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Introduction
Together Cards

Introduction

First-meeting cards used when Parafolk introduce themselves to strangers, with personality-flavored variants.

33 in the deck

Drop frequency

Weight distribution

who shows up most

Normal

19

(58%)

Important

12

(36%)

Very Important

1

(3%)

Extremely Important

1

(3%)

33 cards

All Introduction cards

the full deck

  • Introduce yourselfType: Standard · Ignores cooldownNormal
  • Introduce yourself in a joyful mannerType: Standard · Personality: Overjoyed · Ignores cooldownImportantRequires: Personality: OverjoyedOutcomes: Together Card Happy+1
  • Introduce yourself in a formal mannerType: Standard · Personality: Serious · Ignores cooldown · Cooldown: 0sImportantRequires: Personality: SeriousOutcomes: Together Card Inspired+1
  • Introduce yourself in a gloomy mannerType: Standard · Personality: Gloomy · Ignores cooldown · Cooldown: 0sImportantRequires: Personality: GloomyOutcomes: Together Card Sad+2
  • Introduce yourself in a macabre mannerType: Standard · Personality: Gloomy · Ignores cooldown · Cooldown: 0sImportantTargetedRequires: Personality: GloomyRequires: Other: (Personality: Gloomy AND Emotion: Sad) + Relationship: Stranger
  • Ask for directionsType: Standard · Ignores cooldown · Cooldown: 0sImportant
  • Introduce yourself as new in townType: Standard · Ignores cooldown · Cooldown: 0sImportant
  • Ask for nearest bathroomType: Standard · Ignores cooldown · Cooldown: 0sVery Important
  • Introduce yourself in an energetic mannerType: Standard · Ignores cooldown · Cooldown: 0sImportantRequires: Personality: EnergeticOutcomes: Energetic Introduction
  • Introduce yourself in a friendly mannerType: Standard · Ignores cooldown · Cooldown: 0sImportantCan failRequires: Personality: Good at Making Friends
  • Attempt instant-friend introductionType: Standard · Ignores cooldown · Cooldown: 0sImportantCan failRequires: Personality: OverjoyedRequires: Emotion: Happy
  • Share important management career tipsType: StandardImportantCan failTargetedRequires: Other: Relationship: FriendOutcomes: Together Card Happy+2
  • Say you would rather be aloneType: Standard · Cooldown: 0sImportantRequires: Personality: Good at Being AloneOutcomes: Together Card Angry+1Outcomes: Together Card Embarrassed+1
  • Introduce yourself in a pumped-up mannerType: Standard · Cooldown: 0sImportantRequires: Personality: Good at CooperatingOutcomes: Learning Speed+1
  • Introduce yourself in a comforting mannerType: Standard · Cooldown: 0sExtremely ImportantRequires: Personality: Good at Taking Care of OthersRequires: Other: (Personality: Not Gloomy) + (Personality: Grumpy)
  • Greet everyone with a big smileType: StandardNormalRequires: Personality: OverjoyedOutcomes: Together Card Happy+1
  • Complain about how bright the sun is outsideType: StandardNormalRequires: Personality: GloomyOutcomes: Together Card Sad+1
  • Ask if running laps on train is allowedType: StandardNormalRequires: Personality: EnergeticOutcomes: Together Card Stressed+1Outcomes: Together Card Happy+1
  • Request detailed train itineraryType: StandardNormalRequires: Personality: SeriousOutcomes: Together Card Inspired+1Outcomes: Together Card Bored+1
  • Joke about train breaking downType: StandardNormalRequires: Personality: JesterOutcomes: Together Card Stressed+2Outcomes: Together Card Amused+1
  • Talk about mixing train horns in musicType: StandardNormalRequires: Personality: MusicOutcomes: Together Card Happy+1
  • Comment on lack of power outletsType: StandardNormalRequires: Personality: TechnologyOutcomes: Together Card Stressed+1Outcomes: Together Card Amused+1
  • Promise to paint the landscapes seen through the windows todayType: StandardNormalRequires: Personality: ArtOutcomes: Together Card Happy+1
  • Complain about quality of food on trainType: StandardNormalRequires: Personality: FoodOutcomes: Together Card Stressed+1Outcomes: Together Card Amused+1
  • Talk about exercise you can do while seatedType: StandardNormalRequires: Personality: FitnessOutcomes: Together Card Happy+1
  • Comment on train maintenance scheduleType: StandardNormalRequires: Personality: Jack-of-All-TradesOutcomes: Together Card Stressed+2Outcomes: Together Card Bored+1
  • Recount boarding the wrong trainType: StandardNormalRequires: Personality: Good at NothingOutcomes: Together Card Embarrassed+1
  • Say train is too crowdedType: StandardNormalRequires: Personality: Good at Being AloneOutcomes: Together Card Embarrassed+1
  • Ask if help is neededType: StandardNormalRequires: Personality: Good at CooperatingOutcomes: Together Card Happy+1
  • Bond with conductor over love of trainsType: StandardNormalTargetedRequires: Personality: Good at Making FriendsOutcomes: Together Card Happy+1
  • Ask if everyone is enjoying the train rideType: StandardNormalRequires: Personality: Good at Taking Care of OthersOutcomes: Together Card Happy+1
  • Flirt with conductorType: StandardNormalTargetedRequires: Personality: Good at Romantic RelationshipsOutcomes: Together Card Embarrassed+1Outcomes: Together Card Flirty+1
  • Say a generic helloType: StandardNormal

3 CARDS CAN FAIL

Success Chance Modifiers

stack the odds

Cards marked “can fail” roll their base chance plus every matching modifier below. Positive values raise the odds, negative values lower them - all in percentage points.

Friendly Introduction

used by 2 cards in this category

+100 Good First Impression

+15 Charisma >= 4

+10 Charisma = 3

+5 Charisma = 2

-10 Charisma = 0

Important Career Tip

used by 1 cards in this category

+15 Charisma >= 4

+10 Charisma = 3

+5 Charisma = 2

-10 Charisma = 0

Related guides

Frequently asked

Introduction FAQ

quick answers

How many introduction Together Cards are in Paralives?

There are 33 introduction Together Cards in Paralives Early Access build 1. 3 of these cards have a success chance and can fail. 4 require a specific personality trait.

What do introduction cards do in Paralives?

First-meeting cards used when Parafolk introduce themselves to strangers, with personality-flavored variants.

Can introduction cards fail in Paralives?

Yes - 3 of 33 introduction cards have a success chance. When a card fails, the outcome differs from success, often applying different status effects or conversation tags.

All Together Cards