Endless Mode
/endless-mode
Modes
Endless Mode
Endless waves on a stage of your choice until the run is lost. Clear Split Space on Easy to unlock Endless Mode.
- Split Space on Easy
- Unlock
- Hard waves
- Waves 1 to 30
- Wave 50
- Bronze medal
- Wave 70
- Silver medal
- Wave 90
- Gold medal
- Wave 110
- Abyss medal
Waves
The stage's Hard waves.
Every wave ending in 0 is a boss wave that cycles through the Hard bosses of waves 10, 20 and 30. Every wave ending in 5 uses the Judgment line-up of Hard wave 25. The other 8 waves of each block of 10 are Hard waves 21 to 24 and 26 to 29 in a shuffled order.
From wave 31 enemy HP grows by 3.6% and attack by 1.8% per wave, compounding. Over the first 10 of those waves a 5% ease is phased in.
Bosses get 1 trait from wave 40, 2 from wave 70 and 3 from wave 100, each adding 25% HP.
From wave 100, every 50 waves the battlefield's last boss blocks the way with three traits and 1.5x HP.
From wave 31, after 60 seconds in a wave all damage rises by 6% per second, compounding, and healing is halved.
Hosts
From wave 41 every block of 10 waves is a depth, and each depth belongs to a host that changes the enemies. After winning every wave ending in 0 from wave 40 you pick 1 of 3 doors for the next depth; from depth 9 doors lead to alliances of two hosts.
Long hardened in the depths. As dark as they are tough. This host: HP +10%
Drawn in by the smell of blood. This host: ATK +12%, HP -5%
They march in with the blizzard. This host: HP +20%, Attack Speed -10%
Risen again from scorched earth. This host: HP +6%, takes 40% less damage over time
They carry the poison of the marsh. This host: ATK +6%, allies it hits receive 30% less healing for 2 s
Decked out in their treasure. This host: HP +15%, Judgement/Boss clear +25 Originite%
They shun the light. This host takes 20% less ranged and 10% more melee damage
Carried in on the desert wind. This host: Attack Speed +15%, HP -8%
Door rewards
Doors offer a core pick, Gold (1,200 at depth 1, +300 per depth), Essence (8 at depth 1, +2 per depth) or, when a card quest is open, completing that Fate Stone quest. From depth 5 the core pick happens twice and the fate reward completes both the A and B card quests.
Elites
From wave 41 some of the stronger enemies of a wave come as elites: 1 per wave at waves 41 to 60, 2 at 61 to 90, 3 at 91 to 130 and 4 from wave 131, plus 1 on waves ending in 5. From waves 81, 121 and 161 an elite carries one more trait. Which traits can appear depends on the stage.
At half HP or below: +60% ATK, +40% Attack Speed, and it grows.
2.5x HP, 1.3x ATK. Wears a golden crest outline.
Rushes in fast until first contact; its first attack deals 2x damage.
When defeated, explodes for its ATK in damage to nearby allies.
Allies it hits get 20% lower Attack Speed for 2 s.
1.5x size. 3x HP and 1.5x ATK, but 30% lower Move Speed and Attack Speed. Cannot be knocked back.
2.5x HP. Drops 25 Gold when defeated.
Nearby enemies take 25% less damage.
Takes 40% less direct damage; 15% lower Move Speed.
Reflects 20% of the ranged damage it takes.
After 2 s without being hit, restores 4% of max HP per second.
Small body. 1.6x Move Speed, 1.3x Attack Speed.
Dodges 25% of direct attacks.
When defeated, splits into two small copies with 25% HP each.
Never loses more than 10% of its max HP to one hit. Very slow.
Restores HP equal to 30% of the damage it deals.
Poisons allies it hits for 3 s (20% of that hit per second).
Ignores the first damage it takes.
Originite and score
Every boss and Judgment wave pays Originite: (wave / 5) x stage factor x 3 up to wave 30, then 20 per wave, +25% with the Gold Host. There is no first-time bonus. Your best run on a stage is scored as wave x 100 plus the share of that wave's enemy HP you removed.