Cores
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Cores
Slotbound Cores
All 48 cores of Slotbound. A core is picked during a run and changes how the slot machine pays.

When blasting, you can pick 1 more symbol to blow up along with it.

Choose a symbol currently on the slot machine. That symbol will not appear on the next spin.

The first spin of each wave is guaranteed to contain 1 Joker.

Blast 4 or more matching symbols at once to gain Gold 150.

After the first absorption of each wave, the next spin contains 3 symbols from the absorbed unit family.

With 5 or more matching symbols on the board, blast them all to summon 2 of that unit. Uses no blast charge.

On a win, banks Gold 100, up to 300. Collect the savings when battle starts. A losing spin forfeits all savings.

At battle start, put Gold 20 in the sack per unused spin, lost if you lose that battle. Each time it holds Gold 300, cash out 300.

After a failed spin, if a reel's top and bottom symbols match, its middle symbol becomes that symbol.

After a losing spin, swap one symbol with the center symbol.

When nudging, the outgoing symbol moves to the other end of the same line. No new symbols appear.

On the first win of each spin, the symbols in the winning lines disappear and new symbols fall in from above.

Winning again with the previous winning symbol summons 1 additional unit of that symbol.

If a losing spin contains 4 or more of the same symbol, gain Essence +1.

Choose 1 equipped core. It gains 1 extra use per wave. You can change your choice after battle.

Each wave, a clover appears on 1 random slot cell. A win that includes that cell summons 2 additional units of the winning symbol.

The first win of each wave makes the next spin free.

When a nudge creates a new win, it does not use up a nudge.

Every 5th spin is a golden spin. A win with a golden symbol raises the summoned unit's rarity by one tier.

Each base symbol nudged off the board grants Gold 50. Up to Gold 100 per wave.

If the third spin of a wave loses, reroll middle mouse button up to 2 times.

During a spin, you can stop each of the 3 reels manually.

When blasting, you can pick one row to blow up instead of a symbol type.

Each spin, the incoming nudge symbol of one random reel becomes Joker.

Each slot has a 1.5% chance to show a Joker.

On a win with Joker, rolls the rarity of 1 unit twice and keeps the higher result.

On a loss, lock 2 matching symbols in a row, then stop the last reel.

On a loss, automatically shifts one reel by one position if it guarantees a win.

Spend Gold 200 to choose 1 of 3 Normal units. Can be used 2 times.

After the first absorption of each wave, the next spin costs 50% less.

The selected symbol's appearance chance increases by 5%. You can change it at any time.

While preparing a blast, previews the first incoming symbol on 2 random reels.

Each wave, a powder keg lands on 1 random cell. With 3+ of its symbol, blast them without a blast charge.

After nudging, you may nudge the same reel one additional time.

If the winning symbol appears 4 or more times on the slot, summon 1 additional unit of that symbol.

After a spin with no winning lines, reveals the symbol that will enter when nudging one random reel.

When nudging, you can push a reel up as well as down.

After a loss, the next spin costs Gold 25 less.

If a nudge creates no win, regain 1 nudge after the next spin.

On the next spin, each slot has a 40% chance to show the type you blasted.

Every 6th spin is guaranteed to contain 1 Joker.

Rotates one 2x2 section of the slot grid 90 degrees clockwise.

If the first spin of a wave has no winning lines, the last reel copies the first reel's symbol arrangement.

If the first spin of each wave has no winning lines, reroll that spin once for free.

After a blast, you can fill the empty spaces from below. The remaining symbols are pushed up.

Each slot has a 2% chance to show a Joker. A win with a Joker summons 1 additional unit of the winning symbol.

On the first win of each wave, rerolls symbols outside winning lines once. Jokers and golden symbols are kept.

Pay Gold 200 extra. A win summons double units.