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General
Together Cards

General

General conversation cards covering everyday topics like weather, interests, food, technology, fitness, and daily life.

130 in the deck

Drop frequency

Weight distribution

who shows up most

Normal

60

(46%)

Important

27

(21%)

Very Important

23

(18%)

Extremely Important

20

(15%)

130 cards

All General cards

the full deck

  • Talk about bill that needs to be paidType: StandardNormalRequires: Relationship: Household MemberOutcomes: Together Card Embarrassed+1Outcomes: Together Card Angry+1
  • Talk about digestive system virusType: StandardVery Important
  • Talk about broken toilet situationType: StandardVery Important
  • Talk about new pianoType: StandardImportant
  • Talk about new televisionType: StandardImportant
  • Talk about new computerType: StandardImportant
  • Talk about new occupationType: StandardImportant
  • Talk about lack of occupation upgrade todayType: StandardImportant
  • Talk about occupation upgradeType: StandardVery Important
  • Talk about being disgusted by dirty toiletType: StandardVery Important
  • Say you're boredType: StandardNormalRequires: Emotion: Bored
  • Talk about the weatherType: StandardNormalRequires: Personality: Not GloomyRequires: Personality: Not Grumpy
  • Ask about dayType: StandardImportantRequires: Relationship: Friend
  • Talk about interestsType: StandardNormal
  • Talk about politicsType: StandardNormal
  • Talk about TV showsType: StandardNormal
  • Compliment outfitType: StandardNormalTargetedRequires: Personality: Not GloomyRequires: Personality: Not Grumpy
  • Compliment hairstyleType: StandardNormalTargetedRequires: Personality: Not GloomyRequires: Personality: Not Grumpy
  • Compliment moodType: StandardNormalTargetedRequires: Personality: Not GloomyRequires: Other: Emotion: Happy
  • Congratulate on new jobType: StandardNormal
  • Talk about this new homeType: StandardNormal
  • Talk about musicType: StandardNormalRequires: Personality: MusicOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
  • Talk about pianoType: StandardNormalRequires: (Personality: Music)Outcomes: Together Card Happy+2Outcomes: Together Card Bored+1
  • Talk about technologyType: StandardNormalRequires: Personality: TechnologyOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
  • Talk about foodType: StandardNormalRequires: Personality: FoodOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
  • Talk about fitnessType: StandardNormalRequires: Personality: FitnessOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
  • Talk about programmingType: StandardNormalOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
  • Talk about graphic designType: StandardNormalOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
  • Talk about being hungryType: StandardImportant
  • Talk about being tiredType: StandardImportant
  • Talk about being super happyType: StandardNormalRequires: Personality: OverjoyedRequires: Emotion: HappyOutcomes: Together Card Angry+1Outcomes: Together Card Happy+3
  • Talk about being full of energyType: StandardNormalRequires: Personality: EnergeticOutcomes: Together Card Happy+1Outcomes: Affects Energy Surplus need
  • Attempt to make everyone happyType: StandardNormalCan failRequires: Personality: OverjoyedOutcomes: Together Card Happy+5
  • Come up with a plan to make moneyType: StandardNormalRequires: Personality: SeriousOutcomes: Together Card Inspired+2
  • Talk about workType: StandardNormalRequires: Personality: SeriousOutcomes: Talking about work
  • Talk about problems at workType: StandardNormalRequires: Relationship: Friend
  • Mention being sadType: StandardNormalRequires: Emotion: Sad
  • Mention being boredType: StandardNormalRequires: Emotion: Bored
  • Mention being embarrassedType: StandardNormalRequires: Emotion: Embarrassed
  • ComfortType: StandardVery ImportantTargetedRequires: Other: Relationship: FriendOutcomes: Together Card Happy+1
