The bestiary / creature
Goblin Chieftain
- 40
- Base combat level
- 1000
- Health
- 1
- Variants
- Ice
- Lowest armour
- No
- Members
- Goblin Village
- Location
Stats
- 18
- Attack
- 18
- Defence
- 1
- Archery
- 10
- Evasion
- 1
- Magic
- 18
- Warding
- 1,000
- Health
- 60
- Quick damage
- 80
- Heavy damage
- 100
- Mystical damage
- 3
- Attack speed
- 0
- Pierce accuracy
- 60
- Slash accuracy
- 100
- Fire accuracy
- 0
- Ice accuracy
- 0
- Lightning accuracy
- 220
- Attack range
- 250
- Movement speed
- 30
- Pierce Armour
- 70
- Slash Armour
- 50
- Fire Armour
- 20
- Ice Armour
- 50
- Lightning Armour
| Variant | Attack | Defence | Archery | Evasion | Magic | Warding | Health |
|---|---|---|---|---|---|---|---|
| Goblin Chieftain | 18 | 18 | 1 | 10 | 1 | 18 | 1,000 |
| Variant | Quick damage | Heavy damage | Mystical damage | Attack speed | Pierce accuracy | Slash accuracy | Fire accuracy | Ice accuracy | Lightning accuracy | Attack range | Movement speed |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Goblin Chieftain | 60 | 80 | 100 | 3 | 0 | 60 | 100 | 0 | 0 | 220 | 250 |
| Variant | Pierce | Slash | Fire | Ice | Lightning |
|---|---|---|---|---|---|
| Goblin Chieftain | 30 | 70 | 50 | 20 | 50 |
Loot table
Goblin Chieftain
Drop rate is the percentage shown by the game's loot table.
Rare reward rates change with collection history.
Loot details
| Item | Amount | Drop rate (%) | Min. rolls | Max. rolls | Noted | |
|---|---|---|---|---|---|---|
| Coins | 15 | 33.333 | 6 | 8 | No | |
| Iron Bar | 1 | 33.333 | 6 | 8 | No | |
| Steel Bar | 1 | 11.111 | 6 | 8 | No | |
| Small Fang | 1 | 22.222 | 6 | 8 | No | |
| Dwarven Smithing Hammer | 1 | 12.5 | 1 | 1 | No |
Drop rate is the percentage shown by the game's loot table. Rare drop rates change with collection history.
Group fights: each extra player adds 60% boss HP and a chance at another loot pile, so a duo gets 1 pile plus a 2nd one 60% of the time. Each pile is a full roll of this loot table and goes to one player, picked at random weighted by damage dealt. The same player can win every pile, so getting no loot from a group kill is normal. Loot is not shared with your party, and others can't pick up the untradeable items in a pile they didn't win. Since the October 9 update, the boss health bar shows your Loot Share (your share of total damage, which is your chance to win each pile) and the fight's Loot Rolls (for example 1.8 = 1 pile plus an 80% chance at a 2nd).
