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Parafolk · Needs

Needs

survival & wellbeing - Parafolk have 12 needs that deplete over time. 4 are survival-critical, and three of those can reach a Fatality state; the other 8 shape mood and emotional output. (Back link: Parafolk overview → /parafolk)

12 needs

4 survival needs

3 can be fatal

What are the core needs in Paralives? (4)

These four needs are tied to physical survival and daily functioning. Hunger, Sleep, and Bathroom can reach a Fatality state if neglected.

Hunger · Core
Hunger · Core

Satisfied: I'm getting hungry Getting Low: It will be time to eat soon Medium: I'm hungry Critical: I'm STARVING Fatality: I am dying of hunger

Sleep · Core
Sleep · Core

Getting Low: I'm getting tired Medium: I'm tired Critical: I'm extremely tired... Fatality: Good night

Bathroom · Core
Bathroom · Core

Satisfied: I don't need to use the bathroom Getting Low: I'll need to use the bathroom soon Medium: I need to use the bathroom Critical: I need to go to the bathroom, NOW! Fatality: I can't hold it for much longer!

Hygiene · Core
Hygiene · Core

Getting Low: I could use a shower or bath Medium: I need to wash myself Critical: I REALLY need to wash myself

Frequently Asked Questions

Frequently asked questions

How many needs do Parafolk have in Paralives?

Parafolk have 12 needs: Hunger, Sleep, Bathroom, Hygiene, Fun, Affection, Me Time, Grump, Energy Surplus, Peace, Need to Move, and Get Away From the Fire. The last one is a safety-response need triggered by proximity to fire.

Which Paralives needs are the most important?

Hunger, Sleep, and Bathroom are the most critical needs. Hunger and Sleep both have a Fatality description level, meaning neglecting them long enough can lead to Parafolk death. Bathroom also has a Fatality state. Hygiene is core to daily wellbeing but does not appear to have a death condition. Secondary needs like Fun, Affection, and Me Time affect mood and emotional state without direct survival consequences.

Can Parafolk die from unmet needs in Paralives?

Yes. Hunger has the fatality state 'I am dying of hunger,' Sleep has 'Good night,' and Bathroom has 'I can't hold it for much longer!' suggesting these three needs can reach critical failure states. Managing Hunger and Sleep in particular is essential for keeping Parafolk alive, especially on faster aging settings where days pass more quickly.

What are warning and critical thresholds for needs in Paralives?

Warning and critical thresholds are the points at which a need switches from normal depletion to accelerated depletion. At the warning threshold, depletion speed increases by a warning multiplier. At the critical threshold, depletion accelerates further with a critical multiplier. This makes needs that are already low deplete faster, creating urgency that reflects how real biological needs work.

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