  • Comfort sympatheticallyType: StandardVery ImportantTargetedOutcomes: Together Card Happy+1
  • Mention being stressedType: StandardNormalRequires: Emotion: Stressed
  • Mock the small talk about the weatherType: StandardImportantRequires: (Personality: Grumpy AND Personality: Gloomy AND Emotion: Angry)Outcomes: Embarrassed+2Outcomes: Amused+2
  • Share controversial opinionType: StandardNormalRequires: Emotion: HappyOutcomes: Together Card Happy+2Outcomes: Together Card Embarrassed+2
  • Energize sleepy ParaType: StandardVery ImportantTargetedRequires: Personality: EnergeticOutcomes: Affects Sleep need
  • Motivate self about todayType: StandardImportantRequires: Personality: EnergeticOutcomes: Affects Energy Surplus need
  • Gush about perk gained at workType: StandardImportant
  • Ask about day at workType: StandardNormalRequires: Other: Life Stage: Young Adult
  • Ask if singleType: StandardNormalRequires: Other: Relationship: Not Lover
  • Compliment musclesType: StandardImportantTargetedRequires: Personality: Not GloomyRequires: Personality: Not Grumpy
  • Gossip about other colleaguesType: StandardNormalOutcomes: Office gossip did you some goodOutcomes: Got in trouble for office gossip
  • Congratulate about promotionType: StandardImportantTargetedOutcomes: Together Card Angry+2Outcomes: Happy+2
  • Worry about losing jobType: StandardVery ImportantOutcomes: Worrying helps with focus at workOutcomes: Worrying too much instead of focusing on the job
  • Talk about retirementType: StandardImportantRequires: Life Stage: Elder
  • Ask to copy homeworkType: StandardVery ImportantCan failTargetedOutcomes: Together Card Angry+1Outcomes: Together Card Embarrassed+1
  • Promise to stay friends foreverType: StandardNormalTargetedRequires: Other: Life Stage: Teen + Relationship: Friend + Relationship: Not Best Friend ForeverOutcomes: Together Card Happy+3
  • Share need to go to the bathroomType: StandardImportantOutcomes: Together Card Embarrassed+1
  • Talk about bad smellType: StandardImportantOutcomes: Together Card Happy+1Outcomes: Together Card Angry+1Outcomes: Together Card Embarrassed+1
  • Talk about the fireType: StandardExtremely Important
  • Talk about having a good night's sleepType: StandardImportant
  • Say you are “In The Zone”Type: StandardExtremely ImportantOutcomes: Inspired+4
  • Express artistic opinionsType: StandardImportantRequires: Personality: ArtOutcomes: Together Card Inspired+1
  • Give advice for getting rid of virusType: StandardImportantCan failTargetedOutcomes: Digestive System Virus on target
  • Gush about childType: StandardVery ImportantRequires: Personality: Good with FamilyOutcomes: Together Card Bored+2Outcomes: Together Card Happy+2
  • Compliment foodType: StandardImportantTargetedOutcomes: Together Card Happy+3Outcomes: Together Card Happy+1
  • Grieve lossType: StandardExtremely ImportantOutcomes: Together Card Bored+1Outcomes: Together Card Sad+2
  • Share something inspiringType: StandardImportantRequires: Emotion: InspiredOutcomes: Together Card Inspired+1Outcomes: Together Card Happy+1
  • Share joy about fulfilling wantType: StandardVery ImportantRequires: Personality: OverjoyedOutcomes: Together Card Happy+3Outcomes: Together Card Inspired+1Outcomes: Together Card Angry+3
  • Share a want with othersType: Standard · Cooldown: 1440sExtremely ImportantRequires: Personality: Good at Taking Care of Others
  • Express feeling lonelyType: StandardVery ImportantRequires: Emotion: FlirtyOutcomes: Together Card Flirty+1Outcomes: Together Card Embarrassed+1
  • Express discomfort towards the clown doorType: StandardExtremely ImportantOutcomes: Together Card Stressed+1Outcomes: Together Card Stressed+2
  • Express discomfort towards the clown fridgeType: StandardExtremely ImportantOutcomes: Together Card Stressed+1Outcomes: Together Card Stressed+2
  • Brighten dayType: StandardNormalTargetedRequires: Personality: Good at Taking Care of OthersRequires: Emotion: Happy
