General
130 in the deck
Drop frequency
Weight distribution
who shows up most
Normal
60
(46%)
Important
27
(21%)
Very Important
23
(18%)
Extremely Important
20
(15%)
130 cards
All General cards
the full deck
Talk about bill that needs to be paidType: StandardNormalRequires: Relationship: Household MemberOutcomes: Together Card Embarrassed+1Outcomes: Together Card Angry+1
Talk about digestive system virusType: StandardVery Important
Talk about broken toilet situationType: StandardVery Important
Talk about new pianoType: StandardImportant
Talk about new televisionType: StandardImportant
Talk about new computerType: StandardImportant
Talk about new occupationType: StandardImportant
Talk about lack of occupation upgrade todayType: StandardImportant
Talk about occupation upgradeType: StandardVery Important
Talk about being disgusted by dirty toiletType: StandardVery Important
Say you're boredType: StandardNormalRequires: Emotion: Bored
Talk about the weatherType: StandardNormalRequires: Personality: Not GloomyRequires: Personality: Not Grumpy
Ask about dayType: StandardImportantRequires: Relationship: Friend
Talk about interestsType: StandardNormal
Talk about politicsType: StandardNormal
Talk about TV showsType: StandardNormal
Compliment outfitType: StandardNormalTargetedRequires: Personality: Not GloomyRequires: Personality: Not Grumpy
Compliment hairstyleType: StandardNormalTargetedRequires: Personality: Not GloomyRequires: Personality: Not Grumpy
Compliment moodType: StandardNormalTargetedRequires: Personality: Not GloomyRequires: Other: Emotion: Happy
Congratulate on new jobType: StandardNormal
Talk about this new homeType: StandardNormal
Talk about musicType: StandardNormalRequires: Personality: MusicOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
Talk about pianoType: StandardNormalRequires: (Personality: Music)Outcomes: Together Card Happy+2Outcomes: Together Card Bored+1
Talk about technologyType: StandardNormalRequires: Personality: TechnologyOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
Talk about foodType: StandardNormalRequires: Personality: FoodOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
Talk about fitnessType: StandardNormalRequires: Personality: FitnessOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
Talk about programmingType: StandardNormalOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
Talk about graphic designType: StandardNormalOutcomes: Together Card Happy+2Outcomes: Together Card Bored+1
Talk about being hungryType: StandardImportant
Talk about being tiredType: StandardImportant
Talk about being super happyType: StandardNormalRequires: Personality: OverjoyedRequires: Emotion: HappyOutcomes: Together Card Angry+1Outcomes: Together Card Happy+3
Talk about being full of energyType: StandardNormalRequires: Personality: EnergeticOutcomes: Together Card Happy+1Outcomes: Affects Energy Surplus need
Attempt to make everyone happyType: StandardNormalCan failRequires: Personality: OverjoyedOutcomes: Together Card Happy+5
Come up with a plan to make moneyType: StandardNormalRequires: Personality: SeriousOutcomes: Together Card Inspired+2
Talk about workType: StandardNormalRequires: Personality: SeriousOutcomes: Talking about work
Talk about problems at workType: StandardNormalRequires: Relationship: Friend
Mention being sadType: StandardNormalRequires: Emotion: Sad
Mention being boredType: StandardNormalRequires: Emotion: Bored
Mention being embarrassedType: StandardNormalRequires: Emotion: Embarrassed
ComfortType: StandardVery ImportantTargetedRequires: Other: Relationship: FriendOutcomes: Together Card Happy+1
Comfort sympatheticallyType: StandardVery ImportantTargetedOutcomes: Together Card Happy+1
Mention being stressedType: StandardNormalRequires: Emotion: Stressed
