Infected

Infected
- Type
- Zombie
- Max HP
- 1,125
- Melee damage
- 300
- Move speed
- 2.6
HP at spawn by difficulty
| Difficulty | HP |
|---|---|
| Easy | 562.5 |
| Normal | 843.75 |
| Realistic | 1,406.25 |
Kinds with this name
| Max HP | Melee damage | Move speed | Spawns in |
|---|---|---|---|
| 1,125 | 300 | 2.6 | Town, Farm, Wood cabin, Hospital, Supermarket, Gun shop, Cargo transfer station, Gas station, Open country, Junkyard, Engine factory, Stadium, Train station, Cargo airport runway, Cargo airport, Dock |
| 1,350 | 200 | 3.2 | Open country, Town, Hospital, Supermarket |
| 1,350 | 200 | 3.8 | Open country, Town, Laboratory, Junkyard, Cargo transfer station |
Drops and butchering
Mutant Nervous Tissue1% chance, rolled on death and again when butchered
Cash1,125 HP, speed 2.6: 35% chance per kill, up to 20
Mutant Tissue1,125 HP, speed 2.6: 0 to 3, each kept at 90%, rolled on death and again when butchered
Mutant Heart1,125 HP, speed 2.6: 0.8% chance, rolled on death and again when butchered
Plant-Mutated Tissue1,125 HP, speed 2.6: 1% chance, rolled on death and again when butchered
Cash1,350 HP, speed 3.2: 35% chance per kill, up to 30
Mutant Tissue1,350 HP, speed 3.2: 0 to 6, each kept at 90%, rolled on death and again when butchered
Mutant Heart1,350 HP, speed 3.2: 16% chance, rolled on death and again when butchered
Plant-Mutated Tissue1,350 HP, speed 3.2: 10% chance, rolled on death and again when butchered
Cash1,350 HP, speed 3.8: 35% chance per kill, up to 30
Mutant Tissue1,350 HP, speed 3.8: 0 to 8, each kept at 90%, rolled on death and again when butchered
Mutant Heart1,350 HP, speed 3.8: 40% chance, rolled on death and again when butchered
Plant-Mutated Tissue1,350 HP, speed 3.8: 10% chance, rolled on death and again when butchered
Rope1,125 HP, speed 2.6: 4 tries per kill, 0.9% each on Normal with default loot
Wood Stick (Material)1,125 HP, speed 2.6: 2 tries per kill, 0.9% each on Normal with default loot
Cloth (Material)1,125 HP, speed 2.6: Can carry it
Screwdriver1,125 HP, speed 2.6: 2 tries per kill, 0.9% each on Normal with default loot
Vehicle Repair Kit1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
Iron Dagger1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
Copper Dagger1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
AAA Battery1,125 HP, speed 2.6: 2 tries per kill, 0.9% each on Normal with default loot
AA Battery1,125 HP, speed 2.6: 2 tries per kill, 0.9% each on Normal with default loot
C Battery1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
9V Battery1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
C Battery Flashlight1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
9V Battery Flashlight1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
Wide-Angle Flashlight1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
Lighting Stick (AA Battery)1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
12 Gauge1,125 HP, speed 2.6: 1 try per kill, 0.67% each on Normal with default loot
9x19mm1,125 HP, speed 2.6: 1 try per kill, 0.67% each on Normal with default loot
5.56x45mm NATO1,125 HP, speed 2.6: 1 try per kill, 0.67% each on Normal with default loot
.22LR1,125 HP, speed 2.6: 1 try per kill, 0.67% each on Normal with default loot
7.62x39mm1,125 HP, speed 2.6: 1 try per kill, 0.67% each on Normal with default loot
300 Magnum1,125 HP, speed 2.6: 1 try per kill, 0.67% each on Normal with default loot
Metal Arrow1,125 HP, speed 2.6: 2 tries per kill, 0.9% each on Normal with default loot
Coco-Cola1,125 HP, speed 2.6: Can carry it
Fenda1,125 HP, speed 2.6: Can carry it
Sqrite1,125 HP, speed 2.6: Can carry it
SPUM1,125 HP, speed 2.6: Can carry it
Canned Fruit1,125 HP, speed 2.6: Can carry it
Bandage1,125 HP, speed 2.6: Can carry it
First Aid Kit1,125 HP, speed 2.6: Can carry it
Painkiller1,125 HP, speed 2.6: Can carry it
Blood Bag1,125 HP, speed 2.6: Can carry it
Crowbar1,125 HP, speed 2.6: 3 tries per kill, 0.9% each on Normal with default loot
Wrench1,125 HP, speed 2.6: 2 tries per kill, 0.9% each on Normal with default loot
Tool Hammer1,125 HP, speed 2.6: 2 tries per kill, 0.9% each on Normal with default loot
Fire Axe1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
Glock 191,125 HP, speed 2.6: 1 try per kill, 0.45% each on Normal with default loot
S&W 929 Revolver1,125 HP, speed 2.6: 1 try per kill, 0.45% each on Normal with default loot
Pathfinder .22 Revolver1,125 HP, speed 2.6: 1 try per kill, 0.45% each on Normal with default loot
Double-Barreled Shotgun1,125 HP, speed 2.6: 1 try per kill, 0.45% each on Normal with default loot
Small Backpack1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
Trekking Backpack1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
Hiking Backpack1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
Outdoor Backpack1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
School Bag1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
Frag Grenade1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
Molotov Cocktail1,125 HP, speed 2.6: 2 tries per kill, 0.9% each on Normal with default loot
Portable Sleeping Bag1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
Water Bottle1,125 HP, speed 2.6: 10 tries per kill, 0.9% each on Normal with default loot
Small Canteen1,125 HP, speed 2.6: 3 tries per kill, 0.9% each on Normal with default loot
Large Canteen1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
N95 Mask1,125 HP, speed 2.6: 2 tries per kill, 0.9% each on Normal with default loot
Gas Mask1,125 HP, speed 2.6: 1 try per kill, 0.9% each on Normal with default loot
Cheap Mask1,125 HP, speed 2.6: 4 tries per kill, 0.9% each on Normal with default loot
Spawns in these area types
- TownArea type
- FarmArea type
- Wood cabinArea type
- HospitalArea type
- SupermarketArea type
- Gun shopArea type
- Cargo transfer stationArea type
- Gas stationArea type
- Open countryArea type
- JunkyardArea type
- Engine factoryArea type
- StadiumArea type
- Train stationArea type
- Cargo airport runwayArea type
- Cargo airportArea type
- DockArea type
- LaboratoryArea type
Easy: Enemies deal 50% damage. Normal: Enemies deal 75% damage. Realistic: Enemies deal 100% damage.
Related
Values from the ZED ZONE update of 7 November 2026.