  • Discuss complex logical problemType: StandardExtremely ImportantRequires: Personality: Logical MindOutcomes: Together Card Happy+3Outcomes: Learning Speed+3Outcomes: Together Card Happy+5Outcomes: Together Card Inspired+3Outcomes: Learning Speed+4
  • Share burdenType: Standard · Cooldown: 720sExtremely ImportantRequires: Personality: Share BurdenRequires: Other: Emotion: Sad
  • Remove sadnessType: Standard · Cooldown: 1440sExtremely ImportantRequires: Personality: Sadness SpongeRequires: Other: Personality: Not Gloomy
  • Discuss programming problemType: Standard · Cooldown: 720sExtremely ImportantRequires: Personality: Discuss Programming ProblemOutcomes: Discussing Programming Problem
  • Discuss foodType: Standard · Ignores cooldownExtremely ImportantRequires: Personality: Discuss FoodOutcomes: Discussing Food
  • Find a reason to leave conversationType: StandardImportantRequires: Personality: Good at Being AloneOutcomes: Together Card Happy+3Outcomes: Together Card Embarrassed+1
  • Listen to everyone ventType: Standard · Cooldown: 1440sExtremely ImportantRequires: Personality: Listen to Everyone VentOutcomes: Together Card Happy+3Outcomes: Together Card Inspired+1
  • Cooperate skillfullyType: ImportantExtremely ImportantRequires: Other: Personality: Skillful Cooperation
  • Strengthen friend groupType: Important · Cooldown: 1440sNormalRequires: Other: Personality: Core of the Friend Group
  • Cheer up groupType: StandardExtremely ImportantCan failRequires: Personality: Good at Taking Care of OthersRequires: Other: Personality: Not Gloomy
  • Energize sleepy ParaType: StandardExtremely ImportantTargetedRequires: Personality: Good at Taking Care of OthersOutcomes: Affects Sleep need
  • Snap out of boredomType: StandardExtremely ImportantRequires: Personality: Good at Taking Care of OthersRequires: Other: Emotion: Bored
  • Give snackType: StandardExtremely ImportantTargetedRequires: Personality: Good at Taking Care of OthersOutcomes: Affects Hunger need
  • Discuss favorite mealsType: StandardNormal
  • Mumble incomprehensiblyType: Standard · Cooldown: 1sExtremely ImportantOutcomes: Together Card Embarrassed+1
  • Share a depressing storyType: StandardVery ImportantRequires: Personality: GloomyOutcomes: Together Card Sad+3Outcomes: Together Card Sad+2
  • Motivate the group with happy thoughtsType: StandardNormalRequires: Personality: OverjoyedRequires: Emotion: HappyOutcomes: Learning Speed+2
  • Ask everyone to share something positiveType: StandardNormalRequires: Personality: OverjoyedRequires: Emotion: HappyRequires: Other: Emotion: HappyOutcomes: Together Card Happy+4Outcomes: Together Card Angry+2Outcomes: Together Card Happy+2
  • Enthusiastically infuse with overflowing joyType: Standard · Cooldown: 1440sVery ImportantRequires: Personality: OverjoyedRequires: Emotion: HappyRequires: Other: Emotion: Happy
  • Compliment existential dreadType: StandardImportantTargetedRequires: Personality: GloomyRequires: Other: Emotion: SadOutcomes: Together Card Sad+2
  • Depress everyone thoroughlyType: Standard · Cooldown: 1440sVery ImportantRequires: Personality: GloomyRequires: Emotion: SadRequires: Other: Emotion: Not SadOutcomes: Thoroughly Depressed
  • Share energy with the worldType: Standard · Cooldown: 1440sVery ImportantRequires: Personality: EnergeticOutcomes: Energy Shared
  • It seems like there's an issue with the train... Is anyone here a mechanic?Type: Special · Cooldown: 0sExtremely ImportantOutcomes: Together Card Embarrassed+2Outcomes: Together Card Stressed+1Outcomes: Together Card Stressed+2Outcomes: Together Card Happy+5
  • Yes! (lie)Type: InstantNormal
  • NoType: InstantNormal
  • Say you'd make things worseType: InstantNormalRequires: Personality: Good at Nothing
  • Offer assistanceType: InstantNormalRequires: Personality: Jack-of-All-Trades
  • I'm currently working at Parallel Studios and we're looking for a Gameplay Programmer. I think you'd be a great fit! Are you interested?Type: SpecialImportantTargetedRequires: Other: Relationship: FriendOutcomes: Together Card Sad+1
