Absorb and Stars
/absorb-and-stars
Systems
Absorb and Stars
Drop one of your units onto another to absorb it. The absorbed unit is gone, the other one gains Absorb LV and the absorbed unit's imprint, and at set Absorb LVs its star rises and you pick a class.
Stars by grade
Every unit starts at Absorb LV 1 with 1 star; all grades reach 3 stars
2 stars at Absorb LV 5, 3 stars at Absorb LV 12. 1 imprint slot.
2 stars at Absorb LV 6, 3 stars at Absorb LV 14. 2 imprint slots.
2 stars at Absorb LV 8, 3 stars at Absorb LV 18. 3 imprint slots.
2 stars at Absorb LV 10, 3 stars at Absorb LV 20. 4 imprint slots.
2 stars at Absorb LV 16, 3 stars at Absorb LV 28. 5 imprint slots.
2 stars at Absorb LV 8, 3 stars at Absorb LV 18. 3 imprint slots.
A Jester stays at 2 stars unless its class is Trickster or Ferret Tamer.
Absorb LV gained
+1 Absorb LV.
For each imprint on the absorbed unit: + its grade value + its level - 1. Grade values: Normal 1, Advanced 2, Rare 3, Legendary 4, Prism 5.
+1 for every 3 Absorb LV the absorbed unit had (rounded down).
A unit with the Lunchbox trait adds its value, +1 to +5.
When all slots are full, the new imprint can be turned into Absorb LV instead: Normal +1, Advanced +2, Rare +3, Legendary +5, Prism +8.
Stat growth
Growth over the class base stats
Absorb LV raises HP, Attack and Attack Speed. Each level up to 30 adds 1.5% HP, 1% Attack and 0.5% Attack Speed; beyond 30, HP and Attack grow at half that rate, and Attack Speed grows at half rate up to LV 200 and a tenth of it after. When a class is picked, its base stats are multiplied by the growth of the current Absorb LV.
| Absorb LV | HP | Attack | Attack Speed |
|---|---|---|---|
| 5 | +6% | +4% | +2% |
| 10 | +13.5% | +9% | +4.5% |
| 20 | +28.5% | +19% | +9.5% |
| 30 | +43.5% | +29% | +14.5% |
| 40 | +51% | +34% | +17% |
| 50 | +58.5% | +39% | +19.5% |
| 60 | +66% | +44% | +22% |
| 100 | +96% | +64% | +32% |
| 150 | +133.5% | +89% | +44.5% |
| 200 | +171% | +114% | +57% |
| 250 | +208.5% | +139% | +59.5% |
| 300 | +246% | +164% | +62% |