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Classic towers

The Classic Rush mode is played with 12 classic towers: four base towers (Archer Tower, Militia Barracks, Mage Tower and Dwarven Bombard) with three levels each, and 8 specialist towers built from a base tower's level III, two for each.

12classic towers

Classic upgrades by stage

Classic Rush adds the classic upgrades stage by stage, five for each tower type: none on stages 1-2, and each new level from the stage in the first column on. On Impossible, all of them are active on every stage. The tower pages give each tower's numbers before and after.

From stageMarksmanBarrackMageArtillery
3Selling after wave 1 returns 90% (was 60%)Soldier health x1.1Range x1.08Damage x1.1
5Range x1.1Soldier armor +10 pointsEach hit lowers armor by 3 points for goodRange x1.1
8Hits count armor 10 points lowerRespawn x0.8, rally range x1.2Prices x0.9Prices x0.9
11Range x1.1 againSoldier health up again (+20% over the base)Damage x1.15Big Bertha and Tesla X104 ability prices x0.75
1610% chance of double damageThe enemy a soldier fights takes 10% of each hit the soldier takesEach hit halves speed for 0.5 secondsBombs deal full damage across the blast (the Musketeer's Shrapnel Shot too); Tesla chain jumps deal full damage

The Barrack upgrade from stage 16 also covers the Sorcerer Mage's elemental, the reinforcements and every hero except Drakkan and Ashbite; Prince Denas (stage 18) does not get it. On stage 1, Classic Rush locks Marksman Tower, Adept Tower, Footmen Barracks and Dwarven Artillery, so only level I towers are built there.