Sandbox presets and settings
Every sandbox preset for zoos and Wildlife Reserves and each setting it turns on or off.
6 sandbox presets
Sandbox presets
Let your imagination run wild! A new Sandbox zoo or Wildlife Reserve starts from one of these presets. New Sandbox zoos start on Medium difficulty.
| Preset | Description | Main settings |
|---|---|---|
| Default | Play with all Planet Zoo 2 features on, just without the costs. | Unlimited cash, Unlimited conservation credits, Management features enabled, Animal welfare and lifecycle enabled |
| Creative | Don't worry about deeper management, just focus on creating the zoo of your dreams. | Unlimited cash, Unlimited conservation credits, Management features disabled, Animal welfare and lifecycle disabled |
| Challenge | Put your zoo building skills to the ultimate test! | Cash enabled, Conservation credits enabled, Management features enabled, Animal welfare and lifecycle enabled |
| Default (Wildlife Reserve) | Play with Wildlife Reserves as they are meant to be played. | Ecosystem requirements enabled |
| Creative (Wildlife Reserve) | With no requirements or restrictions, create a Wildlife Reserve the way you want. | Ecosystem requirements disabled |
| Custom Setup | Set up a custom sandbox by using the 'Sandbox Settings' below. | Uses the player's own saved settings. |
Zoo preset settings
| Setting | Default | Creative | Challenge | What it does |
|---|---|---|---|---|
| Enable release group generation | On | On | Off | If turned on, it will allow you to freely generate animals to fill release groups. |
| Enable Animal Welfare | On | Off | On | If turned off, animals total welfare will be 100% regardless of welfare subcategory values. Animals can still die. |
| Enable Animal Death | On | Off | On | If turned off, animals cannot die. |
| Enable Animal Illness | On | Off | On | If turned off, animals will not become newly infected with an illness. |
| Enable Animal Ageing and Birth | On | Off | On | If turned off, animals will stay the same age forever. Pregnancies will not advance while this is disabled. |
| Enable Death Through Ageing | On | Off | On | If turned off, animals will never die of old age but may die of other causes. |
| Setting | Default | Creative | Challenge | What it does |
|---|---|---|---|---|
| Enable Social Groups | On | Off | On | If turned off, animals will no longer be negatively affected by imbalanced social groups. |
| Enable Overcrowding | On | Off | On | If turned off, animals will no longer have habitat space requirements. |
| Enable Animal Injuries | On | Off | On | If turned off, animals will not gain new injuries when fighting. |
| Enable Animal Fights | On | Off | On | If turned off, animals will never fight each other. |
| Enable Animal Predation And Fear | On | Off | On | If turned off, animals will no longer predate or flee from predation. |
| Setting | Default | Creative | Challenge | What it does |
|---|---|---|---|---|
| Enable Water Cleanliness | On | Off | On | If turned off, all water bodies stay clean. |
| Enable Animal Defecation | On | Off | On | If turned off, animals will no longer defecate. |
| Enable Animal Temperature Need | On | Off | On | If turned off, animals will no longer be negatively affected by temperature. |
| Enable Animal Terrain Need | On | Off | On | If turned off, animals will no longer have terrain requirements in their habitat. |
| Enable Animal Plant Need | On | Off | On | If turned off, animals will no longer have a required plant coverage value, or have biome and continent requirements for plants in the habitat. |
| Enable Hard Shelter | On | Off | On | If turned off, animals will no longer require hard shelter in their habitat. |
| Enable Food Spoiling | On | Off | On | If turned off, food for animals in their habitat will no longer spoil when left uneaten. |
| Setting | Default | Creative | Challenge | What it does |
|---|---|---|---|---|
| Enable Protesters | On | Off | On | If turned off, protesters will no longer show up in the zoo, regardless of animal welfare. All current protesters will leave. |
| Enable Inspections | Off | Off | On | If turned off, inspectors will not periodically visit. |
