Stat · Defense
Bonus Armor
Increases Armor by a percentage. Applied after all flat armor bonuses.
Stat
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Where it comes from
Divine Helm, fixed stat
Sorcerer talent, rank 1 of 8: +2% Armor. Melee attackers have a 4% chance to grant you 5 Mana.
Sorcerer talent, rank 1 of 8: Gain 35 Armor and increase your total Armor by 3%.
Sorcerer talent, rank 1 of 8: While Flame Aura is active, gain +10% Armor and Magic Resist.
Sorcerer talent: Gain 10% increased Armor. Melee attackers have a 100% chance to receive Chill for 4s.
Combat Potion: Increase Armor by 20% for 1 hour.
Status effect from Steady Blow
Steady Shot Rune (Grand)Legendary rune
Phantom Form Rune (Grand)Legendary rune
Sacred Judgment Rune (Grand)Legendary rune
Wind Steps Rune (Grand)Legendary rune
Flame Aura Rune (Grand)Legendary rune
Flame Breath Rune (Grand)Legendary rune
Flame Strike Rune (Grand)Legendary rune
Iron Thorn Rune (Grand)Legendary rune
Steady Shot RuneRare rune
Phantom Form RuneRare rune
Sacred Judgment RuneRare rune
Wind Steps RuneRare rune
Flame Aura RuneRare rune
Flame Breath RuneRare rune
Flame Strike RuneRare rune
Iron Thorn RuneRare rune
Rune of Atheron's Shield (V)Rune of the Strong Shield of the Atheron set
- ThornsReflects flat physical damage back to attackers that hit you.
- ArmorReduces physical damage taken.
- Magic ResistReduces magical damage taken.
- Bonus Magic ResistIncreases Magic Resist by a percentage. Applied after all flat magic resist bonuses.
- Dodge ChanceChance to fully avoid a direct attack. Does not apply to damage over time.
- Critical Damage ReductionReduces the extra damage critical hits deal to you.