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Imprints

/imprints

Systems

Imprints

When a unit absorbs another, it takes the absorbed unit's imprint at Lv.1, or raises that imprint by one level if it already has it, up to Lv.5. Which imprint a unit gives depends on its symbol and grade.

1 slot
Normal
2 slots
Advanced
3 slots
Rare
4 slots
Legendary
5 slots
Prism
3 slots
Special

With every slot full, a new imprint either replaces one you pick or is converted into extra Absorb LV.

Every imprint

Effect at the first and last level and the units that give it

Fortify
Fortify

Lv.1: DMG taken -15% Lv.5: DMG taken -34% No unit gives it, so it cannot be gained.

Pierce
Pierce

Lv.1: Basic attacks pierce up to 1 additional target, dealing 25% ATK damage. Lv.5: Basic attacks pierce up to 3 additional targets, dealing 35% ATK damage. From absorbing: Spearman, Spearguard, Raider, Guard, Outlaw

Buildup
Buildup

Lv.1: After a basic attack, the next basic attack is empowered by ATK +25%. Lv.5: After a basic attack, the next basic attack is empowered by ATK +80%. From absorbing: Warrior, Soldier, Pirate, Knight, Pirate King

Volley
Volley

Lv.1: Every 3rd basic attack immediately strikes the same target again for 40% ATK damage. Lv.5: Every 3rd basic attack immediately strikes the same target again for 130% ATK damage. From absorbing: Archer, Crossbowman, Patroller, Longbowman, Marksman

Blind
Blind

Lv.1: 16% chance on attack: blind target for 0.4s (attacks miss) Lv.5: 16% chance on attack: blind target for 1.3s (attacks miss) From absorbing: Scout, Elf Archer, Ranger, High Elf, Deadeye

Transfer
Transfer

Lv.1: On attack, 30% of the damage dealt spreads to 1 other nearby enemy. Lv.5: On attack, 30% of the damage dealt spreads to 3 other nearby enemies. From absorbing: Mage, Shaman, Healer, Arch-Shaman, High Priest

Overdrive
Overdrive

Lv.1: After defeating an enemy, the next basic attack is empowered by ATK +100%. Lv.5: After defeating an enemy, the next basic attack is empowered by ATK +300%. From absorbing: Cavalry, Charger, Axe Cavalry, Heavy Cavalry, Outlaw Cavalry

Relentless
Relentless

Lv.1: Gain Attack Speed +4% per consecutive attack (max 4 stacks) Lv.5: Gain Attack Speed +6% per consecutive attack (max 6 stacks) From absorbing: Duelist, Emperor, Veteran, Sword Emperor, General

Bash
Bash

Lv.1: 18% chance on attack: stun target for 0.5s Lv.5: 18% chance on attack: stun target for 1.3s From absorbing: Mace Soldier, Elf Soldier, Bowman, Elf Knight, Bagg

Knockback
Knockback

Lv.1: 18% chance on attack: slightly knock back target Lv.5: 18% chance on attack: launch target far away From absorbing: Infantry, Elf Infantry, Viking, High Elf Infantry, Barbarian

Poison
Poison

Lv.1: 25% chance on attack: poison the target for 2s, dealing 1.2% of its max HP every 0.5s Lv.5: 25% chance on attack: poison the target for 5s, dealing 2% of its max HP every 0.5s From absorbing: Sorcerer, Elf Mage, Wild Mage, Elf Sage, Primitive Mage

Block
Block

Lv.1: 15% chance to block incoming attacks Lv.5: 30% chance to block incoming attacks From absorbing: Iron Cavalry, Elf Cavalry, Savage Cavalry, High Elf Cavalry, Raging Cavalry

Lifesteal
Lifesteal

Lv.1: Recover 4% of dmg dealt as HP Lv.5: Recover 12% of dmg dealt as HP From absorbing: Druid, Ent, Victor, Ent Lord, Frankenstein

Self-Destruct
Self-Destruct

Lv.1: On death, explodes, dealing 60% of its max HP to each nearby enemy and stunning them for 1s. Lv.5: On death, explodes, dealing 100% of its max HP to each nearby enemy and stunning them for 1s. From absorbing: Fighter, Holy Knight, Flame Fighter, Templar, Flare

Fear
Fear

Lv.1: Hits have a 15% chance to make the target flee in fear for 0.8s. Lv.5: Hits have a 25% chance to make the target flee in fear for 1.2s. From absorbing: Spear Fighter, Elder Spearman, Arena Spearman, Spartan, Gladiator

Chain
Chain

Lv.1: On hit, damage chains once to the nearest other enemy. Lv.5: On hit, damage chains 5 times, each time to the nearest other enemy. From absorbing: Gunslinger, Artillerist, Grenadier, Cannoneer, Demolitionist

Chill
Chill

Lv.1: On attack: reduces the target's Attack Speed and Move Speed by 25%. Lv.5: On attack: reduces the target's Attack Speed and Move Speed by 45%. From absorbing: Arcanist, Crystal Mage, Flamecaller, Undine, Salamander

