sends a spatial slash at a distant enemy every 4 s for 90% of its ATK. It can also hit the opposite lane.

Gate Net

Roots up to 2 enemies near the base for 2 seconds. Activates twice per battle.

Guardian Blades

Two guardian blades float behind the ally with the highest LV and slash nearby enemies.

Guardian Golem

Adds 1 stone golem to the battlefield. When an ally is healed, the golem also recovers 30% of the HP restored.

Guardian Totem

A Guardian Totem stands before the base. Enemies touching its line take 80% of the highest ally ATK as damage every 2 seconds.

Hardening Powder

A marsh an ally steps in hardens for 4 s and no longer reduces Move Speed or Attack Speed. Once per marsh per battle.

Healing Spring

A spring rises in your camp. Allies standing in it recover 1.5% of max HP every second.

Hunter’s Lens

If a ranged basic attack's target dies while the projectile is in flight, it tracks another enemy and deals 20% bonus damage.

Hunting Mask

The ally with the highest ATK prioritizes the enemy with the highest max HP within range and deals 25% more damage to it.

Mage Manual

Mages ATK +5% and Attack Speed +4%.

Magic Circle

A magic circle is drawn on your side of the field. Mages standing on it get -20% skill cooldown but take +10% damage.

Magnet Boots

Allies knocked back or thrown by enemies travel 40% less distance.

Mud Armor

Allies standing in a marsh take 15% less damage.

Necklace of Unity

Enemies take more damage as more distinct allied families attack them: 2 families +8% / 3 families +16% / 4 or more families +24%.

Oath Helm

The first ally to fall survives as a statue for 1.5s, then recovers 15% of max HP.

Overflowing Chalice

75% of an ally's overflowing healing stays as a shield. It lasts 5 seconds and stacks up to 15% of max HP, but doesn't build for 2 seconds after taking damage.

Peddler’s Pack

At the start of each battle, 2 random items you don't own come out of the pack. They work at Lv.1 for that battle only.

Pursuit Wedge

Gain Attack Speed +15% while attacking enemies that ignore allies and head for the base.

Rapid Fire Manual

Archers gain +90% Attack Speed for 3 seconds, then reload for 2 seconds.

Reaper’s Hourglass

Killing an enemy with a skill refunds 30% of that skill’s cooldown. Triggers once every 8 seconds per unit.

Retaliation Sigil

When an enemy uses a skill, the ally with the highest base ATK who has an active skill casts it once more without changing its cooldown. Triggers once every 8s.

Ricochet Stone

On a kill, a ricochet stone flies at another enemy, dealing 50% of the excess damage.

Rift Star

Enemy attacks from the opposite lane deal 25% less damage to allies, and allies deal 25% more damage to enemies in the opposite lane.

Rockfall

If there are at least 4 enemies, the 1 rearmost enemy appears 1.5 seconds later.

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