| Enable Escapes | On | Off | On | If turned off, animals will no longer be able to escape their habitats. |
| Enable Barrier Dilapidation | On | Off | On | If turned off, habitat barriers will not degrade or fall down. |
| Setting | Default | Creative | Challenge | What it does |
|---|---|---|---|---|
| Enable Guest Happiness | On | Off | On | If turned off, guests will always be at 100% happiness, they will be unable to lose happiness. |
| Enable Guest Energy | On | Off | On | If turned off, guests will always be at 100% energy, they will be unable to lose energy. |
| Enable Guest Hunger | On | Off | On | If turned off, guests will always have their hunger need satisfied, they will be unable to become hungry. |
| Enable Guest Thirst | On | Off | On | If turned off, guests will always have their thirst need satisfied, they will be unable to become thirsty. |
| Enable Guest Toilet Need | On | Off | On | If turned off, guests will always have their toilet need satisfied, they will not need to visit toilets. |
| Maximise Guest Education | Off | On | Off | If turned on, guests education will be set to maximum. If turned off, guests education will function normally. |
| Increase Guest Stay | Off | On | Off | If turned off, guests will leave your zoo after as usual when they are bored, out of cash, or after they have spent enough time in the zoo. |
| Infinite Guest Cash | Off | On | Off | If turned off, guests will have limited cash while they are in your zoo. |
| Enable Guest Fleeing | On | Off | On | If turned off, guests will no longer flee from escaped animals, or fear dangerous animals when visiting their habitats. |
| Enable Litter | On | Off | On | If turned off, guests will no longer throw litter, as well as removing all current litter. |
| Setting | Default | Creative | Challenge | What it does |
|---|---|---|---|---|
| Enable Cash | Off | Off | On | If turned off, you will have unlimited cash. |
| Set Cash | Unlimited | Unlimited | $50,000 | Sets your amount of cash to the selected value once settings are applied. |
| Enable Conservation Credits | Off | Off | On | If turned off, you will have unlimited conservation credits. |
| Set Conservation Credits | Unlimited | Unlimited | 300 | Sets your amount of conservation credits to the selected value once settings are applied. |
| Enable Automatic Power | Off | On | Off | If turned off, facilities that require power will need to be within range of a power generator. |
| Enable Facility Maintenance | On | Off | On | If turned off, power & water utilities, vending machines and transport rides will not degrade. Toilet cleanliness will also not decrease. |
| Setting | Default | Creative | Challenge | What it does |
|---|---|---|---|---|
| Enable Staff Happiness Degradation | On | Off | On | If turned off, staff will never lose happiness. |
| Enable Staff Energy Degradation | On | Off | On | If turned off, staff will never lose energy. |
| Enable Staff Choosing to Quit | On | Off | On | If turned off, staff will never quit but may still be fired. |
| Enable Fully Trained Staff | Off | On | Off | If turned off, staff will have to be trained in order to improve. |
| Enable Staff Fleeing | On | Off | On | If turned off, staff will no longer flee from escaped animals. |
Wildlife Reserve preset settings
| Setting | Default | Creative | What it does |
|---|---|---|---|
| Enable release group generation | On | On | If turned on, it will allow you to freely generate animals to fill release groups. |
| Enable ecosystem requirements | On | Off | If turned off, Wildlife Reserve ecosystem requirements no longer need to be met for an ecosystem to become Established or Flourishing. This does not affect Release Group requirements. |
| Enable Animal Death | On | On | If turned off, animals cannot die. |
| Enable Animal Predation And Fear | On | On | If turned off, animals will no longer predate or flee from predation. |
Sandbox zoos and Wildlife Reserves
These settings come from the Sandbox mode itself, whichever preset is chosen.
| Setting | Sandbox zoo | Wildlife Reserve |
|---|---|---|
| Starting cash | From the preset | Unlimited |
| Conservation credits per reputation star | None | None |
| Guest cap | 4,000 (Consoles), No cap on PC | 2,000 |
| Habitat barriers | Cannot be built |