Mock the small talk about the weatherType: StandardImportantRequires: (Personality: Grumpy AND Personality: Gloomy AND Emotion: Angry)Outcomes: Embarrassed+2Outcomes: Amused+2
Share controversial opinionType: StandardNormalRequires: Emotion: HappyOutcomes: Together Card Happy+2Outcomes: Together Card Embarrassed+2
Energize sleepy ParaType: StandardVery ImportantTargetedRequires: Personality: EnergeticOutcomes: Affects Sleep need
Motivate self about todayType: StandardImportantRequires: Personality: EnergeticOutcomes: Affects Energy Surplus need
Gush about perk gained at workType: StandardImportant
Ask about day at workType: StandardNormalRequires: Other: Life Stage: Young Adult
Ask if singleType: StandardNormalRequires: Other: Relationship: Not Lover
Compliment musclesType: StandardImportantTargetedRequires: Personality: Not GloomyRequires: Personality: Not Grumpy
Gossip about other colleaguesType: StandardNormalOutcomes: Office gossip did you some goodOutcomes: Got in trouble for office gossip
Congratulate about promotionType: StandardImportantTargetedOutcomes: Together Card Angry+2Outcomes: Happy+2
Worry about losing jobType: StandardVery ImportantOutcomes: Worrying helps with focus at workOutcomes: Worrying too much instead of focusing on the job
Talk about retirementType: StandardImportantRequires: Life Stage: Elder
Ask to copy homeworkType: StandardVery ImportantCan failTargetedOutcomes: Together Card Angry+1Outcomes: Together Card Embarrassed+1
Promise to stay friends foreverType: StandardNormalTargetedRequires: Other: Life Stage: Teen + Relationship: Friend + Relationship: Not Best Friend ForeverOutcomes: Together Card Happy+3
Share need to go to the bathroomType: StandardImportantOutcomes: Together Card Embarrassed+1
Talk about bad smellType: StandardImportantOutcomes: Together Card Happy+1Outcomes: Together Card Angry+1Outcomes: Together Card Embarrassed+1
Talk about the fireType: StandardExtremely Important
Talk about having a good night's sleepType: StandardImportant
Say you are “In The Zone”Type: StandardExtremely ImportantOutcomes: Inspired+4
Express artistic opinionsType: StandardImportantRequires: Personality: ArtOutcomes: Together Card Inspired+1
Give advice for getting rid of virusType: StandardImportantCan failTargetedOutcomes: Digestive System Virus on target
Gush about childType: StandardVery ImportantRequires: Personality: Good with FamilyOutcomes: Together Card Bored+2Outcomes: Together Card Happy+2
Compliment foodType: StandardImportantTargetedOutcomes: Together Card Happy+3Outcomes: Together Card Happy+1
Grieve lossType: StandardExtremely ImportantOutcomes: Together Card Bored+1Outcomes: Together Card Sad+2
Share something inspiringType: StandardImportantRequires: Emotion: InspiredOutcomes: Together Card Inspired+1Outcomes: Together Card Happy+1
Share joy about fulfilling wantType: StandardVery ImportantRequires: Personality: OverjoyedOutcomes: Together Card Happy+3Outcomes: Together Card Inspired+1Outcomes: Together Card Angry+3
Share a want with othersType: Standard · Cooldown: 1440sExtremely ImportantRequires: Personality: Good at Taking Care of Others
Express feeling lonelyType: StandardVery ImportantRequires: Emotion: FlirtyOutcomes: Together Card Flirty+1Outcomes: Together Card Embarrassed+1
Express discomfort towards the clown doorType: StandardExtremely ImportantOutcomes: Together Card Stressed+1Outcomes: Together Card Stressed+2
Express discomfort towards the clown fridgeType: StandardExtremely ImportantOutcomes: Together Card Stressed+1Outcomes: Together Card Stressed+2
Brighten dayType: StandardNormalTargetedRequires: Personality: Good at Taking Care of OthersRequires: Emotion: Happy
Discuss complex logical problemType: StandardExtremely ImportantRequires: Personality: Logical MindOutcomes: Together Card Happy+3Outcomes: Learning Speed+3Outcomes: Together Card Happy+5Outcomes: Together Card Inspired+3Outcomes: Learning Speed+4
