Grendel (Gamma)
CreatureBoss

Breeding calculator
Grendel (Gamma)
SettingsHatch 1× · Mature 1× · Food 1× · Weight 1,000
Baby: The hatched dinosaur, now a baby, needs constant attention and food placed directly in its inventory to survive, or a nearby Maewing to take care of its needs.
- Gestation
- 8h 0m 0s
- Maturation
- 46h 17m 46s
- Food at birth
- 56.67/min
Maturation Progress
- Status:
- Baby
- Time Left:
- 43:58:52
- Total Time:
- 46:17:46
Maturation
Incubation Time- 8h 0m 0s
Elapsed Time- 2h 18m 54s
Maturation Time Left- 43h 58m 53s
Time to Juvenile- 2h 18m 53s
Food
Total Food Items- 1575items
Food to Adult- 1028items
Food Per Hour- 65
Food Capacity- 500items
Baby Hand Feed For- N/A2.4% maturation
Imprinting
Cuddle interval- 8h
Imprint per cuddle- 18.1%
Maximum imprint- 90.5% (5 cuddles)
Settings8 h · interval ×1 · amount ×1
Raising food
Food per item- 50
Stack size- 40
Eats at 5%- 53.84 food/min
Maturation- 46h 17m 46s
| Stage | Time remaining | Food points | Raw Meat | Stacks | Weight |
|---|---|---|---|---|---|
| 2h 18m 53s | 7,281 | 146 | 4 | 14.6 | |
| 18h 31m 6s | 44,078 | 882 | 23 | 88.2 | |
| 23h 8m 53s | 19,677 | 394 | 10 | 39.4 | |
| Total | 43h 58m 53s | 1,422 | 37 | 142.2 |
Total: 1,422 Raw Meat
Feeding Trough- 2,400 items (60 slots)Fits in one load
Tek Trough- 4,000 items (100 slots)Fits in one load
Maewing / Maeguana- 300 slots50% weight reduction on meat & berries
- Baby - 4x trough refills needed (food spoils before phase ends)
- Juvenile - 28x trough refills needed (food spoils before phase ends)
- Adolescent - 35x trough refills needed (food spoils before phase ends)
Spoils in 10m | Trough / Maewing: 40m | Tek Trough: 16h 40m
At birth, baby holds ~45 food - refill every ~1 min
During the Baby phase (0-10%), you must hand-feed or use a Maewing to nurse. From Juvenile (10%+), dinos can eat from a Feeding Trough on their own. Use Preserving Salt in troughs to double spoil times.
More about breeding the Grendel (Gamma)
The baby Grendel (Gamma) takes approximately 1 day and 22 hours to fully mature at default rates - over a lengthy period. The most labor-intensive part is the baby phase (0–10% maturation) when it can't use a Feeding Trough yet.
Each baby inherits stats from both parents with a chance of mutation - +2 wild levels to a random stat plus a color change. Use the breeding calculator to plan food requirements, incubation timers, and maturation phases.
The Grendel (Gamma)'s growth progresses through three stages: Baby (0–10%) lasts ~278 min and requires constant hand-feeding. Juvenile (10–50%) spans ~19h - it can eat from a Trough now. Adolescent (50–100%) takes ~23h - continues eating from troughs, nearly fully grown.
Imprinting during maturation provides permanent stat bonuses. At 100% imprint, the Grendel (Gamma) gains 30% bonus damage and resistance when ridden by the imprinter. Keep various kibble types on hand, as imprint requests are randomized between cuddles, walks, and kibble feeding.
The raising calculator above shows exactly how much food you need for each maturation phase of the Grendel (Gamma). Expect ~278 minutes of active care during the Baby phase before it graduates to trough-feeding as a Juvenile.
The multiplier feature helps plan large-scale Grendel (Gamma) raises by totaling food across all babies. Different food types have different spoil timers - factor that into which food you stockpile.
The Grendel (Gamma) is a boss creature in ARK: Survival Ascended that must be fought in a dedicated arena. It falls within the Boss classification.
At 300,000 base HP, the Grendel (Gamma) is one of the toughest creatures in the game. Dealing 100% base Melee Damage, the Grendel (Gamma) brings respectable melee power to the table. With 3500 base Stamina, the Grendel (Gamma) has massive stamina reserves. A base Weight of 1000 means an enormous weight pool.
Once tamed, the Grendel (Gamma) is a fearsome boss that requires serious preparation and a strong army of tames to defeat. A wild Grendel (Gamma) is worth 1500 base experience when killed. It can be cloned at a Cloning Chamber for 0.26 Element plus 0.01 Element per level.