Shrink
Shrink

Lv.1: On basic attack, has a 10% chance to shrink the enemy for 3 seconds. Shrunk enemies have ATK -20%, and their Attack Speed becomes slower than this unit's. Lv.5: On basic attack, has a 20% chance to shrink the enemy for 3 seconds. Shrunk enemies have ATK -40%, and their Attack Speed becomes slower than this unit's. From absorbing: Jester, Trickster, Ferret Tamer, Illusionist, Ringmaster

Enlarge
Enlarge

Lv.1: When hit: 15% chance to become Giant for 3s. Lv.5: When hit: 15% chance to become Giant for 5s. From absorbing: Light Cavalry, Steppe Cavalry, Hussar, Centaur, Winged Hussar

Execute
Execute

Lv.1: On hit, instantly kills enemies at 10% HP or less. Lv.5: On hit, instantly kills enemies at 18% HP or less. From absorbing: Guardian, Paladin, Frostblade, Arbiter, Frost Empress

Earthquake
Earthquake

Lv.1: Attacks have a 12% chance to deal 100% ATK damage to all enemies on the battlefield and stun them. Lv.5: Attacks have a 12% chance to deal 180% ATK damage to all enemies on the battlefield and stun them. From absorbing: Skull Fighter, Spellblade, Dark Swordsman, Gaze, Magnus

Skyward Strike
Skyward Strike

Lv.1: Hits have a 12% chance to launch the enemy into the air for 0.8s. When it lands, nearby enemies take 110% ATK damage. Lv.5: Hits have a 12% chance to launch the enemy into the air for 1.2s. When it lands, nearby enemies take 200% ATK damage. From absorbing: Skeleton Archer, Dark Archer, Illusion Archer, Raven, Mirage

Meteor
Meteor

Lv.1: Basic attacks have a 10% chance to call down a meteor, dealing 180% ATK damage to each of up to 3 nearby enemies. Higher maximum HP increases the meteor size and blast radius. Lv.5: Basic attacks have a 10% chance to call down a meteor, dealing 300% ATK damage to each of up to 3 nearby enemies. Higher maximum HP increases the meteor size and blast radius. From absorbing: Bone Mage, Abyss Mage, Dark Mage, Archmage, Warlock

Shadow Clone
Shadow Clone

Lv.1: Summon a clone to fight alongside this unit. The clone respawns 2s after it is defeated. Lv.5: Summon a clone almost as strong as this unit to fight alongside this unit. The clone respawns 2s after it is defeated. From absorbing: Shade, Specter, Reaper, Revenant (Duelist), Soul Reaper

Soul Split
Soul Split

Lv.1: Basic attack hits pull the enemy's soul out of its body for 3s. Damage dealt to the soul is also dealt to the body. Lv.5: Basic attack hits pull the enemy's soul out of its body for 5s. Damage dealt to the soul is also dealt to the body. From absorbing: Bone Spearman, Black Guard, Wraithspear, Executioner, Revenant (Spearman)

Revival
Revival

Lv.1: Revive once at 40% HP with +20% ATK for 8s Lv.5: Revive once at 80% HP with +40% ATK for 16s From absorbing: Dread Cavalry, Nightmare, Moon Priestess, Apocalypse, Crescent Queen

Majesty
Majesty

Lv.1: Presence: all enemies -12% ATK, -15% Max HP Lv.5: Presence: all enemies -42% ATK, -45% Max HP From absorbing: Slayer, Dullahan, White Knight, Phantom, Grail Knight

Ruin
Ruin

Lv.1: Presence: all enemies take 6% ATK as DoT/sec Lv.5: Presence: all enemies take 20% ATK as DoT/sec From absorbing: Beast Cavalry, Sylvan, Phase, Wildheart, Chrono Walker

Colossus
Colossus

Lv.1: Summon a Colossus (200% of this unit's HP, 40% of this unit's ATK) Lv.5: Summon a Colossus (400% of this unit's HP, 90% of this unit's ATK). After knocking enemies back, the Colossus stuns them for 0.8s From absorbing: Forbidden Mage, Diviner, Lich, Oracle, Lich Lord

Overlord
Overlord

Lv.1: Turn up to 2 slain enemies into followers. Boss followers stay only until the next boss fight. Lv.5: Turn up to 4 slain enemies into powerful followers. Boss followers stay only until the next boss fight. From absorbing: Angel, Archangel, Fallen Angel, Dominion, Angel of Ruin

Undying Soul
Undying Soul

Lv.1: On death: remain in battle as a Soul (40% ATK) Lv.5: On death: remain in battle as a Soul (80% ATK) From absorbing: Lancer, Sky Spearman, Spear Adept, Valkyrie, Lance Master

Timeless
Timeless

Lv.1: 8% chance on attack: stop time for 3s Lv.5: 18% chance on attack: stop time for 6s From absorbing: Sharpshooter, Cupid, Silver Sniper, Seraph, Eclipse

Amplify (Skill)
Amplify (Skill)

Lv.1: Skill size +30% Lv.5: Skill size +50% No unit gives it, so it cannot be gained.