Physical Skill Tree
The Physical skill tree has 17 skills with 82 levels in total. Levels are learned with Green Dose.
Skill tree
Constitution Boost
Permanently +1 Constitution. Improves HP/stamina cap and debuff resistance.
Max stamina
Increases stamina by 10 points
Stamina recovery
20% increased stamina recovery rate
Marathon runner
Reduce stamina cost by 10% while running
Sprint speed
3% increased sprint speed
Rolling distance
Increase rolling distance by 35%
Bullet time
Enter a short bullet time (0.5 seconds) after rolling
Rolling Sprint
Gain a brief acceleration effect after rolling (2 seconds)
Light Step
Reduces the range of your footstep noise by 20%
Max Health
Increases maximum health by 5%
Hp recovery
Increase HP recovery speed by 20%
Wound Care
Reduces the chance of bleeding when hit by 30% and damage taken by the struck limb by 20%
Tough Body
Reduces the intensity of all negative states by 10%
Carry Capacity
Increases the carry weight limit by 5 kg
Wilderness Metabolism
Reduces hunger and thirst consumption by 12%
Cold Resistance
Reduces body heat loss caused by the environment by 20%
Limb Recovery
Injured limbs recover 20% faster
Levels, costs and unlocks
| Skill | Level | Effect | Cost | Requires | Unlocks |
|---|---|---|---|---|---|
| Constitution Boost | 1 to 20 | Permanently +1 Constitution. Improves HP/stamina cap and debuff resistance. | 2 to 40 Green Dose per level | ||
| Max stamina | I | Increases stamina by 10 points | 1 Green Dose | ||
| II | Increases stamina by 20 points | 2 Green Dose | |||
| III | Increases stamina by 30 points | 3 Green Dose | |||
| IIII | Increases stamina by 40 points | 4 Green Dose | |||
| V | Increases stamina by 50 points | 5 Green Dose | |||
| Stamina recovery | I | 20% increased stamina recovery rate | 1 Green Dose | ||
| II | 40% increased stamina recovery rate | 2 Green Dose | |||
| III | 60% increased stamina recovery rate | 3 Green Dose | |||
| IIII | 80% increased stamina recovery rate | 4 Green Dose | |||
| V | 100% increased stamina recovery rate | 5 Green Dose | |||
| Marathon runner | I | Reduce stamina cost by 10% while running | 1 Green Dose | ||
| II | Reduce stamina cost by 20% while running | 2 Green Dose | |||
| III | Reduce stamina cost by 30% while running | 3 Green Dose | |||
| IIII | Reduce stamina cost by 40% while running | 4 Green Dose | |||
| V | Reduce stamina cost by 50% while running | 5 Green Dose | |||
| Sprint speed | I | 3% increased sprint speed | 1 Green Dose | ||
| II | 6% increased sprint speed | 2 Green Dose | |||
| III | 9% increased sprint speed | 3 Green Dose | |||
| IIII | 12% increased sprint speed | 4 Green Dose | |||
| Rolling distance | I | Increase rolling distance by 35% | 1 Green Dose | ||
| II | Increase rolling distance by 65% | 2 Green Dose | |||
| III | Increase rolling distance by 100% | 3 Green Dose | |||
| Bullet time | I | Enter a short bullet time (0.5 seconds) after rolling | 2 Green Dose | ||
| II | Enter a short bullet time (0.75 seconds) after rolling | 3 Green Dose | |||
| III | Enter a short bullet time (1 seconds) after rolling | 4 Green Dose | |||
| Rolling Sprint | I | Gain a brief acceleration effect after rolling (2 seconds) | 2 Green Dose | ||
| I | Gain a brief acceleration effect after rolling (3.5 seconds) | 3 Green Dose | |||
| I | Gain a brief acceleration effect after rolling (5 second) | 4 Green Dose | |||
| Light Step | I | Reduces the range of your footstep noise by 20% | 1 Green Dose | ||
| II | Reduces the range of your footstep noise by 35% | 2 Green Dose | |||
| III | Reduces the range of your footstep noise by 50% | 3 Green Dose | |||
| Max Health | I | Increases maximum health by 5% | 1 Green Dose | ||
| II | Increases maximum health by 10% | 2 Green Dose | |||
| III | Increases maximum health by 16% | 3 Green Dose | |||
| IIII | Increases maximum health by 22% | 4 Green Dose | |||
| V | Increases maximum health by 30% | 5 Green Dose | |||
| Hp recovery | I | Increase HP recovery speed by 20% | 1 Green Dose | ||
| II | Increase HP recovery speed by 35% | 2 Green Dose | |||
| III | Increase HP recovery speed by 50% | 3 Green Dose | |||
| IIII | Increase HP recovery speed by 60% | 4 Green Dose | |||
| V | Increase HP recovery speed by 70% | 5 Green Dose | |||
| Wound Care | I | Reduces the chance of bleeding when hit by 30% and damage taken by the struck limb by 20% | 1 Green Dose | ||
| II | Reduces the chance of bleeding when hit by 50% and damage taken by the struck limb by 30% | 2 Green Dose | |||
| III | Reduces the chance of bleeding when hit by 70% and damage taken by the struck limb by 50% | 3 Green Dose | |||
| Tough Body | I | Reduces the intensity of all negative states by 10% | 2 Green Dose | ||
| II | Reduces the intensity of all negative states by 18% | 3 Green Dose | |||
| III | Reduces the intensity of all negative states by 28% | 4 Green Dose | |||
| Carry Capacity | I | Increases the carry weight limit by 5 kg | 1 Green Dose | ||
| II | Increases the carry weight limit by 10 kg | 2 Green Dose | |||
| III | Increases the carry weight limit by 16 kg | 3 Green Dose | |||
| IIII | Increases the carry weight limit by 22 kg | 4 Green Dose | |||
| V | Increases the carry weight limit by 30 kg | 5 Green Dose | |||
| Wilderness Metabolism | I | Reduces hunger and thirst consumption by 12% | 1 Green Dose | ||
| II | Reduces hunger and thirst consumption by 22% | 2 Green Dose | |||
| III | Reduces hunger and thirst consumption by 32% | 3 Green Dose | |||
| Cold Resistance | I | Reduces body heat loss caused by the environment by 20% | 1 Green Dose | ||
| II | Reduces body heat loss caused by the environment by 35% | 2 Green Dose | |||
| III | Reduces body heat loss caused by the environment by 50% | 3 Green Dose | |||
| Limb Recovery | I | Injured limbs recover 20% faster | 1 Green Dose | Wound Care | |
| II | Injured limbs recover 30% faster | 2 Green Dose | |||
| III | Injured limbs recover 40% faster | 3 Green Dose | |||
| IIII | Injured limbs recover 50% faster | 4 Green Dose | |||
Other skill trees
Values from the ZED ZONE update of 7 November 2026.



















