Game Guide · Story Cards
Paralives Story Cards
All 76 story cards across 5 active packs. 3 rarities, 3 storytellers, and 3 cards per hand.
76 cards
5 packs
3 rarities
3 cards per hand
Every story card
packs, rarities & storytellers
Moon
17 cards
Cards that grant all sorts of bonuses
Sun
16 cards
Cards that grant temporary buffs for 24 hours
Work
10 cards
Cards that impact your career
Social
5 cards
Cards that impact your relationships
Life Goals
28 cards
Cards that give new Life Goals to your Parafolks
Moon
Sun
Work
Social
LifeGoal
Showing 76 cards.
How do rarity weights work for story cards in Paralives?
A card's rarity sets how often it gets offered. Weight is the draw probability - higher weight, more likely to land in your hand.
| Rarity | Weight | Cards |
|---|---|---|
| Common | ||
| Rare | ||
| Legendary |
Rarity legend
| Rarity | Weight | Cards |
|---|---|---|
| Common | ||
| Rare | ||
| Legendary |
Who shapes your story card deck in Paralives?
Storytellers are picked at run start. They set pace, starting funds, ageing rules and which packs are banned from the deck.
| Storyteller | Starting funds | Characters age |
|---|---|---|
| Maxence (Default) | Yes | |
| Ricardo Castello III (Hard mode) | Yes | |
| Stella (Sandbox) | Yes |
How do Paralives story cards work?
What are story cards in Paralives?
Story cards are Paralives' core narrative mechanic. The game offers your active Parafolk 3 cards from a hand at regular intervals (default 24 in-game hours). Each card has requirements (sometimes none), a description of what it does, and outcomes that fire when you pick it - cash bonuses, skill levels, romantic boosts, vacation days, instant items, status effects. Early Access build 1 ships 76 distinct cards.
What story card packs are available in Paralives?
13 pack types are defined in the game files, but only 5 have populated cards in Early Access build 1: Life Goals (28 cards, long-arc goals from the tutorial hand), Moon (17 cards, instant rewards and one-off lifts), Sun (16 cards, 24-hour temporary boosts), Work (10 cards, career-driven rewards), and Social (5 cards, group and relationship bonuses). The remaining packs (Heart, Black, Blood Moon, Death, Aurora Borealis, Town Evolution, NPC Story, Meta Storyteller) are defined but empty - placeholder slots for future updates.
What rarities can a Paralives story card have?
Three rarities exist: Common (54 of 76 cards, weight 12), Rare (16 cards, weight 4), and Legendary (6 cards, weight 1). The weight is the draw probability - a Common card is 12x more likely to be offered than a Legendary one when the deck rolls. Rarer cards usually carry bigger numbers ($2000 work bonus vs $500 tax return, multi-day boosts vs single-day) or unlock cards that require specific career milestones.
What is a storyteller in Paralives?
Storytellers are the run-wide settings you pick at game start. There are 3: Maxence (default pacing, 0.66 in-game minutes per real second, characters age, Blood Moon banned), Ricardo Castello III (Maxence's settings but Parafolk do not automatically eat or use the toilet at work, 0.2% passive pregnancy chance for a harder simulation), and Stella (sandbox flavour - $35,000 starting funds vs $30,000, characters age, Blood Moon banned). The storyteller also controls which card packs are banned from the deck and twin/triplet chances.
How often does Paralives offer a new story card?
By default the game offers a fresh hand of 3 cards every 24 in-game hours, between 20:00 and 05:00. You can also receive cards triggered by specific in-game actions (the Heart pack is reserved for storyteller-gifted hands). The 3-card hand draws weighted by pack and rarity: Sun and Moon packs are equally common, Life Goals appears via the tutorial hand and at milestones, and Legendary cards are 12x rarer than Commons.