Story
Quests
Every quest in Everlast: Undying Tale, from the game files. Open a quest for how to start it and its objectives.
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29 entries
| Summary | Stages | |
|---|---|---|
| A Business Adventure | Scout an abandoned mineshaft for Sterling Gaither and bring back the previous owner's logbook. | 5 |
| Altarior Motive | Help Theodore Badon destroy the altar in the Great Graveyard. | 5 |
| Artifact Of The Matter | Recover the pieces of the map and use them to find and dig for buried treasure. | 10 |
| Deep Trouble | Escort the injured soldier Gullible Roger out of the Abyss and back to the surface. | 18 |
| From Nothing | Help Sir Theodore Badon root out the occultists kidnapping travelers on the South Road. | 7 |
| Home Again | Help Iris begin rebuilding the Facturr Estate. | 2 |
| Humble Beginnings | Help Iris prepare dinner at the estate. A simple day that becomes anything but. | 22 |
| In Search of the Past, Losing the Future | Finish deciphering the Spot Cap rune stones with Orvyn, and find out what the Spot Caps will pay to keep them secret. | 11 |
| Learning To Fly | Help the Thrunk build - and enchant - a flying ship. | 4 |
| Meeting With Death | Your relationship with death is a rather fickle one. Death will always come to us all. | 1 |
| More Than You Can Chew | Tartiana is desperate for help before the King's Birthday Party. | 7 |
| One More Thing | Help Cassius lay an old spirit to rest. | 17 |
| One Short Lesson | Resurrected by a mysterious stranger, you must report the attack on the estate and gear up to track down a lost friend from your past. | 28 |
| Path of the Warden | Trade stories with the Grand Master Warden until he decides what you are made of. | 5 |
| Paths Diverge | Help a young druid decide between her path and her heart. | 10 |
| Persistence | Help the Bellows make their case for steel armor for the guards. | 22 |
| Pushing Back | Help the villagers of Loima Shores stand up to the bandits. | 49 |
| Securing The Region | Help the Moorne guards weather the wolves, the Thrunk, and the occultists hiding behind it all. | 17 |
| Shepherd For Hire | Barnus requires some help for coin. | 7 |
| The Badongerst Blaze | Investigate the five-year-old fire that tore through Badongerst and clear Elmer Albero's name. | 18 |
| The Bloat | Help a hidden tribe of Spot Caps gather the ingredients to cure their dying elder. | 8 |
| The Crown - Part 1 | Head south with Theodore to find an occultist informant in the swamplands. | 8 |
| The Crown - Part 2 | Track down the kidnapper plaguing Mirehaven alongside Sir Theodore Badon. | 18 |
| The Historian and the Spot Caps | Help a Northgaelian scholar meet the Spot Caps and decipher their lost rune stones. | 12 |
| The Lost Artist | Find Mcgee's apprentice and help finish an unfinished painting. | 8 |
| The Mystery of the Meat | Help Heather Vayne experiment with cooking Valac meat until you find a recipe that works. | 4 |
| To Market, To Market | Iris needs a vacation. | 10 |
| Wild Night | Attend a Spot Cap festival, black out, and spend the morning putting the Moorne back together. | 19 |
| Zero To Hero | Help a budding adventurer turn his white lies into a real victory. | 10 |