The bestiary / creature
Silvissira
- 362
- Base combat level
- 12000
- Health
- 1
- Variants
- Fire
- Lowest armour
- Yes
- Members
- Valethal Pass
- Location
Stats
- 65
- Attack
- 60
- Defence
- 60
- Archery
- 65
- Evasion
- 65
- Magic
- 60
- Warding
- 12,000
- Health
- 200
- Quick damage
- 250
- Heavy damage
- 200
- Mystical damage
- 3
- Attack speed
- 200
- Pierce accuracy
- 200
- Slash accuracy
- 0
- Fire accuracy
- 0
- Ice accuracy
- 0
- Lightning accuracy
- 300
- Attack range
- 250
- Movement speed
- 40
- Pierce Armour
- 100
- Slash Armour
- 25
- Fire Armour
- 100
- Ice Armour
- 150
- Lightning Armour
| Variant | Attack | Defence | Archery | Evasion | Magic | Warding | Health |
|---|---|---|---|---|---|---|---|
| Silvissira | 65 | 60 | 60 | 65 | 65 | 60 | 12,000 |
| Variant | Quick damage | Heavy damage | Mystical damage | Attack speed | Pierce accuracy | Slash accuracy | Fire accuracy | Ice accuracy | Lightning accuracy | Attack range | Movement speed |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Silvissira | 200 | 250 | 200 | 3 | 200 | 200 | 0 | 0 | 0 | 300 | 250 |
| Variant | Pierce | Slash | Fire | Ice | Lightning |
|---|---|---|---|---|---|
| Silvissira | 40 | 100 | 25 | 100 | 150 |
Loot table
Silvissira
Drop rate is the percentage shown by the game's loot table.
Rare reward rates change with collection history.
Loot details
| Item | Amount | Drop rate (%) | Min. rolls | Max. rolls | Noted | |
|---|---|---|---|---|---|---|
| Spider Eye | 15–18 | 8.85 | 1 | 1 | Yes | |
| Large Fang | 7–10 | 8.85 | 1 | 1 | Yes | |
| Essence | 1,200–1,600 | 8.85 | 1 | 1 | No | |
| Medium Worm Bait | 75–125 | 8.85 | 1 | 1 | No | |
| Coins | 4,000–6,000 | 26.549 | 1 | 1 | No | |
| Ebony Arrow | 150–200 | 17.699 | 1 | 1 | No | |
![]() | Gilded Strong Health Potion | 5–8 | 8.85 | 1 | 1 | No |
| Glowing Spider Egg | 1 | 1 | 1 | 1 | No | |
| Broken Shield of Eadmund | 1 | 0.2 | 1 | 1 | No | |
| Voraemor's Bow | 1 | 0.1 | 1 | 1 | No | |
| Elven Key | 5–7 | 11.504 | 1 | 1 | No |
Drop rate is the percentage shown by the game's loot table. Rare drop rates change with collection history.
Group fights: each extra player adds 80% boss HP and a chance at another loot pile, so a duo gets 1 pile plus a 2nd one 80% of the time. Each pile is a full roll of this loot table and goes to one player, picked at random weighted by damage dealt. The same player can win every pile, so getting no loot from a group kill is normal. Loot is not shared with your party, and others can't pick up the untradeable items in a pile they didn't win. Since the October 9 update, the boss health bar shows your Loot Share (your share of total damage, which is your chance to win each pile) and the fight's Loot Rolls (for example 1.8 = 1 pile plus an 80% chance at a 2nd).