Share burdenType: Standard · Cooldown: 720sExtremely ImportantRequires: Personality: Share BurdenRequires: Other: Emotion: Sad
Remove sadnessType: Standard · Cooldown: 1440sExtremely ImportantRequires: Personality: Sadness SpongeRequires: Other: Personality: Not Gloomy
Discuss programming problemType: Standard · Cooldown: 720sExtremely ImportantRequires: Personality: Discuss Programming ProblemOutcomes: Discussing Programming Problem
Discuss foodType: Standard · Ignores cooldownExtremely ImportantRequires: Personality: Discuss FoodOutcomes: Discussing Food
Find a reason to leave conversationType: StandardImportantRequires: Personality: Good at Being AloneOutcomes: Together Card Happy+3Outcomes: Together Card Embarrassed+1
Listen to everyone ventType: Standard · Cooldown: 1440sExtremely ImportantRequires: Personality: Listen to Everyone VentOutcomes: Together Card Happy+3Outcomes: Together Card Inspired+1
Cooperate skillfullyType: ImportantExtremely ImportantRequires: Other: Personality: Skillful Cooperation
Strengthen friend groupType: Important · Cooldown: 1440sNormalRequires: Other: Personality: Core of the Friend Group
Cheer up groupType: StandardExtremely ImportantCan failRequires: Personality: Good at Taking Care of OthersRequires: Other: Personality: Not Gloomy
Energize sleepy ParaType: StandardExtremely ImportantTargetedRequires: Personality: Good at Taking Care of OthersOutcomes: Affects Sleep need
Snap out of boredomType: StandardExtremely ImportantRequires: Personality: Good at Taking Care of OthersRequires: Other: Emotion: Bored
Give snackType: StandardExtremely ImportantTargetedRequires: Personality: Good at Taking Care of OthersOutcomes: Affects Hunger need
Discuss favorite mealsType: StandardNormal
Mumble incomprehensiblyType: Standard · Cooldown: 1sExtremely ImportantOutcomes: Together Card Embarrassed+1
Share a depressing storyType: StandardVery ImportantRequires: Personality: GloomyOutcomes: Together Card Sad+3Outcomes: Together Card Sad+2
Motivate the group with happy thoughtsType: StandardNormalRequires: Personality: OverjoyedRequires: Emotion: HappyOutcomes: Learning Speed+2
Ask everyone to share something positiveType: StandardNormalRequires: Personality: OverjoyedRequires: Emotion: HappyRequires: Other: Emotion: HappyOutcomes: Together Card Happy+4Outcomes: Together Card Angry+2Outcomes: Together Card Happy+2
Enthusiastically infuse with overflowing joyType: Standard · Cooldown: 1440sVery ImportantRequires: Personality: OverjoyedRequires: Emotion: HappyRequires: Other: Emotion: Happy
Compliment existential dreadType: StandardImportantTargetedRequires: Personality: GloomyRequires: Other: Emotion: SadOutcomes: Together Card Sad+2
Depress everyone thoroughlyType: Standard · Cooldown: 1440sVery ImportantRequires: Personality: GloomyRequires: Emotion: SadRequires: Other: Emotion: Not SadOutcomes: Thoroughly Depressed
Share energy with the worldType: Standard · Cooldown: 1440sVery ImportantRequires: Personality: EnergeticOutcomes: Energy Shared
It seems like there's an issue with the train... Is anyone here a mechanic?Type: Special · Cooldown: 0sExtremely ImportantOutcomes: Together Card Embarrassed+2Outcomes: Together Card Stressed+1Outcomes: Together Card Stressed+2Outcomes: Together Card Happy+5
Yes! (lie)Type: InstantNormal
NoType: InstantNormal
Say you'd make things worseType: InstantNormalRequires: Personality: Good at Nothing
Offer assistanceType: InstantNormalRequires: Personality: Jack-of-All-Trades
I'm currently working at Parallel Studios and we're looking for a Gameplay Programmer. I think you'd be a great fit! Are you interested?Type: SpecialImportantTargetedRequires: Other: Relationship: FriendOutcomes: Together Card Sad+1
