Classic upgrades by stage
Classic Rush adds the classic upgrades stage by stage, five for each tower type: none on stages 1-2, and each new level from the stage in the first column on. On Impossible, all of them are active on every stage. The tower pages give each tower's numbers before and after.
| From stage | Marksman | Barrack | Mage | Artillery |
|---|---|---|---|---|
| 3 | Selling after wave 1 returns 90% (was 60%) | Soldier health x1.1 | Range x1.08 | Damage x1.1 |
| 5 | Range x1.1 | Soldier armor +10 points | Each hit lowers armor by 3 points for good | Range x1.1 |
| 8 | Hits count armor 10 points lower | Respawn x0.8, rally range x1.2 | Prices x0.9 | Prices x0.9 |
| 11 | Range x1.1 again | Soldier health up again (+20% over the base) | Damage x1.15 | Big Bertha and Tesla X104 ability prices x0.75 |
| 16 | 10% chance of double damage | The enemy a soldier fights takes 10% of each hit the soldier takes | Each hit halves speed for 0.5 seconds | Bombs deal full damage across the blast (the Musketeer's Shrapnel Shot too); Tesla chain jumps deal full damage |
The Barrack upgrade from stage 16 also covers the Sorcerer Mage's elemental, the reinforcements and every hero except Drakkan and Ashbite; Prince Denas (stage 18) does not get it. On stage 1, Classic Rush locks Marksman Tower, Adept Tower, Footmen Barracks and Dwarven Artillery, so only level I towers are built there.
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