Introduction
33 in the deck
Drop frequency
Weight distribution
who shows up most
Normal
19
(58%)
Important
12
(36%)
Very Important
1
(3%)
Extremely Important
1
(3%)
33 cards
All Introduction cards
the full deck
Introduce yourselfType: Standard · Ignores cooldownNormal
Introduce yourself in a joyful mannerType: Standard · Personality: Overjoyed · Ignores cooldownImportantRequires: Personality: OverjoyedOutcomes: Together Card Happy+1
Introduce yourself in a formal mannerType: Standard · Personality: Serious · Ignores cooldown · Cooldown: 0sImportantRequires: Personality: SeriousOutcomes: Together Card Inspired+1
Introduce yourself in a gloomy mannerType: Standard · Personality: Gloomy · Ignores cooldown · Cooldown: 0sImportantRequires: Personality: GloomyOutcomes: Together Card Sad+2
Introduce yourself in a macabre mannerType: Standard · Personality: Gloomy · Ignores cooldown · Cooldown: 0sImportantTargetedRequires: Personality: GloomyRequires: Other: (Personality: Gloomy AND Emotion: Sad) + Relationship: Stranger
Ask for directionsType: Standard · Ignores cooldown · Cooldown: 0sImportant
Introduce yourself as new in townType: Standard · Ignores cooldown · Cooldown: 0sImportant
Ask for nearest bathroomType: Standard · Ignores cooldown · Cooldown: 0sVery Important
Introduce yourself in an energetic mannerType: Standard · Ignores cooldown · Cooldown: 0sImportantRequires: Personality: EnergeticOutcomes: Energetic Introduction
Introduce yourself in a friendly mannerType: Standard · Ignores cooldown · Cooldown: 0sImportantCan failRequires: Personality: Good at Making Friends
Attempt instant-friend introductionType: Standard · Ignores cooldown · Cooldown: 0sImportantCan failRequires: Personality: OverjoyedRequires: Emotion: Happy
Share important management career tipsType: StandardImportantCan failTargetedRequires: Other: Relationship: FriendOutcomes: Together Card Happy+2
Say you would rather be aloneType: Standard · Cooldown: 0sImportantRequires: Personality: Good at Being AloneOutcomes: Together Card Angry+1Outcomes: Together Card Embarrassed+1
Introduce yourself in a pumped-up mannerType: Standard · Cooldown: 0sImportantRequires: Personality: Good at CooperatingOutcomes: Learning Speed+1
Introduce yourself in a comforting mannerType: Standard · Cooldown: 0sExtremely ImportantRequires: Personality: Good at Taking Care of OthersRequires: Other: (Personality: Not Gloomy) + (Personality: Grumpy)
Greet everyone with a big smileType: StandardNormalRequires: Personality: OverjoyedOutcomes: Together Card Happy+1
Complain about how bright the sun is outsideType: StandardNormalRequires: Personality: GloomyOutcomes: Together Card Sad+1
Ask if running laps on train is allowedType: StandardNormalRequires: Personality: EnergeticOutcomes: Together Card Stressed+1Outcomes: Together Card Happy+1
Request detailed train itineraryType: StandardNormalRequires: Personality: SeriousOutcomes: Together Card Inspired+1Outcomes: Together Card Bored+1
Joke about train breaking downType: StandardNormalRequires: Personality: JesterOutcomes: Together Card Stressed+2Outcomes: Together Card Amused+1
Talk about mixing train horns in musicType: StandardNormalRequires: Personality: MusicOutcomes: Together Card Happy+1
Comment on lack of power outletsType: StandardNormalRequires: Personality: TechnologyOutcomes: Together Card Stressed+1Outcomes: Together Card Amused+1
Promise to paint the landscapes seen through the windows todayType: StandardNormalRequires: Personality: ArtOutcomes: Together Card Happy+1
Complain about quality of food on trainType: StandardNormalRequires: Personality: FoodOutcomes: Together Card Stressed+1Outcomes: Together Card Amused+1
Talk about exercise you can do while seatedType: StandardNormalRequires: Personality: FitnessOutcomes: Together Card Happy+1
Comment on train maintenance scheduleType: StandardNormalRequires: Personality: Jack-of-All-TradesOutcomes: Together Card Stressed+2Outcomes: Together Card Bored+1
Recount boarding the wrong trainType: StandardNormalRequires: Personality: Good at NothingOutcomes: Together Card Embarrassed+1
Say train is too crowdedType: StandardNormalRequires: Personality: Good at Being AloneOutcomes: Together Card Embarrassed+1
Ask if help is neededType: StandardNormalRequires: Personality: Good at CooperatingOutcomes: Together Card Happy+1
Bond with conductor over love of trainsType: StandardNormalTargetedRequires: Personality: Good at Making FriendsOutcomes: Together Card Happy+1
Ask if everyone is enjoying the train rideType: StandardNormalRequires: Personality: Good at Taking Care of OthersOutcomes: Together Card Happy+1
Flirt with conductorType: StandardNormalTargetedRequires: Personality: Good at Romantic RelationshipsOutcomes: Together Card Embarrassed+1Outcomes: Together Card Flirty+1
Say a generic helloType: StandardNormal
3 CARDS CAN FAIL
Success Chance Modifiers
stack the odds
Cards marked “can fail” roll their base chance plus every matching modifier below. Positive values raise the odds, negative values lower them - all in percentage points.
Friendly Introduction
used by 2 cards in this category
+100 Good First Impression
+15 Charisma >= 4
+10 Charisma = 3
+5 Charisma = 2
-10 Charisma = 0
Important Career Tip
used by 1 cards in this category
+15 Charisma >= 4
+10 Charisma = 3
+5 Charisma = 2
-10 Charisma = 0
Related guides
Frequently asked
Introduction FAQ
quick answers
How many introduction Together Cards are in Paralives?
There are 33 introduction Together Cards in Paralives Early Access build 1. 3 of these cards have a success chance and can fail. 4 require a specific personality trait.
What do introduction cards do in Paralives?
First-meeting cards used when Parafolk introduce themselves to strangers, with personality-flavored variants.
Can introduction cards fail in Paralives?
Yes - 3 of 33 introduction cards have a success chance. When a card fails, the outcome differs from success, often applying different status effects or conversation tags.