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[1.0.1] 32 Legendary Runes, New Commodities, Equipment Enlightenment and More!

Updatev1.0.12New2Changed6Fixed37Other

Source: First Day Games, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam

32 Legendary Runes (Grand)

  • 32 new Legendary runes: a "(Grand)" version of every Rare skill rune, 8 per class. They have stronger stats and ability level bonus than the Rare versions.

  • They are precious items and can be traded on the Auction.

Gold Bar

  • A tradable currency item. Sells to merchants for 2,500,000 gold.

  • Drops from Mythic Rift bosses, zone bosses on Inferno, and fishing at Veldak Sky Lake and Cinder Lake.

Consecration Stone

  • A precious, tradable material used to Enlighten equipment. Drops from Mythic Rift bosses.

Equipment Enlightenment

  • +10 equipment can now be Enlightened twice: Enlightened I and Enlightened II.

  • Each Enlightenment raises every stat on the item by 5%. Consecration Stone is a required item for this process.

Auto-run setting

  • There is an Auto Next Stage option now in addition to the auto-rerun.

Training Grounds DPS meter

  • Shows Damage Overall and Current DPS while you attack the Training Dummy.

Show Combat Text

  • New

    New option in Settings to turn floating combat texts on or off.

Hunter

  • Traps: Traps are now thrown: they land 1.5m in front of the target (range 12) instead of at your feet.

  • Frost Trap now also applies Chill.

  • Oversized Traps → Lethal Traps: this talent no longer increases trap size. It now gives +10% Trap damage per point, up to +60% at 6 points.

  • Steady Aim: now also increases Basic Attack range. Range per point lowered from 6% to 5%.

  • Venom Bolt: damage raised from 120% (+3% per level) to 160% (+5% per level) weapon damage. Explosion radius raised from 1.4 to 1.6.

  • Deadeye's Resolve (6-piece)

  • Fixed

    Fixed: the set's Rapid Fire arrows dealt less damage than normal Rapid Fire.

  • Rapid Fire now also shoots 30% faster.

  1. Trapper's Legacy (6-piece): traps can now be quickly triggered 2 extra times.

Monk

  • Chain Force (capstone talent) restored: every 3rd Basic Attack deals 100% more direct damage.

  • The old Vulnerable capstone is now a separate talent, Exposing Strikes.

  • Sacred Orbs: larger hit area again, so orbs hit more reliably.

  • Piercing Lunge: recovery after the attack shortened from 1.0s to 0.8s.

  • Serpent's Tongue (6-piece): Piercing Lunge now sends out a stream of air that pierces through enemies behind the target.

  • It deals 200% (+10% per level) weapon damage as Physical damage and applies Vulnerable.

  • Each cast still reduces the cooldown of a random Special ability by 1s.

  1. Charge: fixed the Monk dashing too close to, or onto, the enemy.

Warrior

  • Harvest Moon (6-piece): fixed the hunting blades dealing reduced damage. Each cut now deals full Half Moon Slash damage: 150% (+7% per level) weapon damage, up from 60% (+3% per level).

Sorcerer

General

  • Soulrender (Divine Sword): every hit now grants a Harvest of Souls stack.

  • Rune set drop rate increased by 40%.

  • Mythic Rift entry cost reduced: from 3 Boss materials to 2 Boss materials + 1 skull.

  • Mythic Rift boss enrage: from tier 75, the Boss becomes Enraged after 15 minutes.

  • Equipment upgrades:

  • Upgrading Rare to Divine gear to +9 or +10 now only needs 1 boss material instead of 3. Gold cost for upgrades increased.

  1. Enemies can no longer die after the player has died.

  2. All fish now stack to 99.

  3. Fishing: Gold Bar added to the Veldak Sky Lake and Cinder Lake loot tables. Flying Fish King Rein drop chance reduced.

System & QoL

  • Changed

    Equipment tooltips now show the bonus gained from upgrades next to each stat.

  • New

    Added a confirmation when selling precious tradable runes or commodities, including through Sell All.

  • Changed

    Improved server stability during bad network disconnections, and fixed a rare auction withdrawal issue.

Bug Fixes

  • Fixed

    Frost Whelp: fixed its collision so ground effects always hit it.

  • Fixed

    Defiled Wyrm: its collision now covers its head.

  • Fixed

    Training Dummy: fixed its collision.

  • Fixed

    Fixed an opened map node not updating or unlocking after the map progressed.

  • Fixed

    Fixed level-up and new-ability popups showing in the wrong place on portrait screens.