The bestiary / creature
Cavern Goblin Hunter
- 107
- Base combat level
- 3000
- Health
- 1
- Variants
- Slash
- Lowest armour
- Yes
- Members
- Caverns
- Location
Stats
- 1
- Attack
- 35
- Defence
- 35
- Archery
- 35
- Evasion
- 1
- Magic
- 34
- Warding
- 3,000
- Health
- 150
- Quick damage
- 120
- Heavy damage
- 0
- Mystical damage
- 3
- Attack speed
- 200
- Pierce accuracy
- 0
- Slash accuracy
- 0
- Fire accuracy
- 0
- Ice accuracy
- 0
- Lightning accuracy
- 2,000
- Attack range
- 0
- Movement speed
- 80
- Pierce Armour
- 20
- Slash Armour
- 100
- Fire Armour
- 70
- Ice Armour
- 40
- Lightning Armour
| Variant | Attack | Defence | Archery | Evasion | Magic | Warding | Health |
|---|---|---|---|---|---|---|---|
| Cavern Goblin Hunter | 1 | 35 | 35 | 35 | 1 | 34 | 3,000 |
| Variant | Quick damage | Heavy damage | Mystical damage | Attack speed | Pierce accuracy | Slash accuracy | Fire accuracy | Ice accuracy | Lightning accuracy | Attack range | Movement speed |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cavern Goblin Hunter | 150 | 120 | 0 | 3 | 200 | 0 | 0 | 0 | 0 | 2,000 | 0 |
| Variant | Pierce | Slash | Fire | Ice | Lightning |
|---|---|---|---|---|---|
| Cavern Goblin Hunter | 80 | 20 | 100 | 70 | 40 |
Loot table
Cavern Goblin Hunter
Drop rate is the percentage shown by the game's loot table.
Rare reward rates change with collection history.
Loot details
| Item | Amount | Drop rate (%) | Min. rolls | Max. rolls | Noted | |
|---|---|---|---|---|---|---|
| Coins | 250–500 | 62.5 | 1 | 2 | No | |
| Coins | 1,000 | 6.25 | 1 | 2 | No | |
| Small Fang | 5–10 | 25 | 1 | 2 | Yes | |
| Spider Eye | 5–10 | 6.25 | 1 | 2 | Yes | |
| Bone bow | 1 | 1 | 1 | 1 | No | |
| Bone Mask | 1 | 3.333 | 1 | 1 | No |
Drop rate is the percentage shown by the game's loot table. Rare drop rates change with collection history.
Group fights: each extra player adds 80% boss HP and a chance at another loot pile, so a duo gets 1 pile plus a 2nd one 80% of the time. Each pile is a full roll of this loot table and goes to one player, picked at random weighted by damage dealt. The same player can win every pile, so getting no loot from a group kill is normal. Loot is not shared with your party, and others can't pick up the untradeable items in a pile they didn't win. Since the October 9 update, the boss health bar shows your Loot Share (your share of total damage, which is your chance to win each pile) and the fight's Loot Rolls (for example 1.8 = 1 pile plus an 80% chance at a 2nd).
