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Divine Weapon

Soulrender

Divine Weapon for the Warrior, Sorcerer and Monk. A Divine drop from elites and bosses of level 70 on Inferno, from treasure chests and from Mystery items.

Soulrender
  • 290Damage
  • 1.20Speed
  • 348.0DPS
Damage vs Slowed
+170.0%
Basic Attack Damage
+120.0%
Bonus Health
+35.0%
Damage Reduction
+10.0%
Life on Kill
+100
Life on Hit
+34
  • Unique effect

    Every hit grants a stack of Harvest of Souls. Consumes 25 stacks to release Soul Impact, a soul wave that travels forward, dealing 800% Weapon Damage as Physical Damage and applying Dazed once to each enemy hit.

Its hooked tip was never meant for cutting, but for carrying away what the cut leaves behind.

Item

Slot

Weapon

Rarity

Divine

Classes

Warrior, Sorcerer and Monk

Minimum drop level

70

Required level

70

Upgradable

Yes, up to +10

Sockets

Up to 3, Weapon bonus, from required level 30

Can be Ancient

No

Can be Black Mist

No

Tradable

Yes, until upgraded, socketed or bound
  • Elites and bosses

    Divine chance for every item roll of a cleared encounter of level 70 on Inferno: 0.0003% for elites, 0.001% for mini-bosses and bosses, 0.002% for Mythic Rift bosses, x (1 + 0.3 x Item Find) x 2 (Solo Self-Found) and x the stage bonus.

  • Treasure chests

    Divine chance for each item in a chest of level 70 opened on Inferno, x (1 + 0.3 x Item Find) x 2 (Solo Self-Found) and x the loot bonus of the stage it dropped on: 0.034% in the Silver Treasure Chest and Golden Treasure Chest; 0.036% in the Mythic Treasure Chest.

  • Mystery Weapon

    Sold for Soul Shards by Lady "Shadow", the Mystery Vendor in each town: one Weapon of random rarity for the current hero. At player level 70, once Inferno is unlocked, it is Divine with a 0.007% chance, x (1 + 0.3 x Item Find) x 2 (Solo Self-Found). Online characters can buy it too, at the price the game server sets.

Drop chances are the game's rules for offline characters; the game server decides the loot of online characters.

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