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Spells

Up to 3 of the 9 spells are equipped for a battle. Each spell rises from level 1 to level 6 with the XP it earns when cast, and has an upgrade tree of 8 upgrades, 5 of which a level 6 spell holds.

9spells

Spell levels and upgrade points

Upgrade points

Every spell level after the first gives 1 upgrade point and every upgrade costs 1 point, so a level 6 spell holds 5 of its 8 upgrades. At levels 2 and 4 the tree offers two upgrades and only one of them can be taken; the level 5 upgrade is the one on the branch picked at level 4, and levels 3 and 6 follow either pick. In the Spells room a taken upgrade can be swapped for the other one of its pair at no cost; swapping the level 4 upgrade swaps the level 5 upgrade with it.

LevelTotal XPUpgrade pointsGems from the level before
100
26,0001120
316,0002200
432,0003320
556,0004480
690,0005680

Spell XP

A spell earns XP every time it is cast. A cast gives the spell's XP per cast, times the factor of the game mode, times the level factor below. The XP of a battle is added up and rounded down once, when it is saved.

XP is kept whatever the outcome

The XP spells earn in a battle is saved after a victory, after a defeat, and when the battle is restarted or left for the map.

Game modeSpellsXP per castCooldowns
CampaignEquipped spellsFullNormal
Iron ChallengeEquipped spells1.5xNormal
Blitz ChallengeEquipped spells1.25xHalved
Spell RushSpells picked for Spell Rush1.1xHalved
Classic RushRain of Fire and Reinforcements onlyFullNormal

Hero Party is played without spells.

Reinforcements100125
Rain of Fire400500
Royal Edict320400
Teleportation Sigil280350
Ace Musketeers133166.25
Gnome's Shop320400
Thunder Zapper320400
Wintersong's Wrath280350
Aspect of Sol400500

Level factor

The game expects a spell level from the number of campaign stages unlocked. A cast gives 2 times the XP while the spell's level at the start of the battle is 2 or more below that level, and half the XP while it is 2 or more above it. One level above or below changes nothing.

Campaign stages unlockedExpected spell level
1-31
4-72
8-103
11-134
14-165
17 or more6

Spell rules

Levelling up with gems

The level-up button in the Spells room sells one or more levels at once: 1 gem per 50 XP the spell is missing up to the chosen level, rounded to the nearest 10 gems. From level 1 with no XP, level 6 costs 1,800 gems.

Unlocks

Reinforcements and Rain of Fire are available from the start. On Steam the other spells unlock with stars: Royal Edict at 5, Teleportation Sigil at 18, Ace Musketeers at 42, Gnome's Shop at 46, Thunder Zapper at 57, Wintersong's Wrath at 59 and Aspect of Sol at 62. On iOS and Android, Teleportation Sigil, Gnome's Shop, Thunder Zapper, Wintersong's Wrath and Aspect of Sol are in-app purchases instead. Teleportation Sigil, Ace Musketeers, Gnome's Shop, Thunder Zapper, Wintersong's Wrath and Aspect of Sol start at level 3 with 2 upgrade points; Reinforcements, Rain of Fire and Royal Edict start at level 1.

Game modes