  • Yes!Type: InstantNormal
  • The baby is starting to make more coherent sounds!Type: ImportantNormalTargetedRequires: Other: Life Stage: Toddler + Emotion: Stressed
  • The baby has said their first word!Type: ImportantNormalTargetedRequires: Other: Life Stage: Toddler + Emotion: Stressed
  • The baby has said their first sentence!Type: ImportantNormalTargetedRequires: Other: Life Stage: Toddler + Emotion: Stressed
  • Tell your baby you love themType: Standard · Cooldown: 0sVery ImportantTargeted
  • Try to teach your baby some wordsType: Standard · Cooldown: 0sVery ImportantTargeted
  • Make gibberish noises at the babyType: Standard · Cooldown: 0sVery ImportantTargeted
  • Throw a fit because of hungerType: Standard · Cooldown: 0sNormalOutcomes: Together Card Stressed+1
  • Throw a fit because of bad hygieneType: Standard · Cooldown: 0sNormalOutcomes: Together Card Stressed+1
  • Throw a fit because of fatigueType: Standard · Cooldown: 0sNormalOutcomes: Together Card Stressed+1
  • Talk with toddler about their dayType: StandardVery ImportantTargeted
  • Complain about nothing in particularType: Standard · Cooldown: 0sNormalRequires: Emotion: AngryOutcomes: Together Card Angry+1Outcomes: Together Card Stressed+2
  • Discuss state of relationshipType: StandardVery ImportantTargeted
  • Make relationship non-exclusiveType: ContextualVery ImportantTargetedRequires: Other: Relationship: Lover + (Relationship: Exclusive Partner AND (Relationship: Not Non-Exclusive Partner OR Relationship: Not Exclusive Partner))
  • Make relationship exclusiveType: ContextualNormalTargetedRequires: Other: Relationship: Lover + Relationship: Non-Exclusive Partner
  • Tell a very simple jokeType: Standard · Cooldown: 0sNormal
  • Talk about the ABCsType: Standard · Cooldown: 0sNormal
  • Talk about shapes and colorsType: Standard · Cooldown: 0sNormal
  • Ask about favorite plushieType: Standard · Cooldown: 0sNormal
  • Complain about morning sicknessType: StandardVery ImportantOutcomes: Together Card Stressed+1
  • Talk about food cravingsType: StandardImportant
  • Talk about the future baby's roomType: StandardImportant
  • Wonder about the baby's genderType: StandardImportant
  • AAAAAAHHHH!Type: StandardExtremely ImportantOutcomes: Together Card Stressed+2
  • Make gibberish noises at the babyType: Standard · Cooldown: 0sNormal
  • Try and imitate babyType: Standard · Cooldown: 0sNormal
  • Wonder what to talk about with babiesType: Standard · Cooldown: 0sNormal
  • It seems like we could be good friends, what do you think?Type: Special · Cooldown: 0sNormalTargetedRequires: Other: Relationship: Not FriendOutcomes: Together Card Embarrassed+3
  • Talk about problems at schoolType: StandardNormalRequires: Relationship: Friend

4 CARDS CAN FAIL

Success Chance Modifiers

stack the odds

Cards marked “can fail” roll their base chance plus every matching modifier below. Positive values raise the odds, negative values lower them - all in percentage points.

Charisma Check

used by 2 cards in this category

+15 Charisma >= 4

+10 Charisma = 3

+5 Charisma = 2

-10 Charisma = 0

Helpful Action

used by 1 cards in this category

+10 Good at Cooperating

+5 Friend (per level)

+2 Charisma (scales with level)

Medical Action

used by 1 cards in this category

+5 Health (per level)

Related guides

Frequently asked

General FAQ

quick answers

How many general Together Cards are in Paralives?

There are 130 general Together Cards in Paralives Early Access build 1. 4 of these cards have a success chance and can fail.

What do general cards do in Paralives?

General conversation cards covering everyday topics like weather, interests, food, technology, fitness, and daily life.

Can general cards fail in Paralives?

Yes - 4 of 130 general cards have a success chance. When a card fails, the outcome differs from success, often applying different status effects or conversation tags.

All Together Cards
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