Yes!Type: InstantNormal
The baby is starting to make more coherent sounds!Type: ImportantNormalTargetedRequires: Other: Life Stage: Toddler + Emotion: Stressed
The baby has said their first word!Type: ImportantNormalTargetedRequires: Other: Life Stage: Toddler + Emotion: Stressed
The baby has said their first sentence!Type: ImportantNormalTargetedRequires: Other: Life Stage: Toddler + Emotion: Stressed
Tell your baby you love themType: Standard · Cooldown: 0sVery ImportantTargeted
Try to teach your baby some wordsType: Standard · Cooldown: 0sVery ImportantTargeted
Make gibberish noises at the babyType: Standard · Cooldown: 0sVery ImportantTargeted
Throw a fit because of hungerType: Standard · Cooldown: 0sNormalOutcomes: Together Card Stressed+1
Throw a fit because of bad hygieneType: Standard · Cooldown: 0sNormalOutcomes: Together Card Stressed+1
Throw a fit because of fatigueType: Standard · Cooldown: 0sNormalOutcomes: Together Card Stressed+1
Talk with toddler about their dayType: StandardVery ImportantTargeted
Complain about nothing in particularType: Standard · Cooldown: 0sNormalRequires: Emotion: AngryOutcomes: Together Card Angry+1Outcomes: Together Card Stressed+2
Discuss state of relationshipType: StandardVery ImportantTargeted
Make relationship non-exclusiveType: ContextualVery ImportantTargetedRequires: Other: Relationship: Lover + (Relationship: Exclusive Partner AND (Relationship: Not Non-Exclusive Partner OR Relationship: Not Exclusive Partner))
Make relationship exclusiveType: ContextualNormalTargetedRequires: Other: Relationship: Lover + Relationship: Non-Exclusive Partner
Tell a very simple jokeType: Standard · Cooldown: 0sNormal
Talk about the ABCsType: Standard · Cooldown: 0sNormal
Talk about shapes and colorsType: Standard · Cooldown: 0sNormal
Ask about favorite plushieType: Standard · Cooldown: 0sNormal
Complain about morning sicknessType: StandardVery ImportantOutcomes: Together Card Stressed+1
Talk about food cravingsType: StandardImportant
Talk about the future baby's roomType: StandardImportant
Wonder about the baby's genderType: StandardImportant
AAAAAAHHHH!Type: StandardExtremely ImportantOutcomes: Together Card Stressed+2
Make gibberish noises at the babyType: Standard · Cooldown: 0sNormal
Try and imitate babyType: Standard · Cooldown: 0sNormal
Wonder what to talk about with babiesType: Standard · Cooldown: 0sNormal
It seems like we could be good friends, what do you think?Type: Special · Cooldown: 0sNormalTargetedRequires: Other: Relationship: Not FriendOutcomes: Together Card Embarrassed+3
Talk about problems at schoolType: StandardNormalRequires: Relationship: Friend
4 CARDS CAN FAIL
Success Chance Modifiers
stack the odds
Cards marked “can fail” roll their base chance plus every matching modifier below. Positive values raise the odds, negative values lower them - all in percentage points.
Charisma Check
used by 2 cards in this category
+15 Charisma >= 4
+10 Charisma = 3
+5 Charisma = 2
-10 Charisma = 0
Helpful Action
used by 1 cards in this category
+10 Good at Cooperating
+5 Friend (per level)
+2 Charisma (scales with level)
Medical Action
used by 1 cards in this category
+5 Health (per level)
Related guides
Frequently asked
General FAQ
quick answers
How many general Together Cards are in Paralives?
There are 130 general Together Cards in Paralives Early Access build 1. 4 of these cards have a success chance and can fail.
What do general cards do in Paralives?
General conversation cards covering everyday topics like weather, interests, food, technology, fitness, and daily life.
Can general cards fail in Paralives?
Yes - 4 of 130 general cards have a success chance. When a card fails, the outcome differs from success, often applying different status effects or conversation tags.